#qb-inventory [NoPixel 4.0 Inspired]
1 messages · Page 1 of 1 (latest)
Does this work properly with all resolutions? Or just some?
currently only 1920x1080
will do 👍 not sure when it is tbh im still just making some many changes haha
everyday i think of a new thing
you wouldnt belive me if i told 2 days ago it looked like this 🤣 
W
i tired previous people who released similar lookin inventory based of ps....
since yours is qb-inventory based, does yours show the requirements for crafting when using a crafting station? cuz that was one of the main reasons i stopped using this style.
and item pricings in shops were not shown as well
Exactly, I think the guys who made this style look 1:1, forgot these steps. But overall the ps version is not that great, there's lack of detail everywhere.
item prices is shown
Awesome 🍻
Only the crafting left to check 🍻🥳
Wait is this based ps or qb ?
Oh its ps just renamed to qb...nvm my question
Is combining also working ?
Oh yeaa that was another issue with previous ones....
Yep haha i hope they will fix it
ik the normal crafting works but as of right now attachment crafting doesnt
unsure why
Yes
i see what u mean about the requirement
if u want i guess i could use the code from urs
to help with mine
Mine have buttons
wdym ?
so you can take that from main repo
Heybrother
yeah
its not rarity its just shows on weapon
can u teach me how to do tha
that
i can but my inv not the same i dont know how to explain for you
That whas in the other inventory np look that you not can conbine from ion but i see a screen that you have it 💪
i get it brother thank you brother thank you ❤️
can you please send me css
please brother
.item-colorsss {
position: relative;
overflow: hidden;
background: radial-gradient(circle, rgba(0,255,149,0.4206057422969187) 0%, rgba(255,245,0,0) 0%, rgba(244,255,1,0.3596383426966292) 53%, rgba(255,245,0,0.7880091292134832) 100%)!important;
}
.item-colorsss::after {
content: '';
position: absolute;
top: 0;
left: -200%;
width: 200%;
height: 100%;
background: rgba(255, 255, 255, 0.5);
animation: none; /* Initially no animation */
}
.item-colorsss:hover::after {
animation: linear-shine 2s linear infinite; /* Linear shine animation on hover */
}
@keyframes linear-shine {
0% {
left: -200%;
}
25% {
left: -150%;
}
50% {
left: -100%;
}
100% {
left: 100%;
}
}
thank you very muchh ❤️
Iondegen and Itzmuri had the good ones. But the crafting info was the main issue on theirs
crafting looks like this
can you send me js example please
nice, but last you said you haven't published that... 😦
Release yours bro, been waiting 😂🤭
done
noticed u have my icons at the 👀
there good arent they
custom made from ps
yeah its yours
If anyone wants to change the icons here is the original file
can you check dm?
i just woke up...where ?! 😄
im not wearing my glasses rn but couldn't find a link there ! 😄
nice item split, thanks for share
This is fire! Gj
ty
i remove it people think i stole from reload or ibllstclrl
now working on damage part
Niceeee 🙌🙏
Stop stealing reloadeds inventory
sad to see someone else take credit for something that isnt theirs
@jaunty echo I am reload
lol 🤣
did anyone shared this version please ?
this reload inv??
sorry for asking, will you share it with us ?
👀
damn its comin along pretty nice
with the player and backpack be "connected" because with the other qb-inventory edit that had the same stuff if your player slots were full it wouldnt go into the backpack if a item was added to you
is veh stash in there anywhere?
need to up the storage on some
we need an option to remove that 6th slot i hate it lol
in my new version im releasing soon
i have a config for trunk glovebox stash etc max weight & slots
how soon lol
Images are not visible
When will release be!? This looks amazing and looks like it fixed all the issues with the original
hopefully by friday finishing of the context menu
Images are not visible any help
The edit doesn’t come with images, you would need to get them from the original inventory
Better for uploading to GitHub
i have not uploaded images as in my edit i had over 1000 images so it would take like a year to upload
I added them in images folder but not showing
New Updates
Just added bin searching all done through config u can disable it or enable it also working with qb-target or interact
make sure you add them into the https://i.imgur.com/nM990vJ.png images folder, the highlighted one
Language File also added for easy changes
Thank you bro
where can I download it ?
not currently out hopefully to be done by Friday
Do you have any website? I want to donate you
no i dont have a website
You are doing amazing job as much as I see
from your old inventory

is this only use for your server bro
Nice work brother @past crater
Yes bro
The context is a bit off. But everything else seems fine. Have you made it functionable with multiple inventories?
nice work
Out of curiosity have you fixed the issue with the original when robbing players they can’t see the “backpack” area?
yes it can be seen
Awesome! I can’t wait for the release if you do release it!
