#š¼final-restriction-release
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I tried her back in first blue set but couldn't do it, used ue40 sakurako, then this blue set I used ue30 utaha and comfy cleared f49
that cuz we got nerfed Set since s2
What did they Nerf?
yea
I mean what did they nerf exactly, set atk?
HP
dang
No wonder i was able to clear it so easily, a friend of mine is struggling with sakurako+nykayoko so I got confused what is going on
I see
if they do thing right and hab enough support, f50 can be beaten easily
just follow the pin guide
I'll talk to him again and ask for a video ig
He was able to beat higher floor than me in S1 so must be some bad rotation ig
the mistakes mostly, they spamming ex too much
need to rmb set has reduced ex dmg by 80%, so just do it when needed
I thought it was 90% reduction
80

whoa what the hell
okay am i losing my mind or did they nerf the SHIT outta Set?
i cant suddenly randomly be playing 100x better for no reason, its the same units i tried from before
yea set hp got nerfed
maybe
he's still tough after floor 84
The reduce become less significant each floor anyway
On 84 it just like -2 mil
When 50 is reduced by like half
it did suck not even being able to get the lv50 title so at least i can be satisfied with that now
F80 cleared yay
yeep its the title with 1 star
f100 title has 2 stars
it comes naturally, never realize that
Utaha robot has some nice boobs! 
Imagine f125 exist
Is my UE40 Hanako enough to solo heal my team
I plan to replace atsuko in favor of d ako
floor 74 blue
it probably is good enough
UE50 Sakurako
I'll share my team here
wait for a moment
oh yeah here's my team
I think I lack damage
I actually have her
it's just that I use atsuko instead of her since I worry that my hanako's heal is not enough
not yet in stage 74, but I noticed that her healing is strong enough most of the time
because there is the option of replace atsuko for d ako, repalce ako for kotama
and just keep himari as cost regen sub
The issue here is the lack of damage I think, even in stage 64 only 15 seconds left for my time
kotama will also help your survivability with attack down
yea kotama can help
as she is an aoe buff
Once I get s shiroko, I will change my specials to s shiroko, kotama, hanako and ny akari
and then replace atsuko with d ako
set refreshes near end of dec
indeed, I plan to eligma her
but I think I'll just wait for red set instead, and for shiroko terror too
that's fair
S Izuna is a good enough unit for eligma, but if you don't mind waiting and missing out on some books now you can grab t shiroko and wipe blue set
I'll try again after I get s shiroko and see if I can do better with my current setup
I'm struggling a little bit with the healing situation on floor 90+
I've been using a 3* O.Shig, but I'm guesing I'm better off swapping to max Hanako at this point?
Well, almost max. I can make two of her skills 10 but not all three
Compared to the O.Shig
M7M7 can do F100.
Hanako is stricter timing but better than 3star OShig
I done it on UE40 with BG2 M7M7
You also need to rotate from and to her very quickly in ATG3, I recommend looking up some homework
Any recommendations for homework? I'm terrible at this raid as is so I don't mind putting in the effort
Nekuro has huge playlists, but I personally just used CauseW's F100 S1 JP.
Did exact same for S3
I can find ya link if you need
Fury of Set Raid on 2024-04-05
UE2* 5MMM - S.Hoshino
3* 5MMM - D.Ako
UE2* 5MMM - S.Izuna
UE2* 5MMM - Sakurako
UE1* 571M - NY.Kayoko
UE1* 5MMM - Kokona
UE3* 541M - Kotama
UE1* 5MMM - NY.Akari (ASSIST)
UE1* 5MMM - S.Shiroko
UE3* 5MMM - Hanako
no 3star ok
I have her but only 3* and I'm borrowing Sakurako bc mine is super bad
Okay cool, mine is M77M but I'd be lying if I said I know how to use her optimally
That's what homework is for ig
You want her on the field almost all the time tbh.
The whole "10 students, 6 cards" thing is still hella overwhelming even at 1x
I know my rotation is more of an issue than my investment
Buffing all strikers for atk and speed boosting Kokona procs
Very true
Requires practice even with homework
Outside of the vortex disregarding my healing that's my biggest issue by far
This was my floor 80 clear and Ako was dead like, a minute before I finished
And I was already suffering for heals as it was
Even UE40 O.Shigure cannot solo F100. She needs like an Atsuko or a Kaede/shielder to help, but it's comfy.
Hanako can do F100 alone, but it's a much tighter thing.
I do have UE50 Atsuko so ig I could copy homework that uses her
If I really needed it
Well, there's a comp in blue where UE40 O.Shig can solo, but it's an omega dps, CUtaha/S.Izuna/Sakurako UE50 that kills at like 1:30 on F100.
Other than this exception she can't rlly solo F100.
I got a Ue40 swizuna, and that's about it so yeah that ain't the one
