hey, unsure as to how these are meant to be formatted but I'm just gonna post all of my art within one forum post for feedback and such
#azi art
370 messages · Page 1 of 1 (latest)
Posting all the old ones just to have them here, but the first two of are edited from when I last posted them
3 newer ones that I've been behind on posting.
- I really liked how the Frost Shard one turned out, especially with some of the tools.
- The Undead one was extremely challenging on the armor as the palette was much smaller than other armor palettes I use as well as the fact bones as armor aren't gonna look anything like traditional armor.
- The Dwarven Spirit one I may come back to at a later date as I feel unsatisfied with it.
If you attach picture to your first message in the post (the one I replied to), this picture will be used as a post cover
Oh, thank you. I don't think I can add an image by editing though, unless it counts linked embeds too?
I absolutely love this show
Some 32x sprites I've made in the past month. Made them as I really like giant over-the-top weaponry and feel I can put more detail into them. I did send about 2 or 3 previously in the old showcase channel
I do see a couple I should redo as they are outdated compared to others
Embedded link should work as well
Oh, I'll have to screw around with that later on then
some assorted singular set pieces of armor I did like 1 or 2 weeks ago as well. I did reuse some of these in my newer armor sets as I don't have any use for these otherwise
those are amazing
It's Obs and my fav cartoon series too! :3
The phoenix themed one was a more of unique set that I really enjoyed creating
CanI somewhere buy your textures for usage? 🙂
Not at the moment, no. But sometime in the future I'll be open to it
I return with trinkets
Really liking making axes at the moment
Remade another
Been on an small drought the last couple of days but I think I am back
I've never played any of the DOOM games but I really like how the Crucible looks. Didn't replicate the hilt 1-1
is this for a mod?
nah, just random weapons
1st one could have been better. Terraria inspired tools
is the first one a tusk or a rabbit foot
Not really meant to be anything specific but I see it as like an old bone or tooth
with regained motivation I tweaked a couple old ores so that they'd look better tiled together aswell as look like actual ore instead of a png ontop of stone, the ones I'm most satisfied with are the three ones on the left and the purple one at the bottom
the 2nd skin I've ever created based off a Fortnite (I know I know) skin that I've used for about 5-6 years, third image is all the different downloads of progress 😂
took my roughly 3 hours, but I was also watching stuff while drawing so my attention wasn't 100% on it
Tin, Titanium, Silver, Platinum in order
probably going to redo the tin ingot
on a side note I am loving Aseprite, it makes me feel professional lol
update
I really do like that spire with a clock!
(Well, I think that’s a clock :ь)
Weapon against Daleks of ancient Timelords x)
ooo true
update 2
final update
doing The Aether tools because I've been playing the updated Aether recently
just realized it's been nearly 2 years since I started spiriting
Aussieresctus, you sure make a good sprite
why thank you
attempted a different artstyle and really like how it turned out
making concepts for curios items that don't just have direct positive effects
Parasitic Bolt
DESCRIPTION: An accursed bolt that binds your armor to your flesh and repairs it by leeching your life force.
EFFECT: Repairs 4% of durability on each piece of armor every 30 seconds at the cost of half a heart while above 50% health
UNEQUIP: Requries a special wrench to unequip and takes 30 seconds
Fairy in a Bottle
DESCRIPTION: An experience-consuming fairy captured and bound by an enchanted golden cage.
EFFECT: Hold space after jumping to gain slow falling at the cost of 25 xp per second
UNEQUIP: Anytime
Indecisive Blindfold
DESCRIPTION: A bloody blindfold that repeatedly affects your vision in different ways
EFFECT: Every 60 seconds affects the wearer with Blindness or Night Vision
UNEQUIP: While not affect by Blindness
Aerogel Boots
DESCRIPTION: A self-repairing boot made out of a bouncy but very delicate material.
EFFECT: Allows you to bounce once upon impact but will be shattered until landing again
UNEQUIP: While on the ground
Heatshield Projector
DESCRIPTION: An incomplete prototype device that is prone to overheating very easily.
EFFECT: Blocks 5 fireballs until it overheats, setting the user on fire. Instantly overheats if wearer is in lava. Slowly cools down over 50 seconds
UNEQUIP: While completely cooled
Owl Mask
DESCRIPTION: A mask empowered by an owls spirit, bound by the celestial bodies.
EFFECT: Gives you Strength and Haste at night but Weakness and Fatigue during the day.
UNEQUIP: During night excluding the night that the mask was equipped
Soulflame Brazier
DESCRIPTION: A spiked dark brazier containing an everlasting soul flame that is ready to spill over at any moment.
EFFECT: If in the dark the brazier will place a soul torch where you're standing. If the brazier doesn't place a torch for 5 minutes it will set you ablaze.