Should remove the 6th slot
there isnt a 6 slot
I’m pretty sure it does have one… I’ll check again. I think it’s the bottom right corner.
ah in the old update yes
it does but in the new update its been removed
say less that is dope!!
Looking amazing!
would you be willing to share??
i dont thing so this is for my server
any update guys ❤️
when is the update coming out?
I assume she will post it when its ready, she is doing it for free so dont spam about it.
Hello guys
You guys manage to get this working with ox-inventory?
New Inventory Update is out
https://github.com/Reload-X/qb-inventory download here
@charred herald I really appreciate your work and your time thank you
no worries
anyone have a working github for 0r-apartments
any reason the inventory is like this
wdym
did u change the name
i got it to work
if i dont want to use 0r-apartment?
because i dont have this file
and its say no export
how can i fix this
same
in my latest i pushed a config update
ty
What about decay problem?
when i'm close and open again it's looks like %100 decay
but when I'm move the item so it's show the real decay
this only supports 1080p no 2k or 4k please if you could fix that
FiveM isnt meant for 2k i personally dont use it
feel free to edit
there is an option to force server UI to 1920x1080
People asking for more then 1080p just fix it urself. Creator of script used 1080p and dont prob have the time or the energy to fix it to 2k or 4k. Just fix it urself or make people force ui to 1080
I am currently working on 2560 x 1080 if you use that reso I can send you what I have done
im using 4K but yes please send me and if you explain how you did it that will be great
damage not reset?
Yeah i realized that aswell the damage doesnt reset after being revived/treated
thanks for search option
Anyway to add the shops prices on there? When opening shops it don’t say the price of each item?
W INV
@plush wolf Hey, Can I get the code for cash which you showing in inventory? I want to replace the Apartment Thing to Cash.
money = PlayerData.money['cash'],
bank = PlayerData.money['bank'],```
I am getting a issue with this, I am using Wounding But it is not getting reset.
i dont use that
I mean I thought your's one is running
@plush wolf If you dont mind, Can I get the app.js line so I can set? It will be so helpful then.
Stat ID, Citizen ID and Cash.
its not just js it css html too
Yeah I did it, thanks
maybe
i put the export from BC_wounding resetall in the qb-ambulance script part revive
someone can share with us this inv with qb-ambualncejob? no need the tebex escrow one? and decay fixed
you did it work with qb ambulance?
the revive yeah now trying to figure out what to do with the rest of the injuries that need to be updated if you lose blood or use bandages
can you copy paste this here?
yeah thats only the revive part
I mean can you give me that revive part here?