Yeah you need 3 of em. An Umika might also work instead of C.Utaha but idk.
I have neither of those two
Yeah I'd suggest the vast majority of ppl go with the standard strat of killing with like 5-20s left depending on investment/skill. I kill with like 8-10s left or something IIRC on blue.
It was def more musical
Sure I have UE40 B.Yoshi but it was still a lot of fun
Okay here we go https://youtu.be/vzrFSj1NhOY?si=4PjW6nthmSwFDerM Nekuro Atsuko team that doesn't use santa serina
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time to start studying
Since O.Shigure is a slow and steady healer, then the fast-hitting vortex and storm are probably her greatest healing challenges. So a triple-dps strategy is by and large aiming to kill at a time that circumvents this threat.
If I haven't inflated expectations too much, then T.Shiroko ought to play well into the same gameplan as well 
I was under the impression that Kuroko was incredibly strong for set
And just about everything else, of course
I think so yes. Just using her instead of C.Utaha in that game plan likely works for F100.
https://youtu.be/FMYkFY6ZDks?si=xd-RnPAi79rBJIKS I can't wait
Shiroko Terror UE50 5MMM
Sakurako UE50 5MMM
S.Izuna UE50 5MMM
NY.Kayoko UE40 5MMM
D.Ako 3* 5MM7
Kokona UE30 5MMM
S.Shiroko 3* 5MMM
NY.Akari 3* 5MMM
Kotama UE50 5MMM
Hanako UE50 5MMM
It looks so funny
Omg, immortal T.Shiroko finish rofl.
This guy does it better. B.Hoshi lmao https://www.youtube.com/watch?v=p89bxtRg3OY
rip Wapipi (Sakurako)
Student List:
Lv90 B.Hoshino (DEF mode) UE32/50 577M 999 B17(OG:17, S: 20)
Lv90 Shiroko Terror UE50 5MMM 999 B18
Lv90 S.Izuna UE50 5MMM 999 B21(18)
Lv90 NY.Kayoko 4ā 574M 998 B19(17)
Lv87 D.Ako 3ā 5M74 988 B16(23)
Lv90 Kokona UE30 5MM7 979 B14 LB[HP 25]
Lv90 S.Shiroko 3ā 57MM 899 B20
Lv87 Hanako UE40 57M7 6682 B20(25...
Bald MoonLight
The shield meta
floor 74
F35 clear 
mfw i only now realized set reset lmao
just came in to ask "huh what's the meta for the upcoming set" then saw it was going for weeks already
no utaha spotted
damn was looking good until right now blind, guess i'll have to throw in a kaede for ez clear
Sakurako scarcity alert!
Next week, Sakurako is a good unit on Blue INS Hovercraft.
It's likely that your assistants will vanish for a week (I will personally put mine up for raid instead of Set next week).
Sadly, I don't think you have time to do Set after the raid ends.
So, I recommend you do Set this week.
Upgrade your watches to T9 and do it this week / weekend.
Edit: Might also be true for S.Izuna.
For those using my Sakurako, she's now T9 watch.
IIRC was a handful of people here.
Already at almost 100k pyroxenes nice
I'm bout to hopefully get S.Izuna/S.Chise in 200, but worst case it might be 400
.
Then it's S.Kanna + Fes.
Need a bit of luck for all this to turn out well lol.
oh you want S.Kanna as well?
It seemed that I needed her for a comfy Binah since I didn't have T.Yuuka to do a ~10m cleanup that S.Kanna-less teams seem to need.
Still, I'll research Binah Tor more before I pull the trigger.
You can do two teams without S.Kanna for binah field torment
Also my Akane is EX3, so she seemed destined to be replaced lol.
I forgot to do this mode for more than 2 weeks... just try stage 94 today...
how much investment does s.shiroko need to one shot 70F red orb?
ok thanks
Alright, I don't know how I done it yesterday...
Does anyone have video f99 without s.Izuna?
Have u check playlist?
But if u ever find T.Hasumi comp, make sure it's from s3. Cuz s1 bugged
Too much S.izuna on the video...
T.hasumi might good to check although I mainly use C.utaha and sakurako for AA
since the diff is small, f97 should work in f99 with some adjustments or crit
https://youtu.be/ACLm65F78h0?si=oPF3w82EklSBw27W found some fun homework
I used the exact same team, investment, and rotation as I did the first time but I managed to clear F/100, and it only took 15 minutes to get it!
NY.Kayoko 3* MM1M T998
Sakurako UE50 MMMM (Assist)
S.Izuna UE50 MMMM T998
Kokona UE30 MMMM T998
S.Hoshino UE40 MMMM T898
Atsuko UE40 MMMM T998
NY.Akari 3* MM7M T996
Ako UE40 MMMM T998
Himari UE40 MMMM...
Almost identical investment to me except my tanks are better
This was floor 91 (as far as I needed to finish off Yuuka) but I'll probably try F99 with it tomorrow, didn't seem too bad, especially with all of T9 gear existing now
with T9 watch and acquiring a UE50 Sakurako, I think F102/103 is possible 
also I didn't know that the medal for current blue Set and the medal for the previous blue Set is the same. I thought you get different medals for each Set's iteration lmao
Finally, I clear f99
No S.Izuna and S.Shiroko
And the timer really a close call... 
Man... That was hard... I had a headache after the raid
f84
I was correct, this was pretty easy
Having this much healing makes a world of difference, especially at 3atg
It does take 20% of my battery every run tho

