#PS-Inventory Redesign [NP 4.0 Inspired]

652 messages · Page 1 of 1 (latest)

bleak rock
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Still debating on the decision to release this, I thought i'd let you decide 🤣

near lotus
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This ui design is slightly growing on me the more I see it ngl lmao well done tho looks good

fierce minnow
#

Looks amazing

low pike
bleak rock
#

Thank you!

bleak rock
low pike
bleak rock
#

For sure xD, I know it wouldn't be that hard to change it but I'm still pretty new to UI Development so i'm gonna take that excuse while I can

upbeat thorn
gilded coyote
#

When will it be Public?

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@bleak rock

low pike
bleak rock
low pike
#

since 6 mins

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thank you bro one piece enjoyer ❤️

gilded coyote
bleak rock
#

Its no problem! I know its probably not the most cleanest code out there but this should get the community rolling!

bleak rock
low pike
tribal frigate
#

does the skull thingy work and i want to ask where are the settings and stuff?

bleak rock
#

Currently the skeleton does not work, Its just an image but it can work with a bit more development! This was purely just the UI to get the community rolling. I removed the settings button but it can be easily added back in through the html / css

hollow quartz
#

anyreason why when i open it then close my screen is blurry 😢

bleak rock
#

Lemme take a look, Usually when I was testing the blur would go away when the inventory closed. I can remove the blurring though

hollow quartz
#

no worries mate

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even when i restart its still there no rush though great release

bleak rock
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go into the app.js and find showblur: ref(true),

#

just replace the show blur to false and see if that helps

hollow quartz
#

okie

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unfortunatly that not work cursor stuck on screen gonna reset server and try again

bleak rock
#

Alright, Let me know if anything changes i'm currently booting up my local host to see what I can do

hollow quartz
#

ok great thanks

tribal frigate
bleak rock
hollow quartz
#

ok perfect

bleak rock
#

let me know if that helps! just revert anything you did in the js or html and it should be good to go

hollow quartz
#

ok great thanks

#

got rid of the blur now cursor stuck on my screen 😆

quaint sandal
#

This Looks 10/10

bleak rock
#

I'll take a look, There is some cursor stuff in the css that I can try and change

hollow quartz
#

no rush mate

bleak rock
#

try this css and see if that helps the cursor

hollow quartz
#

nope unfortunatly is it working for u on ur end

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just to see if its just a me issue

bleak rock
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Yeah I haven't had any issues, Even with the blur I didn't have any issues but since I'm still new to UI I thought maybe I made a mistake somewhere

hollow quartz
#

no worries ill keep my eyes peeled im no good with anything like this otherwise id have a crack

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thanks verry much anyway for the support and keep up the good designs

bleak rock
#

Thank you, Hopefully you can figure it out and see what is causing the issue!

hollow quartz
#

yeah hopefully

hollow quartz
#

thats when closing the inv wich leaves the cursor stuck

torpid isle
#

love it

bleak rock
hushed linden
#

🔥

bleak rock
iron juniper
#

you have to make sure the file name is qb-inventory

hollow quartz
#

ahh ill give that a try

hollow quartz
bleak rock
#

🥳 Glad he was able to figure it out

iron juniper
#

np

hollow quartz
#

at least we got to bottom of it

bleak rock
#

Yeah I am lookin into the error rn cause I was honestly confused too

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I tend to overlook the small stuff like that when I try and help xD

hollow quartz
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no idea happy i got it working tho many thanks again

fierce minnow
#

This looks really nice

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waiting for an ox_inventory release

bleak rock
#

ooo thats another inventory that would be nice to have this on

iron juniper
bleak rock
#

Ah that makes sense

tulip veldt
bleak rock
pine brook
#

inventory looking amazing, one thing i would love to see on a future push if possible is numbers on each of the slot in the hotbar. Amazing work

thick crag
#

I'm having same issue with the blur and cursor 😢

tall vector
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app.js "qualitycolor"