Like This
sure
2 sec
qb-ambulancejob/client/main
Round line 588
local player = PlayerPedId()
if isDead or InLaststand then
local pos = GetEntityCoords(player, true)
NetworkResurrectLocalPlayer(pos.x, pos.y, pos.z, GetEntityHeading(player), true, false)
isDead = false
SetEntityInvincible(player, false)
SetLaststand(false)
end
if isInHospitalBed then
loadAnimDict(inBedDict)
TaskPlayAnim(player, inBedDict , inBedAnim, 8.0, 1.0, -1, 1, 0, 0, 0, 0 )
SetEntityInvincible(player, true)
canLeaveBed = true
end
TriggerServerEvent("hospital:server:RestoreWeaponDamage")
SetEntityMaxHealth(player, 200)
SetEntityHealth(player, 200)
ClearPedBloodDamage(player)
SetPlayerSprint(PlayerId(), true)
ResetAll()
ResetPedMovementClipset(player, 0.0)
TriggerServerEvent('hud:server:RelieveStress', 100)
TriggerServerEvent("hospital:server:SetDeathStatus", false)
TriggerServerEvent("hospital:server:SetLaststandStatus", false)
emsNotified = false
QBCore.Functions.Notify(Lang:t('info.healthy'))
exports.BC_Wounding:ResetAll()
end)```
Roud line 688
```RegisterNetEvent('hospital:client:RespawnAtHospital', function()
exports.BC_Wounding:ResetAll()
TriggerServerEvent("hospital:server:RespawnAtHospital")
if exports["qb-policejob"]:IsHandcuffed() then
TriggerEvent("police:client:GetCuffed", -1)
end
TriggerEvent("police:client:DeEscort")
end)
```
Thank you so much, I am also searching for the way if someone use bandage or anything it will reset. If you find it let me know, If I found it I will let you know
exports.BC_Wounding:ResetAll()
guys it should reset let me check
exports.BC_Wounding:ResetAll() place this export in the parts of using bandag/revive
i updated inventory no more custom item drops?
U mean like when something is dropped on the floor ?
yea
Just re add the client and server files
getting this error with my phone
If you got it working with qb-ambualncejob and not the bc wounding and you can share with me it will be great
because it's escrow and I don't want to use escrow things
playing around with the itembox containter love this inv thank you very much 🙏
Guys someone can send version without this escrow file that we need to download from tebex?
Why?
why do I need to add more scripts (and screwow) to my server if I have the qb-ambulancejob?
it's better
Because the inventory requires bc_wounding
Which the creator has chosen to escrow which is his choice
bc_wounding has nothing to do with the ambulance job
this is why I said if someone can do it work with ambulance job it will be nice
and not bc wounding
Any way to make the wounding register with actual health
Wym?
yay its here
... you got a discord for support?
Thats what is great with Open source, DIY.
unfortunately not
If anyone finds the decay fix send it to me and ill push the update but I have suspicions it might be the css
Made couple changes context menu now opens with left click and right click is quick move who wants this pushed?
Combine 🙏
Looks even better, is there an option to remove the backpack so it looks like the previous version?
i will work on a version which is exactly like this version but single backpack
🙂
I am getting a Issue, If I drop something, I can see that in ground. Its just bag and Its not showing in ground or something. Why?
@charred herald
Do you use qb-target or interact?
interact
Use this version of interact: https://github.com/darktrovx/interact
Single Inventory almost ready
bit sh1t but it works it can be changed back to the square easily tho
Is there a way to make backpack slots accessible only for VIPs? For example, non-VIPs wouldn't be able to access those slots or they would be hidden from them.
any one solve this error
It won’t be that simple as changing 0r-apartment to qb apartment that code is specifically working only for 0r apartment
Just remove the code if u don’t he it
Use it
all thats missing is decay! great inv tho looks amazing
@charred herald
no
Decay seems to be working for me?...
IS that not i nPS alrady?
it should work
but people been getting errors for it
Pushed a fix for the 0r-apartment redownload the client to fix the true/false config
I am getting a issue actually then I try to add new case in html/app.js
wdym?
return `<p><strong>CSN: </strong><span>${itemData.info.citizenid}</span></p>
<p><strong>First Name: </strong><span>${itemData.info.firstname}</span></p>
<p><strong>Last Name: </strong><span>${itemData.info.lastname}</span></p>
<p><strong>Birth Date: </strong><span>${itemData.info.birthdate}</span></p>
<p><strong>Gender: </strong><span>${getGender(itemData.info)}</span></p>
<p><strong>Nationality: </strong><span>${itemData.info.nationality}</span></p>`;```
please follow this example
fixed client again redownload to fix error
Just wondering on the "created" metadata .. do we have to set it somewhere, because I do not see it being created whenever I give myself an item which in turn, makes the item have no decay
the decay is currently not working and im not sure why
my only belief is the context menu
f ing up
i might have to convert to an older context menu
for it this to work
["created"] = nil, ["decay"] = 30.0, ["delete"] = false
Shouldnt this be added in qb-core/shared/items.lua?