almost died on f99, i guess hanako woulda made this easier
maybe i don't bother with f100
ssg f103+ team
I asked before for a strong Sakurako for FoS and added that to the EU Global thread but it got drowned out by more people adding their codes. I take it I can't repost so idk what to do
sry, idk if EU
This set feels a lot easier 
What's the difference between the first blue and this one again?
oh man 
nvm I got it a few retries later 
f103 clear, let's go!!!!
I realized that the Sakurako that I borrowed doesn't have t9 watch so I might be able to get f104 (or f105 if I'm a bit ambitious lol)

welp, forgot to screencap, but I finally beat 74f
I'll try 75F when I manage to max kotama's ex
and give o.shigure and hanako t9 gear
t.hasumi is not half bad as a secondary dps if you can nail down the rotation and properly buff her
Wait when does the set leave for this phase? Need to do it before that
We still have 1 week for blue Set
@mellow walrus after 57 years
lol
Lol, you should post it in ba-general or flex archive
(I just really want use this sticker for once)
Can currently clear 65 with this team. Any suggestions on how to change it up to push further, or do I just need to practise more?
Try use Kotama instead of Iroha
And borrow Sakurako instead of S.Izuna
Also someone else instead of T.Yuuka
How much investment does Kotama need? Is just max in First and last skill fine with everything else uninvested?
I use T Yuuka to keep everyone alive since the burst set does actually outdamages O Shigure heal
yea, her basic and enhance can be lv1
since useless enhance, and basic lvl only increase her own dmg
I snuck in a F104 clear before the season turns over. This will be the limit for me this month, as I donāt intend to spend the time needed for the next floor, assuming itās possible for me.
This line from Plana also always makes me smile for some reason.
When she says it, I somehow get the sense that sheās a bit happier than usual, so then Iām happy too! 
Also it looks like they updated localisation on her other line, so she now refers to āProcess Perez Uzzaā. Iām sure that on launch she said something else which made a little less sense.
First content where Plana actually in charge, pretty cute ngl
If u stare #š°gameplay-help enough u will get the chance to use em often
that doesn't stop 2 week old players from trying to correct veterans
I see an 1 week old players doing that too
Wheew f99 clear
anyone got ue50 sakurako on asia?
Is this a decent team for fury of set? (Unlike raid, this mode confused me the most)
This mode is pretty simple
U deal dmg, it get killed

It just reduce 80% of EX, so u prefer AA
Read pin, that's all
Borrow Sakurako should be better
U40 enough
Also u will prefer to keep dps on left slot, because right slot mostly will get debuffed atk/dmg by 50%
Rather than Iroha, place a C.Dmg/Aspd sub instead, since NyFuuka also has same sub
Got it
~~wait, is it their left or my left? ~~
Your left
Ah got it
Slot 1-4
Noted
What floor do u aim?
49 for now
Just finished floor 20+, sorry for the late reply
And my sakurako borrow is exhausted for today, i will continue this tomorrow
Thank you nekuro, i will try my best
HINWAH
Wtf š«
what type of chat is this..
guys is 3* sizuna can survive or strong enough to f75 upper?
finally i got her on this banner

U can try
š«chat
tfw you are literally 1 purple artifact away from max kotama ex and it didn't show up for weeks 
~~Nevermind! Red Set F99 was clearable with a EX4 sub7 Kotama. ~~
I don't have any decent secondary dps besides t.hasumi, so have to make up for it somewhere else
the option are pretty much those
i haven't update the right one so it still old data
yea, no s.izuna, no umika, no sakurako, no ny.akari. c.utaha is 3* unbuilt.
so t.hasumi is the only option
good news is I have both hanako and o.shigure built-ish. so survival is not a big problem
try finding in #1108594770332373143
Yeah did that too ty
is it more important to borrow d.ako or s.izuna
no b.kazuda š
just slot something then
is sayane just a crit slave? or is she actually relevant
just sub
vs bakane for mystic up
u get it wrong
explain
oh, right. totally read that wrong
finally, 75F 
though I doubt I can push much further without major investment since I only had 7 sec left
NY Kayoko-less F86 
Tried Set again today (lvl 54)
Highest floor (no assistant) was 12
Am I gmi?
set is end game content, don't sweat it until you at least get to lv90
how high's your hasumi?
ue50 mmmm 999
that's so much investmenttttt
yea I don't have any other decent blue dps, so I have to go all in and make do...
hanako and shigure, that's a lot of healing
for thasumi its free
free ue50 yes, but the skill and gears are not :V
I think ill just give up on this set. wait out for terror