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greatttttttt work! just playing around with it in my server currently ❤️ looks amazing. how does the injury stuff work in the inventory? is that integrated with something specific?

bleak rock
thick crag
iron juniper
bleak rock
#

^^^

thick crag
#

Would I need to rename all instances of ps-inventory back to qb-inventory?

iron juniper
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i would do a fresh install and keep the folder name qb-inventory

thick crag
tall vector
#

how does the health system tie into it?

tulip veldt
#

Do not tag people.

thick crag
tulip veldt
thick crag
#

Because I was just curious 😂

untold dagger
#

is this PS or QB Inventory cause there 2 diff file names inside

tall vector
#

i did notice the inventory doesnt show the weight numbers for either your pockets or the ground

bleak rock
bleak rock
tall vector
#

where did you do that at?

bleak rock
#

I did that in the html / js

untold dagger
#

screen stays blurry when closed & gets stuck

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nvm

Suggestion: probs change name of this to QB-Inventory redesign if its using qb exports

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also does the health body work?

untold dagger
#

also cant reload guns

scenic storm
shut plaza
#

so im confused, which bar is quick access, are both bars quick access?

untold dagger
scenic storm
untold dagger
#

go to the html is it in there?

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search for body.png

tall vector
#

Doesn’t look like the health works. Idk if that’s still a WIP or didn’t install properly

untold dagger
scenic storm
fierce minnow
#

use #💬︱support not this thread

forest hearth
hollow quartz
#

Would Be Great To See A Way U Could See Cash ID Name ETC Great Release Tho

quiet glen
jovial cedar
#

I see this is actually qb inventory and not ps inventory ?? so the file name should be qb-inventory for all the java to work correctly

quiet glen
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you can change to ps

jovial cedar
#

yes but the java is all qb-inventory for example:

$.post("https://qb-inventory/CloseInventory", JSON.stringify({}));
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so was original qb inventory ?

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@bleak rock

quiet glen
near lotus
lost thistle
near lotus
#

It shouldnt be that hard tbf

lost thistle
bleak rock
thin rune
#

What does it look like when you rob a player does it show the character health skeleton?

solemn carbon
#

I want

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I want

pale pond
#

1 thing that would be cool is when items are dropped it allows you make custom props when you drop that item

pale pond
#

anyone having a problem when trying to reload a weapon or is it just me?

pulsar matrix
#

ok so question i have changed the colors on everything else but i cant find this in the main.css do you remember where its at by chance

pulsar matrix
#

ahhhh ty and no as far as the reloading i havent had any issues with it

pulsar matrix
#

yea just did it when i saw your question

pale pond
pulsar matrix
#

qb

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if you change it to ps you gotta go in and change every event from qb-inventory to ps-inventory

pale pond
pulsar matrix
#

is yours listed as qb?

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@pale pond

pale pond
pulsar matrix
#

ahhh lol it happens

high tide
#

any chance i can make it litle bit more responsive ? after i press tab it's take me few time to open it

thin rune
#

Can you change so when it says used it comes up on the side of your screen instead of center?

quiet glen
lost thistle
near lotus
shell patrol
#

Anyone know why this is happening?

shell patrol
edgy beacon
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Anyone know how I can fix this?

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I have the image where it's suppoesed to be.

ebon tinsel
#

Not for support

pale pond
#

Look at the chats above

edgy beacon
#

The file name is correct.

pale pond
frank snow
light halo
edgy beacon
edgy beacon
quiet glen
zenith vector
#

and add rename to the body png

wintry anchor
#

why compress resource? why not just upload the raw files

grand storm
#

does this work with the new weapon attachments and weapon skins?

frigid hound
#

Looks good! Maybe an inventory option to remove clothes?

quiet glen
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added cash and bank

tulip veldt
#

This is not for support.