UNEQUIP: For 30 seconds after placing a torch
.
Lucky Mimic Coin
DESCRIPTION: A mimic disguised as a superstitious lucky coin
EFFECT: Gives you built in fortunte and looting that stacks with enchantments but consumes 1 gold, emerald, or diamond per 2 minutes.
UNEQUIP: Above y:60
Gambler's Sharpening Stone
DESCRIPTION: A sharpening stone used by those who like to roll the dice.
EFFECT: Has a chance to do one of a few effects, +30% damage, -30% damage, poison your enemy, light your enemy ablaze, poison you, or light you ablaze. Unaffected by luck
UNEQUIP: Anytime
Personal Lightning Rod
DESCRIPTION: A small lightning rod that can be used to redirect lightning to you and your opponents.
EFFECT: Any nearby lightning strikes during a thunderstorm will be redirected to you and 2 nearby hostile mobs
UNEQUIP: Not during a thunderstorm
Jar of Acid
DESCRIPTION: A jar of highly corrosive sludge which is perfect for stripping enemies of their armor
EFFECT: Attacking an enemy deals high damage to their armor and your weapon. If an enemy has no armor it poisons instead
UNEQUIP: Anytime
adding armor onto a skeleton for a Figura avatar
I don't hate modeling as much as I thought I would
Hey,
Everything looks awesome. Just to know for future, do you do commissions?
I've actually been looking into starting to
so hopefully sometime soon I will
I think at the latest I will start when summer arrives although I might do it before then
Is this reinforced hide/leather?
didn't put too much thought into it but could be
I see, I see
mainly just based it off the vanilla shield with my own palette
i love your artstyle!
thank you
it has been a bit
What is this star bar? 👀 ⭐️
mana
I plan on making a wand that uses different spells determined by what enchant is on it
IF I can figure out how to do so
Obscuria says it’s better to separate mod’s resources from vanilla ones, or there will be unavoidable conflicts with resource packs :o
oh I see, thank you as I probably would've figured that out way too late lol
I've never really done blocks before aside from ore and ore blocks but I think it turned out very well
random armor set + redo of one of my old Terraria sets
Berry Kool
ty
my friends build using my textures
Dragon Bone retextures for RLCraft
berries and wines
my only complaint is that the halberd doesnt look symmetrical up and down
first time making a title for anything, still WIP
also some other miscellaneous stuff I've made in the past week or so, not very much as I've been extremely busy as of recent
How many of these are in mods?
Would you ever be open to selling/allowing the use of any of you sprites?
some of these are really neat
I would love to add some of them to the project im working on atm
same thing I'm doing all the rarity stuff for
Fr
I thought they were working on their own mod at a very slow pace like Pinwheel
Im good at modelling, building and decent at coding but im terrible at making sprites 😭
I’m good at all the above except coding
Sprites aren’t hard for me, they just take so much time
Absolutely
I was attempting to bit ago, but I don't have much free time to learn Java atm so I gave up
Just like me then
Java is, well, it’s not difficult to learn per se, but wrapping your head around its concepts is what’s tricky
Classes, Methods, Variables and Strings are just the start
In a way, programming really is magic
Did you have any plan for it in mind?
Which sprites in specific?
I'm not really sure to be honest, What about these two axes?
Hm
Once I get home from work I'll overhaul them a little then give them to you
They're a bit older so I can improve upon them at my current skill level
Fair fair, What do you want for them?
Just credits
Ah all good then, Im probably going to have a custom ingame credits page when the pack is done as well
Alright, awesome
update
These tooltips are so sick
Title looks very nice as well!
I see you’ve made great progress in filling out of the outlines!
tyty
I finally finished a function to make the bloody things
not more hard coding the things for me
I plan to make a complete overhaul modpack of the game
each tier of tool in the sc aside from gold is required to mine the next tier
planned to be a more linear style progression modpack aswell as overhauling a bunch of other systems aswell
I really like the Star Mana Bar!
Very ambitious
Though ambition is good!
Kinda the same thing im working on lmaoo
except the focus of my pack is more on seamless integration between all the mods any systems
but in the process im overhauling quite a lot
Some of these would make really cool boss drops/final quest rewards
true
ty
nice
redos of most of those old 32x weapons
I recognize that one!!!!
The green and gold Spear, was one of your first and still looks as cool as the day I saw it!!!
All the others look very nice, but that one in particular made it into my memory.
Very cool!
yess
it's quite an old one
you a gifted mf
ty
quick little shading challenge
completed version
tiered furnaces with one of them being a touch up of an older one. tiers go as follows
cobble stone
smooth stone
iron
lead
gold
netherite
I plan to do smoker variants too
also an updated version
Oh, I really love the design of the Diamonds Sword.
