the following suggestion will be separated into 4 categories (THIS IS A REPOST)
ranks
skins
structure
gameplay
Ranks:
i believe its necessary for guards to have more content in the game, seeing how boring they are compared to regular players. for that problem to be fixed it would be necessary for thess following ranks to exist:
Circle Guard (unlocked with permanent guard or enough money)
Triangle guard (default)> Square Guard (elite gamepass)
Black Guard (elite gamepass)
Skins:
its been suggested a infinite amount of times for the guards to have skins just as the players have, i agree with them and came to the quick conclusion that a good set of skins would be:
NPC guard skins (they look different)
gun skins (possibly just recolors)
pinkish version of the uniform
Structure:
I believe that giving different purposes to different ranks of guards would make the gameplay more enjoyable, as the guards would be able to switch between them whenever they felt like
(small detail: squares and circles would receive a pistol that deals less damage than triangles, this happens so one rank doesn't do the others job unless they are the only guard present in the server)
Circle guards:
Circle guards would have the purpose to guide the players and help the higher guards, they would be able to carry dead bodies around (with a cooldown to it ofc) and to "cover" the bodies, once the bodies were covered and preserved it would give extra money once cleaned up by him or any other guard
Triangle guards:
Triangle guards would basically stay the same, with the smaller difference that i feel like they should have a limited amount of bullets that would be reseted during each game and shouldn't be allowed to get too close from players during the games (a small-mid distance would alredy fix that)
Square guards:
Square guard would be responsible for leadering the other guards, they would be able to do things like teleporting guards into them (if the request was accepted from the other guard), deciding whenever lights out starts and would gain a small profit from the other guards work. The square guard would be allowed to eliminate those guards who haven't done their purpose propely (spamming bullets for no reason or interrupting players, the game would detect that)
Black Guards:
A black guard would only exist if 3 or more square guards were present at the same server, its purpose would simply be to the square guards what a square guard is to triangles and circles.
Gameplay:
This category will focus on how i think the guards gameplay should be during each of the games, with different purposes to each rank.
Green light / Red light:
Circles: body collectors
Triangles: Snipers (if missed the player would be automatically eliminated)
Squares: controllers (they can set the doll to chant at either slow, regular or fast speed in each round)
Pentathlon:
Circles: spectators / body collectors
Triangles: executers
Squares: decides the sequence in which players would play / what team the guards will watch over
Mingle:
Circles: body collectors
Triangles: executers
Squares: decide the amount of players the rooms will require each round
Honeycomb:
Circles: body collectors
Triangles: executers
Squares: pickers (they can give specific shapes to players they choose, a limited amount of it)
example: X circles, Y umbrellas, etc
Tug of war:
Circles / Triangles / Squares: body collectors
Marbles:
Circles / Squares: spectators (executers if no triangle)
Triangle: executers
Glass:
Circles / Triangles / Squares: body cleaners
Night Brawl:
Circles / Triangles: spectators
Squares: decides when the game ends (max time possible being 5 minutes)
Squid game:
Circles / Triangles / Squares: spectators
thats all for now, the purpose of this suggestion is to showcase possibilities and content that would bring variety to the gameplay of guards, and more entertainment to the players.