What is this subskill malding with Kokona man
This is out of a Hannah Barbera caricature
How did I do this on red Set
Just don't mald it
Where can I find hw for floor 75+?
Hmm. Iāll try this first: https://youtu.be/Mn8Z0Cx_YZU?si=aaLo-VnqXLGkS-am
Fury of Set Floor 77 Season 1
Hope this video help !
Stream at :
https://www.twitch.tv/vuhns
#bluearchiveglobal
Thats pretty close 

Applying buffs on a phone is so bad lol
How do people even play this game without an emulator 
special levels matter a lot for set
as well as hairpins etc
you are griefing urself hard
By having special relationship with restart button...
Not only I need to precisely position the buff, by doing that it takes some milliseconds which is very crucial at the last 2 minutes
is hanako ue40 lv25 healing max gears enough for 100+, or i have to use O Shigure?
Nope, even my ue50 lv90 hanako have a hard time in f99
that's just timing issue. plenty of f100 clears with solo hanako
Yeah, it's timing issue in my case (because I use phone), but it clearly answer the question that lv25 hanako is not enough
lv25 healing
pretty sure he just mistyped
You mean like bond 25? Well if that's the case then maybe... Depend on the team comp

Some people ask ridiculous questions so, can't ignore that 1 letter mistake

lv25 hanako won't even have her 3rd slot 
they also said max gears
Yeah I'm wrong, now answer his question, I didn't have s.izuna, o.shigure, nor sshiroko, so I can't really give a very precise answer
Not having sshiroko and sizuna really took a toll in my cost management, and it is really hard to manage it when entering 1:30, so I won't be able give a complete right answer.
But I can say that in 1:40 timer, your students most likely died if the hp below half. So the answer is if you also have S.Izuna or S.Shiroko, then Hanako is definitely enough for f100+
i probably need ue30 NY Kayoko and D Ako for 100+ though
a lucky crit can oneshot them both
O. Shigure requires a shielder or another healer like Hanako to be able to sustain the team on F100. A well-built Hanako should be able to solo-heal but requires very precise timing.
A 4-star D. Ako was sufficient on F100 in my red Set run.
D. Ako has a lot of HP. If she can't survive, then very likely your DPS can't survive, either.
i'm chilling at 74 
Clear is a clear 
What floor
doesn't it say floor 65 
I wonder if oshiggy and hanako can be used together. Probably with dps loss due to losing smimori 
oh wait i didn't realise i still have ex4 kotama 
Yes
Yes as for u can use both together
Still some headroom, maybe I can do 74 
Guys until when is the current Final Restriction? I forgor
time is in channel description
Next week
Floor 100+ is straight whel
what's impressive is that you managed to beat this without ny akari
my izuna is 3* too
congrats!
s.mimori is a little bit aspd buff though
blue set is easier than red set. True or False
false for now
Either is hard for me
For me red is easier for now

for me, red set needs precise timing with hanako
but blue set I just random activate all buffs when acari runs out
and oshigure
but red set I gotta keep track of every 30s interval and play to the tee
Are you from eu?

Is the sakurako yours?
Borrow
Nice, probably stop at 95
Game crashed while I was tryna clear floor 50 
There we go, maybe someday when I can build my sakurako or izuna I'll go higher
erm are you spamming wakamo ex
I was letting it pop
But yeah I used it a lot.
I know Set doesn't take much damage from EX skills but my strongest blue unit is Wakamo whose damage is largely built into her EX anyway, and even when I borrow someone like Sakurako, I think my Wakamo still outdamages her
maybe if you borrow some 3star 3444 sakurako
I don't rember now, I only had one UE50 Sakurako to borrow.
can try again after the reset
sakurako can singlehandedly carry you to 60F+
from my club
Okays
Ah, a shame
too bad I'm barely going to save enough pyro for fes.
have to skip s.izuna again

