#[FREE] EVIDENCE SCRIPT by LeSiiN
1 messages Β· Page 2 of 1
so i need to stand next to the bullet holes?
Hey, I noticed that the drawlines don't actually work per player in server .. oly works for the same player .. so even though a crim shoots and I have a PD job , their lines still show up as green to me but when they check its shown as red .. and vice versa .. they see pd lines as red and crim lines as red
Thats weird
yoooo! so im running qs inventory...so i cant access my js.app in configs....BUT!...i do have a metadata.js could the code be added in there??
Yeah it's the same
if i sent you the meta.js, could you drop the code in it for me? or if i sent you a screenshot? i tried it earlier and the code was broken so i stopped and wanted to make sure before i proceeded
ππ
Hell no π
Someone converted for old QB/lj/ps inventory https://forum.cfx.re/t/free-qbcore-new-evidence-script-edit-from-policejob/5198461/18?u=irazerighost
if you use lj-inventory } else if (itemData.name == βfilled_evidence_bagβ) { if (itemData.info.type == βcasingβ) { return Evidence material: ${itemData.info.label} Type number: ${itemData.info.ammotype} Caliber: ${itemData.info.ammolabel} Serial Number: ...
Might be nice to add and give credit
If it's not there already
aah haha
https://github.com/LeSiiN/lsn-evidence/pull/6 Might be more of a mess but still
Thanks for the help
Were here to help u develop, not to develop for u
Very cool
i get it. i figured it out...it was a simple copy and paste so figured it wouldnt be much to ask...anyways...i got it. thanks\
Is it evidence script patched with the last update of hi-dev policejob from yesterday (1.4.0)
Hi-Dev Update! https://github.com/RazerGhost/lsn-evidence
Just doing my job π«‘
Today's video covers the install and basic showcase of an evidence script created by LeSiin (lsn-evidence). It supports multiple inventories and both qb and hi devs police job. It also introduces some pretty cool features in addition to the default ones. Such as bullet holes and vehicle fragments as evidence, being able to check for evidence wit...
Wooow
Epic!
Little item snippet for those who use ox inventory and want to copy over the data to check with ps-mdt for example
["filled_evidence_bag"] = {
label = "Evidence Bag",
weight = 200,
stack = false,
close = true,
description = "A filled evidence bag to see who committed the crime>:(",
client = {
image = "evidence.png",
},
buttons = {
{
label = 'Copy Serial Number',
action = function(slot)
local item = exports.ox_inventory:Search('slots', 'filled_evidence_bag')
for _, v in pairs(item) do
if (v.slot == slot) then
if (v.metadata.type == 'casing') then
lib.setClipboard(v.metadata.serie)
elseif (v.metadata.type == 'vehiclefragment') then
lib.setClipboard(v.metadata.serie)
elseif (v.metadata.type == 'bullet') then
lib.setClipboard(v.metadata.serie)
elseif (v.metadata.type == 'fingerprint') then
lib.setClipboard(v.metadata.serie)
elseif (v.metadata.type == 'blood') then
lib.setClipboard(v.metadata.dnalabel)
end
end
end
end
},
},
},
This is a big help thank you!
is it evidence system works with 1.4.1 update?
I'll have to check that when I get home but it should be good
Or atleast the evidence.lua
The main.lua from server might need an update
What changed?
Yeah saw that, meant the code
I don't know if the code has been changed
Just Checked and it seems like it should work just fine π
u add the metadat to ther metadat config on qs
Anyone know of good evidence locker scripts for qbcore?
evidence locker is already part of the policejob, doesnt matter if its qb or hidev
Go ask them for help
Hi the laserpointer option is awsome, but i got a little issue with the blood drop.