Stop asking for support.

warped coral
#

nice ui design really love it @bleak rock

warped coral
lost thistle
tribal frigate
#

hey can i just add the html and css? cus i got a lot of changes to my ps-inventory 🐸

tribal frigate
distant crater
#

is the ,,Activate Windows'' part of it ?pepebigsmile

iron juniper
#

Haha I know I need to activate it at some point

balmy oyster
#

Oh wait nopixel added a new footer section crazy

warped coral
charred lagoon
quiet glen
charred lagoon
#

how you did it 😄

quiet glen
#

added from other inventory

#

just copy past 😂 and some adjustment and added icon

charred lagoon
#

I hadn't thought of that, thanks 😄

iron juniper
lost thistle
# iron juniper

hey bud how did you get the item description to stay on the lower right?

iron juniper
lost thistle
#

strange i got the same download but mine moves all over the place

quiet glen
#

Only issue had the main for id card other item description work fine

lost thistle
quiet glen
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Yes on fresh download

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Only id card have more info not fit in

lost thistle
#

ohh okay

lost thistle
iron juniper
#

i use a snippet i found in this discord

lost thistle
#

ill have alook thankyou

distant crater
#

this is not for support, pls use #💬︱support

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other then that, u renamed the inventory so its not working anymore

fierce minnow
iron juniper
hollow quartz
lost thistle
hollow quartz
forest hearth
iron juniper
humble cosmos
forest hearth
forest hearth
iron juniper
#

i don't use that so its just the default one

patent forum
# iron juniper

That detail is great, it could also be that cash is an item to generate robbery roles between players

iron juniper
#

this is my final version of the edit

quiet glen
#

personal info area looks clean

balmy oyster
#

Gg man looks clean

edgy beacon
iron juniper
#

yes its a edit of this one

edgy beacon
quiet glen
shell patrol
#

What is the export for remove item

quiet glen
#

No support here

alpine turret
#

Does it have the right click to choose to give

tulip veldt
# quiet glen

Nice job, I would only change this
It does not look flowing

quiet glen
#

Thanks ❤️ Yeah i will find good spot for it

warped coral
#

minor edit

sharp crystal
#

My edit hehecat

lost thistle
sharp crystal
lost thistle
untold dagger
iron juniper
quiet glen
quiet glen
broken heron
jade ocean
#

Minor edit, long long time for final, huft 😭, second slot deleted cause suck. i need snippet personal information, lol

lost thistle
quiet glen
#

Copy from original inventory

jade ocean
#

final update

fierce minnow
jade ocean
#

Play with CSS only using border-left-color and border, Example like this :

