#Some Questions About Datapack Capabilities for Ars Elixirum

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dull rover
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Some questions about options using datapacks for controlling Ars Elixirum (before the wiki comes out):

  • Is there a way to manually assign weight modifiers to certain ingredients?

  • What are the elixir_prefix and the configured_elixir options? How would they might affect gameplay? How do I test for them?

  • For the essence json files, what are the "required ingredients", "category", and "required_quality" fields?

visual sequoia
#

ingredient presets support assigning affixes:

"affixes": [
  { 
    "type": "absolute",
    "modifier": 0.1
  },
  {
    "type": "next",
    "modifier": -0.1
  }
]
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Here are all the available types

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The elixir_prefix and configured_elixir registries are not used yet and may be removed in the future

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The category of the essence determines the affixes that can affect it

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required_ingredients determines the minimum number of different ingredients in a recipe required for the effect of this essence to not be Pale. required_quality does the same thing, but works in total weight and prevents Weak. Both Pale and Weak make the effect in the final elixir completely useless.

dull rover
#

I see. I think I understand the system a bit. Just to clarify, the ingredients refer to how many items are thrown into the cauldron, and the quality refers to the number of essence units (after adjusting for weights) are in the cauldron?

visual sequoia