#Brx_diceroll

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grim cosmos
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A simple dice roll script i made over complicated.

Utilizing Athena's New Dice Prop she created. Links to her GitHub in the Readme

  • Physical Dice Props - Dice are thrown as physical objects with realistic physics
  • Modern NUI - Clean, styled UI
  • 3D Attached UI - Results display above the physical dice
  • Smooth Animations - Player performs throwing animation synced with dice spawn
  • Multiplayer Ready - All nearby players see dice rolls
  • Distance-Based - Only visible within configurable range
  • Highly Configurable - Customize dice types, limits, props, display, and cooldowns
  • Item-Based Rolling - Use custom dice items with durability tracking
  • Command Support - Optional /roll command with input dialog
  • Auto-Cleanup - Dice automatically de-spawn after configured time
  • Spam Protection - Configurable cooldown prevents roll spamming
  • Export Functions - Use dice items or open roll menu from other resources

https://medal.tv/games/gta-v/clips/llrrYHywyePWm1QPJ?invite=cr-MSxtZjMsMTk5ODkwMjM3&v=57

I'm fairly new to LUA but if there anything i can improve performance wise or security (shouldn't need any or much in this) let me know. Enjoy
https://github.com/BruiserX/brx_diceroll

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SImple Dice Roll script Using Ox lib menu, items and UI - BruiserX/brx_diceroll

amber parrot
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fire ima make it work with qb-inventory

grim cosmos
amber parrot
grim cosmos
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hell yea good job

amber parrot
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thank brusier fr he made the base code i just converted it and edited the physics so it says the exact number of what it lands on

amber parrot
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Sure

grim cosmos