#FEEDBACK - ESPECIALLY (AND HOPEFULLY) FOR LBA2

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trail sparrow
#

Hi, this is a revised version of my original feedback. Since the game is a reboot, some story‑lore elements are now fixed and have been removed from this list.

  • Animations, movement, and controls (for both Twinsen and NPCs) feel awkward, jerky, and unreliable, and lack the smoothness of the original games.
  • Collision effects are so poorly implemented that objects and characters frequently clip through each other.
  • Movement lacks true 360‑degree freedom, and Twinsen often stops abruptly. Combined with the art style, navigating the world feels unintuitive.
  • Characters look overly cartoonish and stylised; the originals had a sense of mystery, weight, and ambiguity that is now missing.
  • The atmosphere feels less engaging: everything appears too clear, open, and flat.
  • The art style and graphics feel generic and standardised, seemingly designed to appeal to a broader audience, whereas the originals were unique and visually “punchy.”
  • The cartoon‑like approach could work if it weren’t pushed so far. Beyond personal taste, it affects visual clarity and ambience; depth perception and image readability are sometimes confusing.
  • The heavy simplification of mechanics and the removal of behaviour modes reduce depth and diminish the sense of realism.
  • The soundtrack feels over‑orchestrated, especially considering how strong the original music already is.
  • There is a constant stutter‑like effect, especially outdoors, affecting transitions between gameplay and dialogue, stairs, and general movement—both running and walking. This seems tied to the engine or optimisation.
  • Twinsen himself feels like a modern, generic youngster with little personality or impact. His new clothing design is also less appealing than the original; not everything benefits from being “modernised.”
  • Please avoid altering the essence of the originals with unnecessary political correctness or forced inclusivity.
  • And finally… what’s with those red boots?

I know, but you asked for it : D

quasi solstice
# trail sparrow Hi, this is a revised version of my original feedback. Since the game is a reboo...

I agree with some of this criticism, but disagree with some other points:

What I disagree with and have a different opinion:

  • Imo Twinsen himself feels like the same character from the original games. Probably because he has the same voice actor in English.
    While some other characters (like Baldino) look, feel and sound too different from the original, Twinsen feels and sounds like the same Twinsen we love ❤️

  • I think that removal of 4 behaviour modes, and modernization + simplification of some gameplay mechanics was the best decision for the remake, and it was necessary to do. I am glad that it was done.
    It doesn't reduce any depth, but it makes the game much more enjoyable and playable

  • I genuinely don't think that Twinsen's Quest had any "unnecessary political correctness or forced inclusivity". In fact, I loved the higher diversity of NPCs, meaning that just like in LBA2 (and unlike in LBA1), every single NPC has unique personal design ( <3). And there are women and children of all races now. I actually love it, it makes the world feel much more realistic and immersive, adding depth which is interesting to explore.
    And I would like to see even more diversity of this kind. More children NPCs and more skintones among the races of Twinsun. The original games had Rabibunnies which were bright orange, beige, yellow, light blue, pink, white, grey.. And grobos which were beige or blue. I want to see this kind of diversity among the NPCs 😄