74 done, without casualties this time 
Failed again 
Wish I had nyAkari. I'm sure she makes Set a breeze..
Here I am, thinking if I had S. Izuna or Kokona
what does she replace in this team?
also, sakurako suddenly had a glowup lol
nyAkari? Replaces sAyane since she's there as statstick
oh true, you got s Ayane there
sIzuna luckily is on rate up. Highly recommended. She's good for raids like Goz, too

any1 know how to do floor 74 without ny akari
Maybe check the playlist on #1286349517846741122
normally u just put a sub slave there
thx
rekt. Rip 3* healer and shielder
My 3* maxed Kayoko keeps dying to the final explosive attack at floor 100 
Don't know what stat to raise anymore
At that point, it's probably stat transfer from special students.
Slot 2 gear, and if needed, Slot 1 then even 3.
If it's only NY.Kayoko, then heal with Kokona in mid-attack.
Somewhere around 0:41.733 on the battle timer is usually a good moment to release the EX.
Oh, and if there is healing to spare on the Lightning Cage beforehand, there are ideas to delay basic skills from Kotama or NY.Akari to get better coverage over the Spear instead.
What's the minimum floor needed to max talent assuming you have no leftovers? I think I saw someone say 97 somewhere but I ain't confident about that one
ye, 97
99 is for gift, since it also like 2m hp difference which shouln't that big deal

I'm more confident in red set than I am blue anyway
So it's fine either way
I'm just gonna slam 97 first then I can go from there
trying to get 74 done. is it better to bring ue50 thasumi or 3 star umika
goodluck
So, i just finished level 24
Was wondering, do we need to keep healing those two towers?
You pretty much only ever need to heal the left one
Take a peek at this, it still holds up
I see
Alrighty then, thanks
So, what dps are good on this boss rn?
Blue set? Sakurako>C.Utaha>everybody else iirc
Not that much stuff on blue
Well the picture certainly changed at f60 lol
Best i can do is borrow someone else's
How much better is hot springs shigure compared to hanako?
Izuna is solid too until set starts having an attack type
Oh wait, so that's why the band group girls are so good at this boss
Set has an EX skill dmg reduction
That depends on investment, if oshig is 3* then a ue30 or higher hanako is better
But at equal invest oshig wins

Yeah you pretty much only want to AA
I've only been spamming EX skills like a maniac
B.Yoshi does things
Well this is pretty much all i have
This was only floor, what, 80 I think?
I forget
It's been a while
Utaha is like low level and i ran out of those level ups
Borrowing a dps for set is fine, I have to steal a Sakurako for blue too
Also, the OG Izuna is probably the best for this right?
But Izuna is super good early on, yeah
She has bad armour when you get to higher floors and set has a damage type
I believe my Hanako is UE50 while my alcoholic is like 3* lv1 lol
I hate Blue element bosses, i keep forgetting to build that element 
But initially (sub floor 50 iirc) Izuna is good
Just bring them both tbh 
I had the same issue
With fish Shiroko and NY Haruka
Those skill points gonna charge a lot
NY Haruka and Iwak's subskills don't stack btw, same case with Himari and Kisaki
You only benefit from having one
Same applies to all similar subskills on special units iirc
lol nvm my Hanako is kinda sad, but hsShigure is definitely sadder
You're not far off
I'm asking for academic reasons I don't have enough blue DPS built to bring, just Wakamo
Izuna is like 4* or something
Realistically Sakurako can solo dps so long as you have the right buffers
You just need someone to pop red orb, ideally swizuna, but Iwak can do it too
Wakamo is a little expensive but it'd probably work ig
They don't? 
I've been popping it with Iwak yeah
Unfortunately not
But it feels so much faster with them both

Welp
At least i can squeeze in an attack buffer
Or any buffer
Yeah it's something that's never actually mentioned anywhere but if both of your specials have the same sub you're wasting one of them bc only one applies
Or all four of them if you're doing set
Finding a balance is pretty hard which is why you end up with special setups that look like this sometimes
Floor 99 was fun
ah
from full hp to 0 if not hanako in time ye
You got Atsuko?
Admittedly mine is a monster
I have mostly been spooked by NYKayoko 

As tempting as it may be, keep in mind that Set investments have some of the worst ROI in the game.
At the same time, a shortage of healing is one of the few aspects that wonāt be addressed by the Kuroko debutā¦

eh still higher than pvp 
Everyone I've invested for Set has been useful to me in Torment, except B.Kazusa.
I haven't invested B.Yoshimi, she's my borrow.
Hanako is not that useful if you get O.Shigure ofc.
Still, the core students are super meta, like Atsuko, O.Shig, S.Shiroko, S.Hoshino, Kokona, S.Izuna and Ny.Kayoko.
D.Ako is used in raids.
The least versatile I'd say are Sakurako, B.Kazusa, B.Yoshimi and Ny.Akari, but Even Sakurako helped me on Blue Hiero Tor.
Most of the rest are very useful out of Set.
People run her over S.Hoshino on blue, IIRC.
That's fair. But to me this perspective more closely represents a raid investment that is useful in Set, as opposed to the other way around. And that is the prudent way to do things, in my view.

