#Stats 101 (The Comprehensive Guide to Stat Info and Breaker Stats on Steam Guide)

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quartz blade
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(Updated Steam Version Attached At The End, since discord is hard to format)

In Hyper Light Breaker, each breaker has 9 stats which are HP, BATT, ARMOR, STRIKE, BLAST, STAM, CRIT CHANCE %, CRIT DAMAGE % and the all mysterious OPS. In this guide, I will be going through each stat and explain not only what they do, but also the numbers behind how they scale. Breaker info is available on the steam guide, due to issues updating a discord form.

Stats & Their Baseline
In HLB, the baseline stat for BATT, ARMOR, STRIKE, BLAST and CRIT DAMAGE % is 100. With the other stats HP, STAM, CRIT CHANCE % and OPS, having a different baseline due to each of them working wildly different.

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Stats & How They Work

HP

HP representing "Hit Points" this should be self-explanatory to everyone, with it being your health and how much damage you can take.

BATT

BATT represents how much more "Battery/Ammo" you can hold in your RAIL, being one of the stats which have a baseline of 100. This would mean that 100 BATT you would have a 0% INCREASE/DECREASE to your “Battery/Ammo" capacity. While at above 100, e.g. 120 would equal to a 20% INCREASE, allowing you to hold 20% more "Battery/Ammo" for example 10 "Battery/Ammo" at 100 BATT and 12 "Battery/Ammo" at 120. However, if below 100, e.g. 80 would equal to a -20% DECREASE, meaning you would hold 20% less "Battery/Ammo", for example 10 "Battery/Ammo" at 100 BATT and 8 "Battery/Ammo" at 80.

TLDR; 100 BATT (Base) = 10 Battery/Ammo Capacity, 80 BATT (-20) = 8 Battery/Ammo Capacity and 120 (+20) = 12 Battery/Ammo Capacity

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ARMOR

ARMOR represents the amount of "Damage Reduction" (DR) you have, being another stat which starts at a baseline of 100. This would mean at 100 ARMOR you would have 0% DR. While at above 100 ARMOR, you would take 1% less damage for each point ABOVE 100, capping at 200 ARMOR or 100% DR (meaning you are immortal). This would also mean you would take 1% MORE damage for each point BELOW 100.

TLDR; 100 ARMOR (Base) = 0% DR, 80 ARMOR (-20) = -20% DR and 120 ARMOR (+20) = +20% DR

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STRIKE & BLAST

STRIKE and BLAST both work identically to each other, representing your attack stats and is another baseline 100 stat. With STRIKE being for all melee related damage, and BLAST being for all ranged/rail related damage. This would mean at 100 STRIKE/BLAST you would have a 0% damage increase. While at above 100 you will get a 1% damage INCREASE for each point ABOVE 100, for example 120 STRIKE/BLAST will be a 20% damage INCREASE. However, if STRIKE/BLAST is below 100 you will get a -1% damage DECREASE for each point BELOW 100, for example 80 STRIKE/BLAST would be a -20% damage DECREASE.

TLDR; 100 STRIKE/BLAST (Base) = 0% damage INCRESE/DECREASE, 80 STRIKE/BLAST (-20) = -20% damage DECREASE, and 120 STRIKE/BLAST (+20) = +20% damage increase

STAM

STAM is the first unique stat other than HP, with STAM having a baseline of 50 and 50 STAM being equal to 1 DASH PIP. With most breakers having 100 STAM or 2 DASH PIPS. However, STAM is also unique as the more DASH PIPS you have will also affect your STAM REGEN, meaning characters with more than 2 DASH PIPS will also regain their DASH PIPS faster.

TLDR; 50 STAM = 1 DASH PIP, and More DASH PIPS = FASTER STAM REGEN/DASH REGEN

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CRIT CHANCE %

CRIT CHANCE % (CC%) is another self-explanatory stat with it just being how often you can CRIT, with most characters starting at base 1 CC%

TLDR; CRIT CHANCE % = The chance for you to critically hit (idk what you want from me here)

CRIT DAMAGE %

CRIT DAMAGE % (CD%) is once again another self-explanatory stat and having a baseline of 100, with it showing how much damage your CRITS would do. Which means with the lowest starting CRIT DAMAGE % on TANK being 150%, a hit of 100 would instead hit for 150 on a crit.

TLDR; 100 CRIT DAMAGE % = 0% damage INCREASE on crit and 150 CRIT DAMAGE % = 50% damage INCREASE on CRIT

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OPS (Needs to be updated, with exact values later)

OPS/"Odds Per Stuff" is the most unique stat in the game, with it confirmed to only affect "LOOT RARITY and CHANCE FOR MAX DAMAGE ROLLS". Unfortunately, I do not have the exact values so I can only give a brief overview due to being the stat with the least amount of info available.

OPS representing "Odds Per Stuff/Luck" can affect LOOT RARITY and CHANCE FOR MAX DAMAGE ROLLS.

Now what does that mean?

LOOT RARITY means that items dropped or sold by vendors have a chance to be of a higher tier. For example, white to blue, blue to orange and orange to purple, with red items almost confirmed to not be in the game currently. However, the increase in LOOT RARITY to get better items seems to be negligible until absurd amounts of OPS is reached.

CHANCE FOR MAX DAMAGE ROLLS means that when attacking you are more likely to hit for the most damage within your attack range. For example, an attack which could deal between 10-20 damage, OPS would increase the chance of you hitting for 20, instead of 10-19, meaning it would eliminate the rng of how much damage you are dealing. However, the increase in CHANCE FOR MAX DAMAGE ROLLS seems to also be very negligible, and further testing would be required.

Here is the Steam Version (https://steamcommunity.com/sharedfiles/filedetails/?id=3410950456)

The definitive place to find information on each of the character stats, and in future all breaker/character information...

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Stats 101 (The Comprehensive Guide to Stat Info and Breaker Stats Soon™)

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Once again, if you wish to help add to breaker stat info, please upload imagine like these ones or dm them to me

ornate flare
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source?

quartz blade
# ornate flare source?

The source for the stat info was a lot of testing done by people in the HLB discord, aka comparing numbers and seeing how stats affect our damage. With ones like BATT being easy to check by increasing it and seeing how much Battery/Ammo we could hold

peak yacht
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is it true these stat increases are temporary? i saw online (and the in game description for cores) that these upgrades only last for one cycle. But i've played multiple cycles and ive gotten my goro fully maxxed out. Does it just mean it resets if you run out of rezs?

quartz blade
peak yacht
quartz blade
peak yacht
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yeah im usually able to fully clear the map, maybe im just missing ones that don't show up on the map?

thank you for this thread though! super helpful info

shut mantle
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this guide helped me a lot, thanks!

quartz blade
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Stats 101 (The Comprehensive Guide to Stat Info and Breaker Stats on Steam Guide

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Stats 101 (The Comprehensive Guide to Stat Info and Breaker Stats on Steam Guide)

quartz blade
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The Steam Guide now has Stats of both Vermillion and Lapis Sycoms. Goro's will be up soon