#[QB] First person in car not exploitable script

16 messages · Page 1 of 1 (latest)

winter ocean
#

Great job , how did you put that type of FOV on to your player? Or is you monitor big that's why

winter granite
#

And the car fov is a f8 command

rare hornet
cold warren
maiden yew
winter granite
rare hornet
#

Oh nvm

winter granite
#

it does

#

you meed to be in the newest release

rare hornet
#

Yea it worked

#

SAdly on for FPS

desert granite
#
CreateThread(function()
    local savedViewCam
    local resetView = false
    local faceProps = {}
    while true do
        Wait(0)
        if cache.vehicle then
            if not resetView then
                savedViewCam = GetFollowVehicleCamViewMode()
            end
            if cache.weapon then
                if IsControlPressed(0, 25) then
                    SetFollowVehicleCamViewMode(4)
                    if not resetView then
                        faceProps[1] = GetPedPropIndex(cache.ped, 1)
                        faceProps[2] = GetPedPropTextureIndex(cache.ped, 1)
                        ClearPedProp(cache.ped, 1)
                    end
                    resetView = true
                    if not IsFirstPersonAimCamActive() then
                        DisableAimCamThisUpdate()
                    end
                elseif resetView then
                    SetFollowVehicleCamViewMode(savedViewCam)
                    if faceProps then
                        SetPedPropIndex(cache.ped, 1, faceProps[1], faceProps[2], true)
                        faceProps = {} 
                    end
                    resetView = false
                end
            end
        elseif resetView then
            resetView = false
            if faceProps then
                SetPedPropIndex(cache.ped, 1, faceProps[1], faceProps[2], true)
                faceProps = {} 
            end
        end
    end
end)