#Hey its me Impi
88 messages · Page 1 of 1 (latest)
quite incredible
what to doodle next though...
check this head practice i did a bit ago
omg so cute
:D
Doodles are very kawaii
tyty
an idea only in name, and something i hope to accomplish once i get some java under my belt
also textcraft moment
and immediately i have the idea of translating FF7's Materia mechanics, but on a player level, in Minecraft
dont know which one would be easier, but i know I wanna see both, so, to theorycrafting I go
there we are
its not all been theorying though, have another imp doodle
need to warm back up though...
Apotheosis but Good
I quite like this too!
admittedly i'm not sure if i wanna loop it in with any sort of leveling mod, or just make one for myself and then make it compatible with that
probably gonna do the latter tbh, gives me more exact control over the vision of it, and- assuming i dont change up the names (i probably will) -i can make it follow the Ars nomenclature i seem to be using
I meant like that Sockets are like a big part of the Apotheosis mod
But they’re pretty broken there
ah, triply true
what i HOPE is that the Glyphs themselves would be like, minor buffs, with Glyphkey bonuses being what you strive for in mid to endgame
kind of like how you can take any old armor in D2R with the sockets for it and make it into an Enigma, assuming proper runes
though i'm not sure if Minecraft would generally be built for that at base, so my line of thinking is "make it do stuff at the base level, then if and when i make a leveling mod, make an addon that either changes the Glyphs to work with that system or add new ones for the same effect"
would be fun to have my own little series of RPG-essque mods
It’s always fun
The hard part is making em.
And updating them
And dealing with 2000 1.15 plz requests
nah, 1.20.1 would be my home version i think
leave the possibility of folks porting up and down open but i'd just be vibing there
they want 1.15, they gotta put in the legwork
1.20.1 
It’s a good version tho
I’m just on 1.21 rn and will probably remain on it for the foreseeable future.
thats fair
i'm admittedly kind of split
1.20.1 has stronger support, but 1.21 has more experimental features to fiddle around with
also this
now renamed Glyphic just cause glyph is a fun word to say
also also this
yeah i think i'm gonna leverage a stats system akin to PlayerEx, cause uh
i'mma be real, i do NOT wanna thumb through the list of every effect to adjust more than once if i can help it
simplified 5-stat graphs my beloved
that,
and it gives me an excuse to make potion effects that work with Elixirum >:))
i heart unOrdinary
❤️
Make the Imp King!
first is the realization of popsimpcle
What you meant: Popsimpcle.
What I read: Popsimpcle…
- -)
Hello Greg!
tech
😈
cobblemon related, so sacrelige, sure
buuut, considering its 1.6 update has Trainer functions on the docket, might be my excuse to get into modding properly
but first, shitting out a small datapack that adds cobblemon spawns to nullscape
eventually
(probably this evening after i get stuff sorted)
jestimpi