position: relative;
    color: rgb(65, 199, 165);
    font-size: 15px;
    font-family: 'Oswald', sans-serif !important;
    border-left: 5px solid;
    border-left-color: rgb(119 183 43);
    letter-spacing: 0.01vh;
    left: -10%;
    padding: 5px;
    bottom: -55;
    cursor: none;
``` Happy Exploring
dark vigil
#

My update with right click menu instead of dragging to use / give, working on slider to split items

jade ocean
#

Final Batch 1, with health info and stress info

woeful lichen
jade ocean
#

not to be shared, only personal use, Maybe in the future I will release 1529_pepe_ok

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It just provides motivation, that by learning all we can do. Nothing is impossible. The point is that there is a desire to learn

quiet glen
gilded coyote
lost thistle
# quiet glen

I tried to do number and job and kept getting undefined

quiet glen
tight spear
#

@quiet glen can you share your version on the inventory ? I wanna use the item drops too 🙂

fierce minnow
quiet glen
#

haha

dark vigil
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Here's my latest update, was able to get the split / slider working correctly

fierce minnow
#

think it would be nicer with a background

dark vigil
#

darker you think?

iron juniper
#

this is my final version

edgy beacon
fierce minnow
#

but thats me wanting it to look spot on to NoPixel

iron juniper
#

what are the NoPixel one's?

dark vigil
pulsar matrix
# jade ocean final update

sorry for pinging you but your the only one ive seen sucessfully do it. can you point me in the rite direction of where you were editing to get the item info to be fixed in the bottom right ive been playinf with it for a week and cant get it lol

bleak rock
quiet glen
twilit wedge
#

This is my first time editing

quiet glen
#

good job

fierce minnow
#

I still need to work out how to do the personal information bit

quiet glen
#

mine is not good if you want i can share

tight spear
quiet glen
#

html lua <span class="namejs" id="player-inv-label">Player</span><br> $('.namejs').html(' <i class="fa-regular fa-mobile fa-bounce" style="color: #63E6BE;"></i> '+data.Phonenumber+' | State ID '+'<i class="fa-thin fa-group-arrows-rotate fa-spin-pulse" style="color: #63E6BE;" ></i>'+' '+data.CitizenID+' | Job '+'<i class="fa-solid fa-person-digging" style="color: #63E6BE;" ></i>'+' '+data.JobLabel+' | '+'<i class="fa-solid fa-hand-holding-dollar fa-flip" style="color: #63E6BE;" ></i>'+' '+data.money)

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for client lua ```lua
local PlayerJob = QBCore.Functions.GetPlayerData()
SendNUIMessage({
action = 'open',
inventory = inventory,
slots = Config.MaxInventorySlots,
other = other,
maxweight = Config.MaxInventoryWeight,
Ammo = PlayerAmmo,
maxammo = Config.MaximumAmmoValues,
JobLabel = PlayerJob.job.name,
JobGrade = PlayerJob.job.grade.name,
Phonenumber = PlayerJob.charinfo.phone,
CitizenID = PlayerJob.citizenid,
money = PlayerData.money['cash'],
bank = PlayerData.money['bank'],
})

fierce minnow
forest hearth
forest hearth
balmy oyster
worn zinc
quiet glen
fierce minnow
#

ah okay

tribal frigate
#

my personal edit for the inventory (the inventory looks like done by a kid its because im new to css dont judge plz)

forest hearth
crystal void
#

it says undefined

quiet glen
#

i shared all the step

crystal void
#

i did it like 3 times and still didnt work i dont know if you have a newer version or a older version

quiet glen
#

sh0w me your client lua #💬︱support

solar dagger
#

trying to find a way to make the health system works lol

balmy oyster
vestal sleet
bronze whale
balmy oyster
#

how to fix this?

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im trying to drop an item and when i get it back i got that error

solar dagger
fierce minnow
solar dagger
bronze whale
solar dagger
bronze whale
solar dagger
#

you can also edit this and as base

fierce minnow
forest hearth
solar dagger
tight spear
#

@quiet glen hey bro , i used your snippets,any idea how to make the underscore _ to a | ?

lost thistle
#

Replace the space with |

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The underscore is there due to nothing being there in the gap between your new line

tight spear