Until limit break becomes a make or break investment for raids and the tower starts offering pyroxenes as rewards at certain levels
It's been just a year since the tower game mode got introduced
Give it time
We're already seeing some effects from limit break already, specifically Hieronymus
With limit break, Kokona can bypass the lantern's debuff when certain criteria is met, allowing for speedruns
Yeah I did that one myself, brute forcing lantern was great

Feels to me like the jury is still out on whether LB materials are a good idea or not.
There is some curious effect that makes them seem less exclusive than some other resources, like blank eligma, though I don't know if everybody feels this way.
I'd rather they have just given us UE70 instead
But at least we get some character improvement beyond level 90
I'll take what I can get
Eligma is scarce enough right now that UE70 sounds kind of terrifying...
Unless it's cosmetic or something
Then they should make Set drop boatloads of eligma
Use it to either catch others up or juice the important ones
A large eligma payout might immediately turn FRR raids into the most rewarding content of them all.
Better than current where most people ignore them
The vision for Set seemed to be for it to be as optional as possible.
Like, don't get me wrong set is fun, but it could definitely be implemented better
Mandatory FRR raids seem like they would become an unnecessary chore
It is not a good fit for content which was already designed with inaccessibility and fundamental incompleteness in mind
Eh ig
I just feel like there should definitely be better rewards from it
Considering how hard it can be
Like at least increase the amount of books you get as you climb to actually give incentive to reach the higher floors
I think the target audience of Limit Break Raids may not have needed even the incentive that already exists, let alone more, though it is hard to say.
It just feels so lacklustre, like what's the point in bothering to go past F97 when you get, what, a title for floor 100
Give us a 10 roll or 30 of each book or something for beating F100
As advertised, high floors are stated to be a place to go looking for a gameplay challenge
Whether the rewards associated with it are of a concern to the players that this speaks to is in some ways an independent question...
But I sometimes wonder whether the exact design of the rewards, specifically the Limit Break materials, attracts the attention of players who may fundamentally dislike the nature of this kind of challenge content.
Is that inevitable though? Is there another reward that would not do this? Or is the only alternative to have no material reward whatsoever?
I doubt it, wouldn't be surprised if most people just turned their brain off and autocleared up to floor 49 without looking
Do that twice and boom you have a maxed student
Might take twice as long, but it takes at most 15 minutes and you're out
I would say it's unlikely since the boost is very small
it's like complaining about how B50 gives stats
One hypothesis I have is that the negligibility of the stat boost is too incomprehensible to allay people's fears.
well then they are either very gameplay focused or someone who will just burn themselves out of stress
The assessment of an additional upgrade system is an additional complexity of understanding that's too much of a hassle to interpret accurately. So they'd rather just get things maxed out in order to ensure they have the luxury to put it out of mind.
Because a remarkable amount of discourse around the raid concerns reaching the reward breakpoints.
discourse of top strats*
you don't need them for a clear, but we also don't talk about "just" clears
well not at this point
In a sense, the FRR raid cannot be cleared by design.
There is only the current floor, the floor above, and below.
certainly 100+ yea
Something we could muse over would be how much of the attention on F100 might change if the achievement title were rewarded at F101 instead.
Or what if the last Limit Break material were offered at F96 instead of 97?
From my perspective, the reward structure is independent of the gameplay, at least with respect to how the difficulty levels are enumerated.
In theory, anyway
In contrast to the idea that Limit Break materials can be done away with, there's an alternative suggesting to have them offered on every single floor, with no maximum.
Hard for me to say whether this reduces the latent pressure to acquire these rewards, or if it increases it.
did it work?
yes
Why is a ghost floating on niyaniyan

how do u do a silent msg
It's me, I'm the ghost
ohhh
heh
e
this was rough


time to retire both s izuna and c utaha for kuroko 
most expensive set yet
UE40 S Izuna, UE30 C Utaha, UE30 NY Kayoko
kuroko as solo dps?
Still need someone to pop the red orb
So s izuna as well
Some people run both b hoshi and kuroko
need sizuna ex5 to pop orb 
Even if you rotate NY Kayoko onto her?
U can also use such as t.hasumi or s.rocco
FRR's format of giving you a month to clear your highest floor is literally the least stressful and comfiest game mode though?
It's not like TA, where you need daily clears or GA, where you need multiple teams.
It's just there for you to do anytime for a month.
Tbf, I do enjoy all those game modes personally though.
The present reality is that FRR is probably not stressful, as you said.
Yeah, I figure that 1 clear a month is slacc and can't be called a chore.
Imma shower rn, back in a bit.
In the context of having FRR reward a large amount of eligma, I fear that would make it mandatory to engage with in some peopleās eyes.
Even in its present state, an uncanny number of people seem inclined to rush at the end of each month, or feel hassled at the beginning of the month. I am not really certain why that is.
Bc you either get it out of the way or leave it till last minute
For me it's both
I clear up to F74 on day one bc I don't need a brain to do it
Then set aside some time later on in the month to do the actually hard bit
me attempting f80 this week: š©
Personally, I got the recipies to clear red/blue F100, so I do it day one and it's over.
They couldn't buff rewards massively though, since so many people were told that it's unrewarding and skippable, they slacced on investment for the mode.
These people would be angry if a change like that happened.
I don't agree that it's unrewarding, which is why I've been F100 from S1.
One of those angry people would be me