I dont get any blood drops
Okay, i tried to implement the Trigger but i realy dont know where to implement it -.- so i gues i dont use blood drops π
mhh true.. weird, then i dont know why i dont get drops
im think that my visn_are script is interfering it
its a advanced medic treatment script
so u dont even use ambulancejob?
sure i use it
did visng_are change files from ambulancejob? as a replacement?
but some functions may be override from visn
add bleed chance etc.
something like that
override isnt a thing, its just triggered twice if the event is named the same
open your wounding.lua and and search for evidence
i found the issue... -.-
what was it
for visn_are to work i need to do this in qb-ambulance
yeah but visng_are is not using the evidence drop right?
dosnt look like
is it paid?
yap
so its locked up right?
yes π¦
means it hard to get that to work
ya maybe they could help
just ask them if they could add this for when bleeding
TriggerServerEvent('evidence:server:CreateBloodDrop', QBCore.Functions.GetPlayerData().citizenid, QBCore.Functions.GetPlayerData().metadata['bloodtype'], coords)```
But thanks for your help anyways, you helped me alot π
Your script is realy nice 
i will ty
thank you β€οΈ
dont forget the coords variable π
i could add a check to prevent that from happening i guess
This would be nice
any update sir ?
nope no time
I tried this last night and no blood drops and i'm using QB-Ambulance script as well as this script
qb-ambulancejob/client/wounding.lua
Thread at the bottom. That's where I added the create blood drop and works for me
@keen summit

I already have this in my code in Wounding.lua, i don't understand why it still isn;t dropping blood, do i replace mine with yours you put here?
no don't replace .. I removed the bleedticking effects because I never liked it .. I customized my ambulancejob slightly
send your code if possible
take it out of the If statment
Here you go. So it will drop the blood regarrdless if your playerr is bleeding or not (as soon as player gets damaged)
Thank you, appreciate your kind help β€οΈ
Probably NVE
Not my video
Also would you know how to drop blood if they say rob a till in a shop or rob jewellery from Vangelicos glass shelves so then the Police can get DNA from them and add it to their reports/cases on the MDT etd?
To do that you'll just need these lines of code
local player = PlayerPedId()
local randX = math.random() + math.random(-1, 1)
local randY = math.random() + math.random(-1, 1)
local coords = GetOffsetFromEntityInWorldCoords(player, randX, randY, 0)
TriggerServerEvent('evidence:server:CreateBloodDrop', QBCore.Functions.GetPlayerData().citizenid, QBCore.Functions.GetPlayerData().metadata['bloodtype'], coords)
And place the code wherever the success or fail of the thing you want .. so if its jewelry .. look for the code that's robs the display cases .. then just put that line of code beneath where the TriggerServerEvent is that adds the items
Can see attached image for when I added it as an example .. code might not be the same for you since I use a different jewelry script
But instead of dropping blood .. you can drop fingerprints
TriggerServerEvent("evidence:server:CreateFingerDrop", GetEntityCoords(PlayerPedId()))
So where am i putting this snippet? I use QB-Jewellery
SO that line goes anywhere where you want the fingerprint to drop .. in this case .. whenever your progressbar finishes for smashing case
if oyu use latest qb-jewelry .. you'll have to find the "smashVitrine(k)" function .. and place that line of code in the success or cancel or both part of the code
Should see the "qbcore progress bar" then after the "--Done" you can place the FingerDrop and after the "--Cancel"
Not for support.
Qbx?
It should work since it uses ox_lib for most and supports ox inventory. The QB is only for qb-core related stuff
But you might need to change progrrssbar
And if you want, data related to the player
But I am planning on doing that
β€οΈ
Is there a repo compatible with Hi-dev 1.3.6 policejob?
why would u downgrade?
you would need to go back in the commits and open the repository from that time. but as LeSiiN said why downgrade???
a quickie, when i try installing it on hi-dev it breaks the lab function. Nothing pops up. You are supposed to take ur files in REPLACE THESE and remove the ones in hi-dev?