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$('.namejs').html(' <i class="fa-regular fa-mobile fa-bounce" style="color: #63E6BE;"></i> '+data.Phonenumber+' <i class="fa-solid fa-window-minimize"></i> State ID '+'<i class="fa-thin fa-group-arrows-rotate fa-spin-pulse" style="color: #63E6BE;" ></i>'+' '+data.CitizenID+' <i class="fa-solid fa-window-minimize"></i> Job '+'<i class="fa-solid fa-person-digging" style="color: #63E6BE;" ></i>'+' '+data.JobLabel+' <i class="fa-solid fa-window-minimize"></i> '+'<i class="fa-solid fa-hand-holding-dollar fa-flip" style="color: #63E6BE;" ></i>'+' '+data.money)

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<span class="namejs" id="player-inv-label">Player</span><br>

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thats the code i dont see where i can put the | lol

lost thistle
#

Where +data.phonenumber+ ends

balmy oyster
lost thistle
#

$('.namejs').html(' <i class="fa-regular fa-mobile fa-bounce" style="color: #63E6BE;"></i> '+data.Phonenumber+' | <i class="fa-solid fa-window-minimize"></i> State ID '+'<i class="fa-thin fa-group-arrows-rotate fa-spin-pulse" style="color: #63E6BE;" ></i>'+' '+data.CitizenID+' | <i class="fa-solid fa-window-minimize"></i> Job '+'<i class="fa-solid fa-person-digging" style="color: #63E6BE;" ></i>'+' '+data.JobLabel+' | <i class="fa-solid fa-window-minimize"></i> '+'<i class="fa-solid fa-hand-holding-dollar fa-flip" style="color: #63E6BE;" ></i>'+' '+data.money)

solar dagger
lost thistle
balmy oyster
quiet glen
#

$('.namejs').html(' <i class="fa-regular fa-mobile fa-bounce" style="color: #63E6BE;"></i> '+data.Phonenumber+' | State ID '+'<i class="fa-thin fa-group-arrows-rotate fa-spin-pulse" style="color: #63E6BE;" ></i>'+' '+data.CitizenID+' | Job '+'<i class="fa-solid fa-person-digging" style="color: #63E6BE;" ></i>'+' '+data.JobLabel+' | '+'<i class="fa-solid fa-hand-holding-dollar fa-flip" style="color: #63E6BE;" ></i>'+' '+data.money)

quiet glen
#

No

solar dagger
balmy oyster
tight spear
#

thank yall i appreciate yall

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last thing i cant find the yellow color below the items im trying to change it to blue too haha

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in main.css

lost thistle
#

check js also

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search qualitycolor

tight spear
#

theres 45 options damn lol

lost thistle
#

only change the yellow if thats all u need

tight spear
#

yall rock

lost thistle
lost thistle
solar dagger
solar dagger
balmy oyster
tight spear
balmy oyster
#

@solar dagger

tight spear
jade ocean
dark vigil
#

more progress

fierce minnow
native flicker
#

Something like can be added ?

bleak rock
tulip veldt
winged lagoon
dark vigil
#

Item Info on right click

dark vigil
fierce minnow
dark vigil
#

Yea the amount is an input field so it does work like that ^

fierce minnow
#

ahh okay

bleak rock
#

Its fuckin crazy to see what ya'll are doing with this, Glad I was able to provide something that you could add onto

forest hearth
quiet glen
#

drop item

warped coral
torpid isle
winged lagoon
#

nothing big im new to css

balmy oyster
bleak rock
#

tryin to catch up to 4fib

fierce minnow
#

I wish I new more about html and css really need to learn

warped coral
bleak rock
#

ima keep it a buck i have no fuckin clue what i'm doing either, I didn't expect the release to get this far so now i'm pushin myself 😄

bleak rock
warped coral
bleak rock
#

When I'm done, FS then I'ma stop with the inventory and try to work on a HUD or somethin

bleak rock
#

its np

quiet glen
#

Good job 👏

bleak rock
#

I just fuckin hope that we can get close enough

quiet glen
jovial blade
#
mix-blend-mode: screen;```
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But I'm not sure if it works in NUI

bleak rock
#

i'll have to check it out

bleak rock
#

so i wanna fix that before goin any further

quiet glen
#

fixed my combine button

bleak rock
#

very nice

shell patrol
ancient skiff
#

anyone got the latest fixes?

dark vigil
#

latest update, finished all item info passed through to the new style menu

tall vector
torpid isle
balmy oyster
#

what are the background colors, i can't seem to find them

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i want to use the same colors for other scripts

bleak rock
dark vigil
bleak rock
#

Easiest part of this so far was the personal information 😄

bleak rock
