1. Add an anti-camping force field: Every time someone revives, whether as a player or guard, they should receive a force field for 2-5 seconds, preventing them from taking damage during that time, so that people stop camping in player and guard respawn zones.
2. Player revives based on the number of guards: To make it fairer for both sides, players should receive a number of revives based on how many guards are present when the escape begins. This means that if there is only 1 guard, players should each have 0-1 revives, while if there are 5 guards, players would each have 4-5 revives.
3. Boat chase: The guards should be able to take a boat and chase the players, as that would make it more like the series, where the guards pursue those trying to escape by boat.
Alternatively, they could rework this phase so that instead of mines, the players have to flee (or spend a certain amount of time out of the guards' reach) until they reach the end of the map (the map the detective sees when searching for the island) while guards chase them by boat. And, as in the series, the boats have a tracker that the guards can use.
4. Mines exploding when they were shot: If the escape by boat while dodging mines is still included, the mines should explode upon contact with a bullet, making it more realistic and helping guards to stop boats from a distance.