I think the wood and stone tools look really neat as well
ty both
Insane
thank you
it means a ton from you because your style was my inspiration for starting pixel art
really experimenting with multiblock designs
I plan to make the portals have just one large texture like it's done in Minecraft Legends
You know that kinda look is pretty cool.
I really like these current ones though as well!
Ty
Spartan Weaponry retexture
Ooo
very nice
I really like the sword and staff in the last set of images
Love the golden one
haven't been too active as of recent but started again yesterday
extremely proud of the two eye sprites
just posting my entire miscellaneous sheet
at this point I've lost track of what I've added since I've last posted this lol
majority of the effort behind this is all within spreadsheets
Pluvia really likes resource packs with connecting textures, they allow you to remove unnecessary noise and repetition
https://www.planetminecraft.com/texture-pack/connected-sea-lantern/
I love connected textures and usually use them whenever I play near-vanilla packs
left is updated version
getting alot more confident in block design than before, especially after this
I love these copper blocks! ^^
They look very good
igneous coal, a nether variant of coal that burns longer aswell as burning players who hold it or stand on it
Ngl, that’s pretty fire.
sludge
knight armor
Www
random items
Those Cards look so good!!!
alot of inspiration fron Apotheosis and Enigmatic Legacy
EL is so good fr fr
As for Apotheosis. I’ve never played it much bc I’ve heard it’s quite broken and tbh the Sockets kinda confuse me. They seem like needless complexity.
Apoth can be quite broken if not handled
I currently have a pack based majorly around curios and there are two different curse items (one of which being from EL) so Apoth is absolutely required to even be on par with basic mobs
example of the curios lol
Ah, yea Celestial Artifacts
Quite a good mod, but I just can’t stand the UI
It just feels so cluttered
Doesn't bother me personally but I definitely see why it does for others
It's very much in the essence of modded Terraria
Mekanism refined obsidian
I was just thinking we haven’t had a Rein Post in a while
And lo behold
The Rein Post
Welcome back!
I really like the boots
And the sword tbh
updated version
includes resources from Aether, Deep Aether, Aether Redux, and a few others I forgot
These are so nice
ty
tried something unique
that is unique
the outlines on the cross areas were so weird to figure out
majorly proud of it tho
Very cool
I don’t like the Magnetic Caves, but for this I would go to them just to get it
new style
remake
Lmao
The Pickanchor
started spriting blocks at beginning of 2024 and this is my progress over that year
also, been updating a few textures here so just posting the full thing since I'm not sure what I've changed
The Improvement is so noticable!
You've gone so far in only a year?
Sometimes I keep forgetting how long years are though
remake
Goob
Nicee
Book, Goob
old vs new
bottom is new
azi art
wow, been almost a year since my last post
haven't done much art in the meantime
I'll dump what I have done though
first attempts to move away from a minecraft artstyle
alot of empty space, whoops
rpg style tooltip concept
spartan weaponry (and ice and fire spartan) retexture I never got around to finishing and uploading
modular sword system I worked on for like 2 hours then forgot about
ui that I forget the use for
recipes for a modpack I was working on for a few months (oops I cut off the spear)
quick practice
@halcyon shard do you take comissions?
I do not, sorry
The crab tank is so fun!
Very cool!
ty both
CaeIron is very clever
Cael is Latin for Heaven/Sky
using the “I” from Iron to make the L in Cale is very clever, I highly appreciate the name
ay I'm glad somebody got it
what are these for?
-# indirect damage such as drowning or magic would not be blocked
I plan to do a few more of these (probably weapons) but I want to replay through Aquamirae before so
Very nice!!!
Amazing!
I never realized how much you could do with just kubejs
Thats all with kubejs??
Yep, only non-visual mod I'm using is Better Combat
the bleed on hit is done by detecting when an entity is hurt, then checking if it was done by a player and if so, checks for this weapon
playing around with tooltips some more
Amazing work, honestly I shouldn’t be surprised at this point but it’s just so good each time.
thank u
You still don’t do commissions right?
I'm a big fan of weapon textures that aren't scared of breaking the inventory slot size
I love your art, some look like they belong in terraria tbh
no, sorry
me too. I understand why most devs don't do it as it's more uniform and clean to not, but I wish more would
it makes certain weapons feel alot more special compared to other items in the inventory
Cool concept! If the wolf spirits lasted for either 10s or until dealing damage once, it would feel like a chainable ability.
shields
The top 3 look like nice bucklers for parrying
shield tooltip and stat system
I have other accessories planned which will modify the wolves
oops wrong message reply
anyway, I might make one that has this effect alongside some other modification
maybe something along the lines of giving it a 50% chance to fail to spawn a wolf but spawned wolves last for 30s and can deal heavy damage once before despawning
kinda like a heat seeking missile