People used hyperbolic statements, like, āthe rewards from Set are completely uselessā And implying that if someone prioritizes Set content, theyāre stupid
I donāt think it is unrewarding either, but I can understand where the disappointment might come from
I really need to stop listening to people
FRR masquerades well as being both more and less rewarding than it actually is.
FRR be trolling
It is ironic, though with any luck, it will not lead to any polarisation of its target audience.
The gameplay channels in this server are biased towards TA anyway. Iām sure you can see that enough to give them the benefit of the doubt.
I think giving them the benefit of the doubt led to this problem in the first place
The benefit of the doubt includes a healthy dose of the ādoubtā part as well, doesnāt it?
You donāt believe everything thatās said at face value, right? My own words included.
I did as a newbie
Because I had no frame of reference
But Iām getting a better sense of how to sus out information in the context of this game
In the context of advice, I reserve the right to say whatever I like, and hence you reserve the right to believe as much or as little as you like, and vice versa.
And in general, be incredibly suspicious of any statements that contain superlatives as being hyperbolic
Suspicious⦠
and therefore disregard them
like when it was majority consensus by veteran players in gpd that lb mats were completely frivolous and made zero difference, even to the top speedrunner
that is a joke indeed
they were not joking
they will pretend they never said that, if you asked them now
Well, I believe this is still true, but it requires some statistical nuance to justify why exactly that is.
The only place with variance low enough to measurably observe a change in outcomes from LB upgrades alone is Set itself.
Hiero lamp with ue30 Kokona begs to differ.
Itās small, but itās not nothing, like they claimed
Some people in the raid or PvP community will continue to explore its potential for investment shortcuts though, and thatās ultimately fine.
Exactly. They never even mentioned this use case
brute forcing it I mean
I like this example.
This example is good, because it illustrates what I think is an End of History Illusion.
But 2% is 2%. Why would I go through the trouble of using my 2% cash back credit card if 2% = 0%?
Yeah, 1 ex + 1 basic at ue30 was barely not cutting it. Depending on bond, a certain amount of lb fixed it
The LB material still doesnāt matter on the Hiero lantern to the top speedrunner. Because the top speedrunners do not use things so pedestrian as UE30 Kokona.
And mald reduction is valuable. If you can reduce the number of tickets it takes to get the score you want, you increase your chances of actually getting that score before the raid ends. How is that not valuable
ofc top bois all UE50 lol
The fallacy is that the experience of the top speedrunners can be cleanly extrapolated to the entire player base.
LB25 ATK for my wakamo measurably reduced the amount of resets I had to do in Goz to transition to p2 at the right time
They need to give us better stats to upgrade with lb
In truth, being behind the top speedrunners and trying to catch up by means of an advantage that doesnāt benefit them is where LB upgrades can become beneficial.
And it wasnāt even a ātopā speed run
Wakamo's EX being capped by her atk means that LB for Wakamo is a consistent increase of dmg too.
Who cares about atk, hp, and healing?
Give me evasion, crit, accuracy lb
This one is slightly less clear, and is the mathematical source of why people say it doesnāt matter.
Which is even stronger evidence pointing towards the naysayers being wrong
probability matters, though
The entirety of the LB upgradeās effect is contained inside the stability stat of any one damage instance.
Wakamo's EX is directly increased though, an exception once again.
Accumulation cap is atk%
No stab there
Even so, the entire peak of the distribution is shifted rightward
When checking hw, you can see who has the stronger Wakamo, atk wise by the size of the pop lol
It is disingenuous to ascribe the change for the better to a source which statistically has one of the lowest chances out of all ongoing factors to be actually responsible for the difference.
Ofc you can't guarantee that the lb increase itself made you successful.
But, logically, grab as much atk as you can afford, it's very simple.
Yes. Thereās a distinction to be made between theoretical knowledge and pragmatism.
it is the only variable that changed, though
But if you wanted to know where the original mantra came from, and why it still holds up. That is where.
rng being rng, you'd need like 1k runs before and 1k runs after to prove it statistically or something lol
I think the answer is much simpler, in that most people like to parrot hyperbolic statements. It makes them feel good. And if you question it, it then becomes about them āwinningā
Consider that even on a unit like D.Hina, a single extra crit on a non-LB D.Hina in the right place instantly ranks that run above all +25 D.Hinas with average crit.
Well, if someone skipped FRR themselves, they're more likely to suggest that it's skippable to reinforce their decision as being correct, too.
I understand. But I donāt think I need a full, proper empirical testing methodology to test something as simple as 2% higher atk
ofc, mald wins all.
But, LB D.Hina is stronger than non-lb, it's also a simple fact.
Unfortunately, the LB changes little about D.Hinaās crit chances and hence the odds of acquiring the faster run do not actually change meaningfully.
This is hence why the top speedrunners also did not hesitate to put their LB mats straight on their waifus.
Iām not sure this is really a fair comparison, since itās LB0 plus mald vs LB25 no mald
They understood that even if they had LBād the fest dps, they would be resetting for the same number of crits as they were before. Killing in the same number of EX casts as before. Etc. Etc
thats just wrong
literally all top speedrunners have went like mika > wakamo > dhina for lb mats
duh
It doesnāt make sense for them to waste mats like that
It's possible in theory for non-lb to leave 500hp and lb to kill, for a run, so you lb.
I wonder if thatās a made up story in the first place
Or if it only applied to one or a couple of speed runners
Can't wait to LB Kuroko atk day 1
Not to doubt coha at all. I heard that story too
I might Oji then Kuroko, to cook that chicken
It was somebody at the top of the leaderboard flexing a full LB Airi, iirc.
But it doesnāt make sense for top competitive players to just throw away free mats like that
I was gonna Shanako it bc GA are all purple now but Kuroko will be better for the income
You can investigate and let me know if itās true. I donāt mind being proven wrong.
(Iād rather be proven wrong as fast as possible even, if itās all the same)
This should exist in theory, but we still havenāt exactly found it. In part because we havenāt even gotten max crit or max stability runs yet.
The closest I know of are a few D.Hina runs, and that one Binah speedrun, which is incidentally from globalās next raid season.
But in any case, it seems kind of fallacious to conclude that, just because a top speedrunner threw away their mats like that proves that lb mats are useless and make zero difference
Like if some top olympian smoked a cigarette right before the race
Yes, itās the End of History Illusion that I referred to before. The thinking that we cannot discover anything new about the game that will change our circumstances.
Oh, Sora Shin is back!

