Currently it feels kind of weird to lock on to enemies, as it provides basically zero benefits (if not straight up disadvantages) from just having freecam, because of the model-based actions that don't automatically point towards the locked on enemy
In the future, is it going to work more like Dark Souls (i.e. the character points towards anything you lock on to even if you move in another direction), or will it just be based on your movement inputs/model direction regardless of locking on?