I see its asking for decay to work, you need "created" .. and the only place I think created should be is in the items.lua
I found this
AddItem(playerId, itemInfo["name"], fromAmount, toSlot, fromItemData.info, itemInfo["created"])
so not 100% sure if it should be in items.lua, because its not even said in the ps-inventory readme
["created"] = nil, ["decay"] = 30.0, ["delete"] = false
u just add this
but in general i think decay is broken
im gonna look more into and place around with it
fixed it
Need this additem function
and not sure if oyu need this
["created"] = nil, ["decay"] = 30.0, ["delete"] = false
but my decay works now
you also need that aswell
ill will run a test and push it
Great work on the inventory by the way. Not sure if I said so earlier. Its very responsive and looks amazing

do u have a pic of decay going lower then 99%?
and when u move it around the quality bar dont change color moving from one slot to another
will send shortly
I set one of my items to 0.01
anything above 0 yea xD
so ur saying i can do this
["decay"] = 0.01,
yes xD
lul make it ez to test now
[ script:qb-inventory] Kai Items - weaponring quality 97 Decay = 0.010000000000002
[ script:qb-inventory] 99 Percent Done
[ script:qb-inventory] racingdongle Convert Quality 99
[ script:qb-inventory] Kai Items - racingdongle quality 99 Decay = 12.5
[ script:qb-inventory] 98 Percent Done
[ script:qb-inventory] weaponring Convert Quality 98
[ script:qb-inventory] Kai Items - weaponring quality 0 Decay = 0.010000000000002
[ script:qb-inventory] 97 Percent Done
[ script:qb-inventory] weaponring Convert Quality 97
[ script:qb-inventory] Kai Items - weaponring quality 97 Decay = 0.010000000000002
[ script:qb-inventory] 99 Percent Done
[ script:qb-inventory] racingdongle Convert Quality 99
[ script:qb-inventory] Kai Items - racingdongle quality 99 Decay = 12.5
[ script:qb-inventory] 97 Percent Done
[ script:qb-inventory] weaponring Convert Quality 97
[ script:qb-inventory] Kai Items - weaponring quality 0 Decay = 0.010000000000002
The prints I made to ensure its going down
Only issue I jsut found is that when the item reaches 0, it still shows blue
so what its 100% its red ?
so I reconnected and my items was already 0 quality at that time
when reconnecting it shows like this .. and can still use item even though quality bar is red
Still says I can't use this item
so just css issue?
so just to confim when the bar is red and 0% u cant use item
but when its red and 100% u can use item correct
no
So when its blue and in the descrioption still shows 100%, but when you move it and its supposed to be 0%, its red and shows 100%, and cannot use the item
but if there is quality, like 97% or whatever it is, oyu can use it
so basically, once the script itself decreases quality to 0%, the UI sees it as 100% and leaves it at that but still can't sue the item
ok i think ik what it is
ah ok i get you
but thats weird
ye im actually unsure
might be somet to do with js
what script is the ring from?
Made it myself
i nee dsome help with making the inventory open when searching dumpsters
would need to rewrite the entire dumpster
daymn
for next update?
Anyone had any luck fixing the inventory for 1440p and 4k resolutions?