The readme says, replace my files inside the hidev folder with your originals
okay so easy, take hi-dev to urs, then comes the next thing, the bullet and vehicle fragment or what it is, does not appear on the lab
maybe supposed to be like that?
that will change then and wont be able to get the bullet and vehicle if I replace ur files
@sullen yoke
Ello
Your the hidev king
Just feels like the code thats written is just removed
and feels like something either missing or im doing it completly wrong
I would have to check that then. From what I know it worked fine when I last used it. But I'm not sure if any updates have been released lately
last was 1.4.1 i think
because cant find anywhere in ur code that is checking the event FindEvidenceBag anywhere else but the evidence in ur so called REPLACE THESE
feels more like u are supposed to merge them somehow, but i havent read ur code completly
Hmm
Just to be clear.... The ones in ur scirpt, u are supposed to take the client/evidence.lua and server/main.lua from hi-dev and replace into ur folder where it says REPLACE THESE?
Yes
okay, because tried 5 diffrent ways and dont get it to work either way
just for good measure im gonna try again, even followed the vid ^^ and didnt manage
this is withour ur script
but the weird thing is, the video show with the other way around with the files
to take ur files and replce the ones in qb-policejob
because in the readme its the same....
or?
like this in readme
nothing about the hidev except in the files like this
the file structure is the same. but the code is super different in terms of organization
okay
so base police u replace files in the qb-policejob with urs and in hi-dev itΒ΄s the other way around?
btw im looking into it for you atm
ty
for both its the same process of deleteing the old and adding the new. but because of the differences in hi dev, we provided a hi dev version
okay, so in that case u mean take ur files and replace hi-dev files?
drag from urs to hi-dev?
yeah
dont seem to work for me at all
again thats why im checking
yeah
just feels weird to go from 447 lines of code to like 230. I understand thats not all but still
for evidence we remove the evidence system from the policejob
aahhh i see
thats what lsn-evidence replaces
yep
Sorry for the inconvenience but felt like something was wrong, finding anything? π
Okay, just for info, im on qb-core if thats makes any difference
shouldnt make tooo much of a difference
its really only exports and all
doesnt change much in terms of what it should do
Okay, but something was not right?
from what i see in my github everything seems correct
Dang
but i will need to test it so that means that it migth take a bit before i fully test it
since i convert stuff to qbox out of safety
Np, take ur time and if its still not working for me then, i think i need some more help π€£ if u remember would be nice if u ping here in case u got any updates or solution π
ofcourse!
Did u solve it yesterday or it will take time?
still working on it
π
Do you use qb inventory or ox?
Ps
Or that compatible?
should work
Okay, did u solve it or everything was right??
im looking at it using ox inventory. there is indeed something missing
i will look at the problem and get a solution asap
U are the best mate π
Still gonna give u credit aswell because its nicely done even with some issues, keep up the good work π
Its my script brother
^
Razer is just adding festures i didnt wanted to do
I know
Because not using ox
ok so i found my problem with my converted stuff elsewhere but, i now need to look at your issue as i had that problem before i fixed mine π
ill install some stuff on my qbcore server and test it out
might need to wait due to fivem having problems
Yeah okay, sounds goodπ just using standard qb with hi dev and ps-inventory if that helps u out
Just ping me if u need anything π
π il probably also install ps since i hate qb inv
π€£ its better then it was before but there is more to ask from it π
@languid spindle is this compatable with wasabi policejob
Having some issues with processing evidence in tha lab after adding evidence to hi-dev qb-policejob. It got the evidence bags in my inventory and go to lab but they do not show up for processing. Anyone got and idea what could cause that? using hi-dev version 1.4.1 and evidence 0.0.7 Not geetting any error its just not showing me anything in th...
i will look at it today π
found it pretty weird
since i basically tested it too. but i guess its only with qb based inventory
Because hi-dev encrypted the version after 1.3.6 and put it in tebex.
Sooooo
i just tested out on fresh qbcore
ps-inventory
and hidev + lsn
and it works fine for me
@narrow bridge
I tested the version from main instead of releases. so you know
wtf....
