#My Godot window grows beyond monitor bounds

1 messages · Page 1 of 1 (latest)

spiral ermine
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I have a problem where my Godot window always tries to be bigger than the monitor when komorebi manages it. It grows too large at the bottom and sometimes to the right so that it doesn't fit on screen. My main monitor is 125% scaling and in Godot I've tried with both 100% scaling and 125% scaling but the problem remains

I'm not sure what I can try to fix it.

plucky nova
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I am unable to replicate this behavior. For me Godot works as expected.
The only time I have seen similar behavior is when someone tried to put firefox in a container that is smaller than the minimum size firefox enforces. However, this is clearly not the case here.

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I did try using 125% scaling as well and that made no difference.

spiral ermine