Well this is the best I could do so far.. The 2 bars are when the items is broken.. it shows immediately when you open inventory, you don't need to move the item to see the full red bar.. so that part is sort of fixed? Just don't know where the blue is coming from .. don't know if its the "FormatItemInfo" thats creating the 100% and full blue bar
function FormatItemInfo(itemData, mouse) {
if (itemData && itemData.info !== "") {
const description = generateDescription(itemData);
$('.item-uselessinfo-weight').html(`<i class="fa-solid fa-weight-hanging"></i> ${((itemData.weight * itemData.amount / 1000)).toFixed(2)}KG`)
$('.item-uselessinfo-decay').html(`<i class="fa-solid fa-bolt"></i> ${(Math.floor(itemData.info?.quality || 100))}%`)
setItemInfo(itemData.label, description, mouse);
} else {
setItemInfo(itemData.label, itemData.description || "", mouse);
}
}
The changes I made to ensure the red always shows as soon as oyu open inventory .. I searched the word "BROKEN" and edited all 8 of them with an additional css within .. heres an example of what I did
var QualityColor = "rgb(15, 255, 213)";
var NewQuality = 0
if (newData.info.quality == undefined) {
newData.info.quality = 100;
}
if (Array.isArray(newData.info.quality)) {
NewQuality = newData.info.quality[0];
} else {
NewQuality = newData.info.quality;
}
if (NewQuality < 25) {
QualityColor = "rgb(192, 57, 43)";
} else if (NewQuality > 25 && NewQuality < 50) {
QualityColor = "rgb(230, 126, 34)";
} else if (NewQuality >= 50) {
QualityColor = "rgb(15, 255, 213)";
}
if (NewQuality !== undefined) {
qualityLabel = NewQuality;
} else {
qualityLabel = NewQuality;
}
if (NewQuality == 0) {
QualityColor = "rgb(99, 35, 35, 0.5)";
qualityLabel = "BROKEN";
$toInv
.find("[data-slot=" + newData.slot + "]")
.find(".item-slot-quality-bar")
.css({
top: "100%",
height: "100%",
width: "100%",
"z-index": "0",
"background-color": QualityColor,
})
.find("p")
.html(qualityLabel);
}
$toInv
.find("[data-slot=" + $toSlot + "]")
.find(".item-slot-quality-bar")
.css({
top: "100%",
height: "100%",
width: "100%",
"z-index": "0",
"background-color": QualityColor,
})
.find("p")
.html(qualityLabel);
Basically looked at an inventory where the quality was working 100% that I've been using .. and adapted the code this this inventory
Its the best I could get so far .. cannot, for the life of me, find where its setting the blue 100% .. I feel like its the "FormatItemInfo" function .. I'm not familiar with CSS, but I can read the code, just not 100% sure how it works
decay still not working for trunk items
well now I figure it out why my decay system was broken for trunks xD
just need to update little things in the code
So main inventory it works in but the in the other-inventory it doesnt work ?
works 100% in source and other .. the only issue is the when its 0% the UI shows as 100% and shows blue and red bar .. thats the best I could get it
Then this should work
So I assume at the momnent how I have it set up .. the images I provided, the top bar is the thing I added (which is the red bar), but the blue bar is somewhere else entirely .. which I assume is this function
function FormatItemInfo(itemData, mouse) {
if (itemData && itemData.info !== "") {
const description = generateDescription(itemData);
$('.item-uselessinfo-weight').html(`<i class="fa-solid fa-weight-hanging"></i> ${((itemData.weight * itemData.amount / 1000)).toFixed(2)}KG`)
$('.item-uselessinfo-decay').html(`<i class="fa-solid fa-bolt"></i> ${(Math.floor(itemData.info?.quality || 100))}%`)
setItemInfo(itemData.label, description, mouse);
} else {
setItemInfo(itemData.label, itemData.description || "", mouse);
}
}
did u change this function at all
?
Not this function no
The things I changed contained the word "BROKEN" which is 8 references if I'm not mistaken
Updated the client for Config.OrApartment looks more cleaner and better optimisation thanks to @spiral ore
@charred herald is the attachment part in your inventory broken ?
Yes wasnt a planned thing
ahh I get it. are you going to implement it in future ?
I get this error with the new update and cant open the inventory because of it
new qbcore build is bad dont update yet
Wym
Release section is not for support.
Has anyone been able to put cash as item?
SA-Money-v2 - makes it as easy as can be
Using it with this inventory
Thank you
damn i cant find it either
@charred herald please help us
she might b eabout to drop a big update give her some time
Sorry about that link updated https://github.com/Reload-X/qb-inventory
@charred herald could you check dm please
Pushed a fix for stash slots and added vehicle class for trunk redownload and let me know if it works 🙂
is a free script ?
Mh-cashasitem is free
might just be a me issue but if anyone has experienced this and can provide some assistance.
it will not work for new qb update
what's hud do u use?
@tiny steppe
He meant the hud, health, armor etc.
'