Fresh qbcore build and everything setup from the readme
downloaded it wednesday and again today
yeah but if there were no updates shouldnt matter
gonna try again for the tenth time π¦
so now im gonna take ur files and put them in hi-devs right? so hidevs evidece and server main are gone?
yeah
does it really matter that lsn-evidence is direcly under qb-core for startup?
maybe needs to be started before hideV?
nope still not workin
u are not supposed to get the serialnumber before ever been to lab right?
nope
i do
i think thats where the problem is...
because if i get the serialnumber i already got the lab work done without being there and therefore i cant see it in the lab? Just guessing now
what does your config look like in lsn-evidence?
cause there is a specific config for hidev or qb
havent touched it
π
the file exists for a reason...
I truly feel terrible for u spending so much time on idiot like me when not reading right.... sorry π
That comes with supporting and creating resources π
But don't feel terrible. i learned to forgive and go on
super
im having some issue with being able to process evidence at the lab for hi-dev
its just giving this error in the live console
i feel like im very close to geting it to work.. but damn
Will this work with wasaibi police?
Never tried so no
yo bossmann i added u to my script
u can change stuff without me accepting it
u just need to accept it
Awesomeπ
Hello! So I fixed my isuses, but now have this new issue where the new types of evidence.. using hi-dev policejob... just dont show in the lab..
For example, I have picked up a bullet from a pink thing.. and that should show up in bullet evidence but it doesnt.. but original evidence like casings and such do.. any idea what the issue would be?
Did u add the stuff we told u? Like replaced the files
yea
compeltely replaced client/evidence and server/main
with the stuff in the hi-dev folders
server main has the type "vehiclefragment" and type "bullet' and etc
so im wondering why its just not picking up that i have those bags in my pockets? atleast i think that is what its doing
@sullen yoke
i have tried this worked for me flawlessly without editing anything
did you change the config of lsn to hi-dev?
i have, im sure i have done something wrong ofcourse.. i just dont know where
i tried with ps-inventory and ox_inventory on both full qb servers. and also on a converted hi dev pd job on qbox, there is no way that something wrong in the script
everything worked without problem
Yes I understand that, can I ask where you believe anything doing with evidence showing up in the lab would be handled.. probably the server/main yes?
it goes through serverside yeah
Ok I figured out those issues I messed up the server/main!
I keep getting this "something is wrong with config" thing in my F8.. but I dont see anything out of the ordinary? it happens everytime i use the police pointer?

Go to gym with me and I send you the interact support π€ͺ

Heyyy guys, unfortunately I also have the problem that the cartridge cases are not displayed. I use the old qb-inventory. Is it perhaps possible to fix the problem without installing a new inventory? I think everything else works otherwise.
everything we tested was on new qbcore and new inventory. i wouldn't really want to go through the trouble of making an old inventory compatible.
So, i have to update qb-inventory OR install ps-inventory?
yep
:((( but OK if I have to do it... otherwise where do I have to edit the files? server.main, evidence.lua and app.js?
Inventory app.js
Any idea why when using the policepointer the drawlines just like pops up for a very short of timeand the dissapear
ANy idea why sometime the drawline and is green sometime even when people have other jobs then police or typ leo?
No idea worked fine for me
Not near bulletholes
seems like it is activating the policepointer and disabling it at the same time
Yeah not near bulletholes
so u need to be close to the bulletholes and not the casings?
because if u are shooting on a wall thats close enough then everything works just fine, but if u shot on another wall that are too far away the 20 mark or whatever then the drawline stops working
because it messing with the lines that are within the 20 mark
Make it higher
the allowance for see the lines?
yeah the distance
yeah but the issue still remains
just depending on the distance, the it has to be set to like 500
u cant track down lines of a shooter over a distance of 50m
wouldve make no sense
i know, thats not the issue
but is someone is shooting, lets say 20m, and the distance is set at 30
if the same person on the same spot shoot another direction above the allowed distance, somehow i break the function there
becuase it wont allow me to see something above 30 and standing on the same spot it goes kinde crazy
error?
none
so its working and the script is doing his job
okay?