#

Also added back the original lj-inventory hotbar, The NP hotbar is the first few slots of the actual inventory so I decided to do the same for more authenticity

bleak rock
warped coral
#

nice work

bleak rock
#

thanks

#

currently redoing the whole description part to match 4fibs 😄

tall vector
#

so whats the function of the two pockets columns since you moved the hotbar? and then does the backpack have its own weight vs the player packpack?

bleak rock
#

it can have its own weight if you put the effort and time into doing that, For the next update it will just be the player's weight. So technically only the "player backpack" weight

crystal void
frigid hound
#

Is there also the 6th slot system? That the 6th slot is a secret slot? If so, where is this?

shell patrol
#

What is the open inventory stash server export for ps inventory

dark vigil
dark vigil
shell patrol
#
       TriggerServerEvent("inventory:server:OpenInventory", "stash", pendingOrders[index].stashId, nil, src)```
Anyone know why that doesnt work
quiet glen
#

You two work together is better I think

bleak rock
bleak rock
vestal sleet
#

how to edit like this

slate kelp
worn copper
alpine turret
#

When does the realise happen

soft robin
#

Any thoughts to adding the props spawn on ground?

bleak rock
bleak rock
bleak rock
jovial blade
# bleak rock

suggestion
1- use radial gradient for background from "lighter color" to "darker color"
2- use 2px solid "lighter color" border
3- expand the item name container width
4- use lighter font weight for "removed"
only if you want exact result

native flicker
#

can only one add body damage ?

bleak rock
jovial blade
#

background: radial-gradient(circle, rgba(49,212,169,1) 0%, rgba(35,133,107,1) 100%);

#

background: radial-gradient(circle, rgba(49,212,169,1) 0%, rgba(44,186,149,1) 74%, rgba(35,133,107,1) 100%);

#

try both

bleak rock
#

Current preview of it, Until I can get the inventory options to work as buttons instead of draggable i'll update it but for now this is what it looks like.

frail merlin
#

Will u release or?

bleak rock
bleak rock
frail merlin
#

free or paid?

bleak rock
#

not today but one of these days

#

free 😄 its a free inventory script you shouldn't pay for something thats been free for years

frail merlin
#

🫡

#

Thats my opinion too but many people just take scripts and redesign/edit and put to be paid ;/

bleak rock
#

Yeah I just ignore those bums tbh, Most of the time they are selling stuff they didn't even make. Its already happened with the first version I released of this 😄

tall vector
#

Anyway you can tie at least overall health and stress into the body.png ? Just something basic instead of the full on limb damage

bleak rock
#

That is something I wanted to do before I released it to ya'll, I have had so much dm requests and so much requests in general for it 💀

#

but keep in mind it can probably be done better by someone else I'm just a noob trying to piece things together

fierce minnow
fierce minnow
tall vector
#

That way the body img has some what of a use imo

bleak rock
#

Starting workin on the damage part, So far just getting the ui pieced together

bleak rock
#

😄

tall vector
tulip veldt
bleak rock
#

Thank you 🙏

#

If only I could get the fuckin use button to work like 4fibs 😄

#

The damage is already setup, It was pretty easy and i'm just gonna use the qb-hud code for the stress part. Then basic damage should be implemented 😄

distant crater
#

Little Things u could add:

GitHub

Ambulance Job, Hospital System & Death System For QB-Core :man_health_worker: :woman_health_worker: - qbcore-framework/qb-ambulancejob

bleak rock
#

Yeah you're onto something and it gives me some ideas on how to flesh this out a bit. I just need to figure out what i'm doing 😄

distant crater
#

😉

worn copper
tulip veldt
jovial blade
tulip veldt
jovial blade
tulip veldt
#

They are perfectly aligned

jovial blade
tulip veldt
#

Well noted

#

I miss photoshop, wow lol

worn copper
#

i asked him if i can message you personally he respnd send me a message request

bleak rock
#

I sent you a request

bleak rock
#

Basic health implementation is done, I'm still looking into bones and all that but this works for right now I hope

obsidian osprey
#

Thats insane - super nice job.

bleak rock
#

thanks I just gotta touch up some of the ui aspects and then i'll push this for the update

#

then continue to update it over time with more features as I figure them out

