#Warehouse Robbery
28 messages · Page 1 of 1 (latest)
this is sick, when will you release this?
the guy where you ask for the robbery has the option to switch out every server restart
Ye
Tmr night
For Suggestions
Thermite the Garage Doors with the animations
Animations to gathering the loot
maybe one or 2 guards with pistols?
or add a leveling system to it you can hit small, medium, and large warehouses
higher level better warehouses
small has 1 guard (the owner)
medium has 2-3 Guards
large has 5-7 guards
You can set the props to be just crates and when you open them to change to opened crates with drugs, weapons etc like the esx version
@granite sapphire dunno if u saw any of these but ya
Ty will add
going to try this shortly thankyou
as of right now it dose not call the police or take the item add that tn or tm
what mlo do i need please
Hi, this is my older project which I have decided to publish, it’s not perfect but i hope you enjoy it! Location x = 939.94, y = -1476.03, z = 32.69 Doors Main door - slth_warehouse_door Garage doors - slth_warehouse_door02 Installation Just extract in your resource folder and write to the server.cfg - start slth_warehouse ShowCas...
ye will be add more soon +ipl
if we use lj-inventory, what would the export be to use this script?
yes lj-inventory works
using the script and love it, but it seems the doors do not unlock after the minigame and explosion.
I am using the most up to date qb-doorlock, any suggestions? Does the qb-doorlock:server:updateState event work with your testing?
i send the door lock config
Doorlock cfg
Update soon
Suggestion if you can make it to be a random warehouse of like 2-4 warehouses
how to set the minimum number of police required?
Not add yet