so u are not supposed to see the lines that are within the range
when someone exceed the max on another line
if the bullet and the bullethole are more then 20 then the lines dont show
thats how it works
i know, but like i said, if u stand on the same spot, shooting and its within 20, everyuthing works just fine
yeah thats how it works
if u stand on the same spot that i just mentioned and shooting above the 20 mark, the ones that are not exceeding 20 mark wont show either
u see, the first one is not showing anything because i shot further away
even tho i have shot within the 20 distance mark
so it removes the allowed ones aswell because there is one shot that is too far away
ur standing at the wrong spots
how would u add that laserpointer into the hole?
when beeing 20m away
ur using the item not correct
same issues even if i stand inside the holes or not
the lines just flickering
when u break it like i just showed u the script needs to be restarted to work properly again until someone else does it
i guess i will remove the lines
why?
to many problems
ahh, sorry to be the bringer of bad news mate....
but who gives a fuck about such small things tbh
i mean everything is working and the lines just shows the direction
haha its a nice touch
This script is amazing, anyone able to get it working with wasabi policejob?
I'm getting this error when trying to look for evidence with flashlight I'm using ox inventory I changed the ammo type to ox inventory ammo and still get this error.
imma kinda new to this sorry
nevermind i fixed it thanks
no idea where you got that ox zone from
Hi, just wondering whats causing drop of vehiclefragment or is there and export for that?
Shooting at a vehicle
ah, thanks π
ok, next. Whats causing blood drop? Whatever I do I do not find any.
or does that only happend when I integrate it?
yes thats a thing u need ti add
normally ambulancejob and default heists got them, same for fingerprints
okay, gotcha.
Grats with the Tesla π
Thanks brother
Rn im trying to optimise it with a friend
You still need to test it π€£π€£π€£
No time brother
then they need to wait till weekend π€£π€£π€£ after finished my gym session π€·ββοΈ
or any free person will test it cuz I canβt do it on my trash laptop
Would this work as a standalone script with Wasabi Police?
No need for it to be standalone, because im only focusing on making qb scripts
I am getting this error installing the script with qb-policejob
Not a thread for support.
Read readme u doing something wrong
UPDATE 0.0.8 IS OUT !
PERFORMANCE UPDATE PLS DOWNLOAD
wwwwwwwww
SICK UPDATE!
this is prob the longest active thread here xD
for good reason
yeah XD
ty my bro β€οΈ
Nice bro
LeSiiN comin in with the update - good job buddy
Really nice update π
Is it possible to change/customize the new evidence DrawMarkers?
Yes. you will need to edits the ytd in stream
Do you mind if I DM you about this?
I wouldn't be able to help you with changing it as i don't know too much myself but you can replace it.
Your good I tried a few different ways but couldn't seem to get my changes to take effect, figured there's something I'm missing outside of replacing the ytd's. I'll get it eventually, thank you for the response.
Openiv drag the ytds inside the gta folder , toggle edit mode, extract the textures inside ytd, check them, import them again
I managed to figure it out, there were files in hi-dev police job overriding it.
Updated it now, cant check the evidence again just empty
same issue i had before but i have checked everything this time π
not working with hi-dev anymore?
u know of any problems with the menu with the evidence?
does it just have to be started after qb-core or the policejob aswell?
My bad will test soon!
Is it supposed to run at .3 while not in-use 0.0
Yeah
Because threads are running in the background
That are deleting evidence after a ampunt of time
HELLO HELLO
ANOTHER BIG UPDATE
THIS SHOULD BE THE LAST PERFORMANCE UPDATE
WHATS CHANGED:
- Removed all Running Threads, and replaced them with better options ( idle should be around 0.00-0.01) ( TOP SCREEN = IDLE , BOTTOM SCREEN = TO MANY EVIDENCE )
- Added Norwegian locale by @DannyHD001 in #12
Tested it yesterday. Nothing changed everything worked like it did before
Does this support ox_inventory?
Does my readme says so?