maiden hamlet
#

Very nice iON. From what you were saying early in this thread to where you are now, great work!

#

Also thank you for releasing this for everyone 🙂

native flicker
#

Yes Great Work ❤️

bleak rock
light nebula
#

Bro how could u say your a noob, you my friend are a God.

worn copper
#

suggestion when ur stress make it go up red or somet

#

not sure if its been suggested

native flicker
bleak rock
bleak rock
bleak rock
# native flicker I think you forget to add amount input box

I have it set to right click, Its still the slider that I showed previously just without the inventory buttons if that makes sense. Just think of the inventory buttons as placeholders they probably won't be there on the release of the update

light nebula
bleak rock
#

🙏

bleak rock
#

Fixed up the Itembox once more, It no longer should spam multiple itemboxes. It shall keep the 1 itembox and just update it to the action

quiet glen
#

good job

woeful lichen
bleak rock
#

Its no problem

gaunt ingot
bleak rock
#

Thanks 🙏

quiet glen
#

did you update github also ?

bleak rock
#

not yet i'll make sure to let ya'll know when I do

quiet glen
#

❤️

#

amazing work everyone love it

woeful lichen
fierce minnow
bleak rock
#

Nah thats just my edited default progressbar that I use in my server

bleak rock
#

I'm currently doing some final touches and then we'll see about a release tonight

quiet glen
bleak rock
#

The work that root did for the drops has been implemented 100% 🙂

bleak rock
#

.item-slot-amount {
position: absolute;
top: 0.3%;
right: 0.15vw;
background-color: #41414b00;
padding-right: 4px;
padding-left: 4px;
}

.item-slot-amount > p {
color: #ffffff;
text-align: right;
font-size: 1.25vh;
font-weight: 400;
cursor: none;
font-family: "Oswald";
}

#

Thats where you should be able to edit that

quiet glen
#

ok thanks

#

i just want to remove it the cyan color is the amount but the right side i am not sure

#

found it its lua .item-slot-name > p { this one

bleak rock
#

ah okay thats mb I have them both the same color and transparent 💀

quiet glen
#

removed

bleak rock
#

Yeah removing it makes the slots look a lot cleaner nice job on your edit

quiet glen
#

thanks man its all because of you

#

just need porsonal info

bleak rock
#

I can give ya'll that if you need

#

the way I have it setup is not hard, a little messy but pretty easy to setup

quiet glen
#

i will wait for update pscommunityhelpers

bleak rock
#

🙏

near lotus
woeful lichen
jovial blade
native flicker
pearl rock
bleak rock
#

Currently updating the Github, Update should be out soon 👍

umbral crown
#

should be out i guess

bleak rock
#

^^^ It just went up

#

Update is out everyone! Keep in mind I removed the item images but just add your own images folder and the items should have their images

mint nebula
#

Is the duping glitches fixed for ps-inventory?

#

Feel like that is a big part holding qb-inventories back

fierce minnow
bleak rock
fierce minnow
#

might even try adding a function when you drop an item it shows a sprite and u can interact with the sprite to pick it up

mint nebula
umbral moat
#

Yes Working

bleak rock
#

I can take a look and see if there's anything I can do about the duping glitches

bleak rock
umbral moat
#

may be due to different resolution

bleak rock
#

Yeah what resolution do you use if you don't mind me asking?

#

I didn't touch any of the higher resolution stuff yet, I don't have a monitor thats higher than 1920 x 1080

umbral moat
#

2560 X 1440

bleak rock
#

oh yep that would do it 😄

#

I'll push for resolution support in the next patch I do, I still have a lot I wanna add to the inventory

umbral moat
#

Thanks Man

bleak rock
#

Its no problem, Bugs were bound to happen so i'm glad to have caught that right away

tender vine
#

anyway to solve this ?

bleak rock
tender vine
#

qb

bleak rock
#

go into the inventory and rename every "ps-inventory" to "qb-inventory" and the problem should be fixed

tender vine
#

It is qb already

bleak rock
#

Even in the inventory's JS, CSS, HTML, Client and Server?

tender vine
#

worked , Thank you

bleak rock
#

Its np, I'll push a branch with the inventory renamed to qb-inventory for convenience

balmy oyster
#

Do i miss something

bleak rock
#

Nah, I'll have to take a look at that. I didn't notice it before

#

but I do get the same error

