#Cut Downtime.

12 messages · Page 1 of 1 (latest)

arctic socket
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Almost everything about this game is a drag, and none of it has to be that way. I will be going game by game for the first 4 games(including other game related experience) and expressing A) How it’s a waste of time and B) How I believe you should fix it.

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Lobby:
A) It can feel disheartening to lose in Pentathlon repeatedly, only to waste most of the time getting to that point in the main lobby.

B) Cut the time in half, double the lobby size, and if there are less than 20 players, teleport them to a lobby that has that.

Quests:
A) Some quests are grueling, and many are flatly not what anyone wants to do. Even fixing the quest system could help the downtime feel better.
B) Like I have said previously, add a skip button. Give it a fee like 1/2 of the reward for completing it (rounded up) and 10 minutes without using that slot. Make half the quests something fun, something that the player has to go out of their way to do. This could be a variety of things, touching the red light green light doll, completing the pentathlon parkour, or even getting atop the rafters in the lobby.

RLGL:
A) This is one of the few times I do not feel as if time is wasted as player nor guard. Especially if a frontman is present, a game can go down to the last second with non fully upgraded players.

B) N/A

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Pentathlon:
A) I have not once seen a team that does not make it in 2 minutes make it. A big problem is the new kids that have no idea what they’re doing. The guards also have nothing to do and are left waiting for what feels like eternity.

B) Bare minimum, 2 minutes should be the time limit. It would make even experienced teams feel a bit of pressure. It was only so long in the show because these are difficult feats under such stress, whereas in Roblox these are trivial. Secondly, I know it is not loyal to the show, but add something like a votekick. If a player has spent more than 1/5th of the time limit, a red button appears on everyone else’s screen, and if 3/4 of the other players (if there are less than 5, this button would not show up) vote to kick them, they are left behind and trampled, or automatically get the shoot icon for the guards. Finally, give the guards something to do while they wait, anything. Whether this is making the parkour longer or harder, or giving them some task of officiating the minigames (that doesn’t actually affect player performance, obviously) or something else to earn coins, it’s better than literally nothing.

Honeycomb:
A) The timer is way too long and the cookies are too easy on both mobile and computer.

B) I believe the timer should not be shortened much. I have seen players recover after a long amount of time, but it certainly could be cut significantly. Secondly, taking place on a playground, this is the perfect place to make a pentathlon-esque parkour. Finally, cut the amount of times you can crack the cookie to one, or even randomize it. This would make any experienced player fear even the square just a little bit.

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Mingle:
A) If anyone has been following my suggestions here, they probably know that I hate mingle. The waiting for the carousel to start is boring for everyone, the timer is way too long and allows logical thinking and to meet up with people on the other side. Finally, the dreaded clean-up time.

B) Drastic changes first. Overhaul the map, make it a lot longer to get to any room by making it a show-accurate size. Secondly, add collision. The thirty seconds from the show is a surplus of time without people bumping into each other. Finally, a push tool. This would not be a far push by any means, but would allow the ability to push people out of the rooms. For the less major changes, guard clean-up time should be cut entirely for the first two rounds, and the cleanup time should be the same as the time waiting to leave the lobby for the third. Secondly, make the carousel spinning time randomized, but only very rarely significantly shorter than it currently is.

Marbles:

A) Barely any of this has anything to do with the timer, but marbles is so flawed it would be wrong not to mention it. Pink almost always loses, and this game is The player-frontman killer. The guards also have no way of telling who is who, which makes shooting the correct person a little more annoying.

B) What I recommend doing immediately is not allowing a game with a frontman player to even roll marbles. I have had so many times my $1000 was so unfairly ripped from me from a number of unfairnesses and glitches. About fixing it, give an extra marble to pink and make frontman have two extra marbles like the gamepass. Make the line in front of each player correspond with their marble color, or if that breaks the immersion too much, give them a nametag only visible to guards or something. Finally, the issue of time. Without much stakes in other player affairs, which is how most of my games go, I spend my downtime after winning bored. Another obby would be enough in my opinion.

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Tug of War:

A) Honestly, no notes. One small suggestion:

B) In the case of an odd amount of players, randomize what team has more, instead of it always being green.

edgy lichen
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Bros the complainer

patent zenith
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bon soir andromedork

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i thought when you said you wrote an essay you also meant formulaically. quite disappointed.

faint hull
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I would agree with decreasing pentathlon time because it's absurdly too much now and the same with honey comb

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And obviously pentathlon should be changed that trolls can't just waste peoples time. To do that penathlon could be solo or there could be an option to vote player out.