There's only mention of ox_lib but in config I can see ox_inventory as an option
But that's not relative to my error I don't think that's relating to weapons not working or breaking the script for some reason
I didnt remember
I mean ox should work
Show code of the errors
Ur using a gun that is noz inside weapons.lua is my guess
Hi there, its me again
nothing serious
just some better coding and less messy spagehtti code
Did a fresh install of this, using hi-dev policejob. I had a script error referencing line 387 of lsn-evidence evidence.lua "table index is nil."
Anytime a vehicle fragment was trying to be generated this error would pop up.
I added this at line 366 (before the table is called) vehiclefragmentId = vehiclefragmentId or "default" and the error went away, and I can see fragments properly being generated.
Here's the full block for vehicle fragments
----------------------------------------[ VEHICLE FRAGMENTS ]-----------------------------------------
RegisterNetEvent('evidence:client:AddVehicleFragment', function(vehiclefragmentId, weapon, raycastcoords, pedcoords, heading, currentTime, entityHit, r, g, b, serie)
vehiclefragmentId = vehiclefragmentId or "default"
Fragments[vehiclefragmentId] = {
coords = {
x = raycastcoords.x,
y = raycastcoords.y,
z = raycastcoords.z
},
pedcoord = {
x = pedcoords.x,
y = pedcoords.y,
z = pedcoords.z,
h = heading
},
r = r,
g = g,
b = b,
type = weapon,
serie = serie and serie or Lang:t('evidence.serial_not_visible'),
drawLine_r = drawLine_r,
drawLine_g = drawLine_g,
drawLine_b = drawLine_b,
time = currentTime
}
end)
Can confirm I get the same line 387 error after the recent update too
Mines using qb-policejob
It's referencing the entire table I believe, that's just the line where it ends
okay i got u
fixed
π
@random cosmos https://github.com/LeSiiN/lsn-evidence/commit/f657ee91595a429bcd908fbd4d0159c7d8282199
Thank you!
fixed error and removed raycast
W

does it work with qbox ?
its open source, change the events to it
Qbox has bridge to use qb so yea
Yes work
@languid spindle hi! quick question: can you make it work on ESX too?
Why don't you do it? It's open source

All them titles
yes why ?
it was just a question
As was mine

I can do it, but it's not my script, I don't touch projects that don't belong to me
Then if he wants me to help him do it, that's another thing, but otherwise I don't touch other people's projects without their agreement
I'm just some guy who messes about with fivem, but even I can google "open source" and see the first result: "The open-source model is a decentralized software development model that encourages open collaboration."
The worst lie I have ever seen yet to date in FiveM
I know of course that I have the right to do it, but there have been so many problems that I personally don't touch it without contacting the creator.

Get back to work
if you said......
Massively confusing to someone like me who clearly isn't a developer like you - because isn't the most popular platform for coding, Github, with an open source model, quite literally built to encourage realtime open collaboration?
of course, but I've seen so many people have problems, even my friends have had problems, so I made this decision, and then everyone does what they want
Didn't want to send straight to your dms: https://github.com/LeSiiN/lsn-evidence/issues/16
And here's two small fixes:
https://github.com/LeSiiN/lsn-evidence/pull/17
[1] Fixed typo "Shoe" > "Shoe"
[2] Hi-dev qb-policejob uses a custom evidence bag system for police to add notes to evidence bags. Added code block to README.md for hi-dev po...
U there?
Replace the word in that line
βFragmentsβ with βFootprintsβ
I can't test right now but soon as I got time I will - thank you!
With this change made the results during my testing is that footprints are not being dropped anymore. I can't get them to appear using the flashlight. Other evidence drops appear as expected. I'll drop into my local tomorrow and take a look.
This is only bullet evidence or have blood fingerprint etc
@languid spindle i replaced evidence.lua and main.lua then i need to put your evidence script to resource or not i am using hidev qb-policejob
how about this one
readme says how to
okey then i need to add your evidence script to resource folder
i think bullet coming to player inventory duplicated or its default gives4,5
No ur just to close to more then 1 marker
Do u still need help with something?
