#Different Job for Guards $ Frontman Little Changes

1 messages · Page 1 of 1 (latest)

quiet ember
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Let guards have different jobs to do. Like Circle Guard, Triangle Guard, Square Guard and Head Guard. Those of the jobs cost different price for one life and permanent. Remove all normal guard skins except for "Black" or "Golden" skins("Black" and "Golden" skins is available to equip with different jobs you choose). It would be more funny if make different jobs for guards. And let guards only available to do their jobs depends on what they choose. Here is some ideas for those team:

Circle Guard: Let circle guard available to clean body, they gain extra(more) money if the "players" is still alive(let that when players down, would have chance still alive) when clean up.

Triangle Guard: Basically, you got guns to kill/shoot/terminate players that failed the games and those who disrespect Frontman. That's all.

Square Guard: Manager of the Guards. This role should be limit as 1 player only. Square Guard available to kill Guards who shoot on "Frontman" when "Frontman" as "Player" or "Guards". Square Guard would also available to kill/shoot/terminate players that failed the games. However, Square Guard would earn extra money when anothers guards(Circle Guard and Triangle Guard) do their job. Square Guard will receive a little coins bonus(For example, 15 coins for clean up and Square Guard would receive 5 coins).

Frontman: Frontman can choose between "Player" or "Guards". Frontman available to kill/terminate the Guards who annoying against him(Such as Guards shoot him or else). Frontman available to choose the games in start of the lobby. Frontman shouldn't be shoot by the Guards when "Frontman" failed the game. When "Frontman Player" failed the game, he can switch between "Player" and "Guard" freely. "Frontman Player" will automatic immune to all games(wont dead) when they failed to complete the challenges as a "Frontman Player". But, "Frontman Player" won't earn "wins" and "coins" when disguised as "Player"(when they failed). Guards shouldn't be able to shoot Frontman

graceful minnow
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nah

quiet ember
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Test

quiet ember
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a

final halo
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Can be abused

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Should implement system that will determine who is shooting into guard or frontman for no reasons

quiet ember
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Hmm

quiet ember
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Well

quiet ember
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Real

quiet ember
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Okay

unique slate
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i made something like this rn if you wanna check it ita below this one

quiet ember
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a

quiet ember
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a

quiet ember
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need

quiet ember
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hmm

quiet ember
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Up

quiet ember
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a

quiet ember
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Hmm

quiet ember
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a

tight ridge
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Small idea: when players tried to hit/attack the guards during night they allowed to shoot

stuck pilot
tight ridge
sage stratus
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no

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guards would get in way of fighting

stuck pilot
modest estuary
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Also because in the show, the guards don't participate in lights out

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Rather they stay out of it

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And wait until they enter

narrow current
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Cool idea, but its completely pointless, and could be abused as everyone else mentioned.

quiet ember
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Hmm

quiet ember
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a

quiet ember
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Real

unique slate
quiet ember
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Test

quiet ember
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Need

quiet ember