#Unlimited Stealth Strikes (Is It Supposed To Do That?)
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https://www.twitch.tv/videos/2242612142 short video of bug in motion
This is known
Fair enough. Wasn't sure if there'd been a fix attempt or not since the last report back in October. (Also it only seemed to apply to specific weapons like Hypothermia and Executioner's blade)
This isn't something to fix on our end, fast burstfire type rogue weapon stealth strikes just break with attack speed increases. It merely doesn't happen in base cal because the only examples there are likely bandaid fixed. Whenever the next rogue rework™️ happens it's probably gonna be gone alongside it
wait, you've willingly not logged a bug like this?
i've fixed this issue in dlc and will fix it here too
it's some pretty terrible unintended behavior
It was a natural course of action for me. Besides we've already had this convo before, including Imogen's response. It was pretty convincing for me at least.

I am similarly not able to keep up with every minor bug ever anyway
Like there's probably 5-10 (max, but still) of them still sitting back in the past waiting to be rediscovered but w/e
sori
Funny enough this fix will make Purity viable on stealth rogue outside of the infinite stealth thing because more attack speed = less stealth strike damage which means ignoring the attack speed bonus lets it stay at a normal value. Probably anyway I have no clue how the formula works still
why does more attack speed = less stealth strike damage?????
Funny rogue formula
Ngl if you told me how to fix it universally (why the fuck do other mod’s attack increases break stealth but glove of recklessness doesnt?) I’d apply it as long as it doesnt involve having to rewrite rogue from the ground up