Yeah
Dm me with what i need to do
Yeah
Ill see what i can do
do you have video or something to get blood evidence
okey
Hey the evidence i picked up is not showing up in the hi dev lab menu
pls show me what ur trying to do, and also show me the evidence bag info ( hover over it )
Me neither but i guess it shows all serial numbers etc in the menu
so what my guess is
Thats what it says in the description
ur forgot the inventory app.js part
press on ,,If you use ps/lj inventory or old qb inventory with DEFAULT/hi-dev Policejob(From Nov 3 2023)''
its in there
okay u got a fresh install of the hi-dev policejob?
there is probably a readme that says what to change in the app.js right?
Yes, just edited the config to match with my pd
send me a screen of the part where he wants u to change the app.js
Let me try it
oh and what inventory ur using?
normal qb
i will get @sullen yoke to try to help u
because hes the one doing the hi-dev stuff
Will be able to test it out sometime tomorrow
oh damn i didnt mean to get ur online instantly π
thats alright. im always watching just super busy lately :/
default evidence is working
did u check the bag?
dont u need to ,,find'' the evidence
like examine
from unknown stuff to actually infos in the item info
Jup its there
should i make a video for you?
Well now im using the default hidev evidence system
did the hi-dev policejob evidence lab got a update latly?
Just downloaded the latest version today
yeah use that for now, we will fix the issue
Have noticed a few times that evidence can appear under the ground and is unable to be picked up. I'm busy right now but I'll try to take a look and see if I can work out what's going wrong.
this should fix it, need to test it a bit more then ill send a PR
Pushed
Just started using this script alongside the hi-dev policejob, all of the evidence seems to work barring the fingerprints, I've narrowed it down to the v.metadata.fingerprint being equal to nil rather than "Unknown", any ideas on a fix?
I'm also using ox_inventory as opposed to qb/ps
Apologies for the ping, but any ideas mate^? @languid spindle
no never had htat
you did wrong the installation
I figured out the issue with fingerprints I was having.
In client/evidence.lua ~line 225 the event is registered as evidence:client:AddFingerPrint, changed to AddFingerDrop and it works without issue
any fix to this on hi dev policejob?
Nope still not found a fix for this
Alright, i will searche if I can fix
hi when i get bullet casing its giving me 4 filled_evidence_bag in 1 bullet i installed wrong or its fine
Thats happening because ur near 4 bullet casings
But blood was same theres was only 1 blood on floo
Hi everyone!
Unless I have read wrong, lsn-evidence was ported to ox_inventory from this thread : https://github.com/LeSiiN/lsn-evidence/issues/14
However, it is not mentioned in the read me and there are no instructions to replace the app.js (I could not figure out the equivalent for ox_inv).
Did I understand wrong from the thread and it does not work yet? Or did I just overlooked the instructions?
Thank you very much!
i made it compatible a while ago. there is no app.js in ox inventory because metadata can be added dynamically
π Thank you
Is it possible to make it so scratched serial numbers donβt show up? And how to make ox inventory compatible
Itβs already compatible
Okay thank you
Any Updates on the support for Hi-Dev Lab table?
Any plans to try and fix? π
Maybe maybe not. haven't done much at all
riiight
Anyone know why only bullet holes and bullet fragments are working but not blood drops, fingerprints, and footprints? I did everything in the installation guide, I'm using Hi-dev PD job
having the same issue with QB job
Blood drops are from your ambulance/injury script
Ahh okay so I paste the trigger for the blood side of things in the ambulance script?
Yes, for what triggers you want to generate them. Probably need to add a math.random(x,y) as well
have this error with this line
getting this error when starting the hi-dev pd job after installing. SCRIPT ERROR: @qb-policejob/server/main.lua:1327: bad argument #1 to 'gsub' (string expected, got nil) @languid spindle
This is a error with hi-dev policejob not the evidence..
What do you use ? Just curious
Default policejob
@languid spindle Updated the repository. will make a quick test again and if thats done it should hopefully be good for a new release
sounds good
Everything seems to be working as expected :)
so i can push both PRs?
I have done that already ππ½you should be good to create a release
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