umbral moat
#

is calling undefined function GetDrops() , there is no such function in script

balmy oyster
#

Found it add this in the server\main.lua on top:

function GetDrops()
    return Drops
end
bleak rock
#

I'll take a look and quickly put it in the github for everyone

grand storm
#

i get this when hover over items

#

dont seem to have any errors

bleak rock
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did you use ox inventory before?

grand storm
#

yeah

bleak rock
#

thats why you need to wipe your inventory and give yourself fresh items

#

inventory not db thats mb

#

i'm still cooked from waking up

bleak rock
grand storm
#

i hate asking on free stuff but could you point me in the right direction to make this not cut of for 1440p

bleak rock
#

You'd need to look at the itembox-container and then try and fix it with the higher resolutions. You can do so in the css I'm pretty sure by adding the itembox-container stuff to @media (width: 2560px) and (height: 1440px) or @media (width: 3360px) and (height: 1440px)

#

and then just editing it to look as intended with the higher resolution

grand storm
#

thankyou

bleak rock
#

its np, as I said before I am gonna look into the higher resolution stuff in the next patch. I just currently don't have a higher resolution monitor so i'd need to find someone who'd be able to test it for me, I'm learning along with ya'll 😄

lost thistle
bleak rock
lost thistle
#

gotcha cheers

bleak rock
#

🙏

bleak rock
bleak rock
#

I just pushed a new branch called "qb-inventory" this is for ya'lls convenience so you don't have to sit there and rename the ps-inventory to qb inventory yourself!

umbral crown
#

can someone get me a better img of this so i can improve the css and put it here ?

#

this one is low quality

#

also in the name its missing a .. to space first name and second name
instead of John Doe its JohnDoe

left echo
#

is there a way to add a drop feature when you right click to use /give or a way to split items ?
i can't drop a specific amount , it drops the whole stack

mellow drum
#

no pics

lost thistle
jovial cedar
bleak rock
tame eagle
#

hello dear, thanks for this amazing release, I see everyone is ok accept me I got this error HasItem

#

Do I have to change ps- to qb ?

jovial cedar
warped coral
#

nice one

fluid token
#

repair kit is massive 🤣

jade dove
#

like inventory icon

fierce minnow
#

This look great btw 🙂

alpine turret
balmy oyster
#

@bleak rock ihave problem

fluid token
#

it already on there when you download the lastest

balmy oyster
#

if i want drop just one i cant @bleak rock

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@bleak rockand the btn of combain

jovial cedar
#

@bleak rock seems like I fixed the robbing issue .. Saw how many slots you made in the js and just made the otherplayer inventory slots the same

#

Looks like it still has empty slots and might break .. so technically not a fix .. I see you used different numbers for each of the player-inventory to get the spacing you need .. mega sadge

#

Is there a way to just call those slots in the lua code ?? when being robbed? I'm not familiar with NUI or whatever its called

#
RegisterCommand('robme', function()
    local ped = PlayerPedId()
    QBCore.Functions.Progressbar("robbingme", "Touching myself...", 1000, false, true, {
        disableMovement = true,
        disableCarMovement = true,
        disableMouse = false,
        disableCombat = true,
    }, {}, {}, {}, function() -- Done
        TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", GetPlayerServerId(PlayerId()))
    end)
end, false)

"Made" this to test the robbing

alpine turret
#

i tried what u said but it doesnt work

tender vine
#

Download the new version

alpine turret
#

i just downloaded

tender vine
#

If u r using qb-inventory it should work

alpine turret
#

im using this one

tender vine
#

Is it the curser problem ?

alpine turret
#

but i renamed it all to qb-inventory

alpine turret
tender vine
alpine turret
#

im trying to use that one but the it stuck on screen when leaving inventoery

alpine turret
#

thats my problem

tulip veldt
#

This thread is not for support. Stop talking about support here.

ivory crater
#

Yeah when trying to go to a shop you can't buy anything

tulip veldt
ivory crater
#

I'm letting him no its not support if im saying there a bug