Oh, I didn't mean max stab. I mean a humble attempt at a high stab run could pass or fail due to lb. An instance of it. I had an Hod run that required very high stab and it took me many tickets.
I was never talking about theoretically perfect runs, but run attempts themselves.
The disproportionate effect that the FRR rewards appear to have on all the non-FRR game modes is why Iām not entirely convinced about their integrity of design.
try and find someone that tried top hod speedrun with non lb mika
im sure theyll say it was shit
From a purely theoretical standpoint, this run is guaranteed to exist. We can even manufacture one to pathologically fit the conditions and determine the rng seed that might lead to it.
Lb to bald at 2% slower rate
My last ex has left like 50k hp on the boss plenty of times. And I had to watch in horror as my students slowly finished it off with autoattacks
50k hp is well within the margin of 2% atk diff
Yes but I'm not talking about theoretical possibilities when I speak on the subject.
In short, I was saying that LB can reduce mald by making a run pass that wouldn't have passed without lb. An in-game attempt. That's valuable to me.
I hope to never try a run that needs 100% crit and stab.
Oh, well, I mentioned it theoretically because the belief that such a run will happen is equally theoretical.
Iāve experienced runs where lb would have saved it, though
I alluded earlier to the fact that the pragmatic thing to do is to LB regardless, if only because it insures you against regrets.

I understand this is intended to be a devilās advocate statement, so in kind - If you had had the LB, you would have crit one AA less.

lol
I think we're all on the same page but maybe talking about things differently as well
Let's LB! 
butterfly effect of higher lb reducing crit on just that specific run
Yes, how you interact with what is essentially your luck is as much a philosophy question as it is a strategic one.
Everybody is simply trying to improve their odds of success, be that success a Rank 1 score, or a humble clear.
The Fury of Set guarantees 100% during groggy; Chokmah guarantees 100% crit in certain time intervals. Time to fight them at the same time for 100% crit and stab!
My curiosity is still that LB has managed to invoke disproportionate concerns amongst players, somehow, when Bond Rank doesnātā¦?
RNG gods give runs and take runs as they please.
We can only bow and present offerings in hope of them being acceped.
my statement wasnāt meant to be a devilās advocate statement. I was being serious that it wasnāt just in theory, because I literally experienced it
Hmm, maybe cuz there's fomo about lb mats. Some people can't get a full set each month and they're time limited too, X max a month, etc.
Good point. There doesnāt seem to be any contention over that
Oh, sorry for misinterpreting, in that case. I perceived it that way because it is both anecdotal, and itās basically an inductive fallacy.
Bond also need time and resources too ofc
how is it a fallacy when the only requirement to disprove your statement is to provide one single counterexample
No no, the fallacy comes from the assumption that the differing conditions would have led to a different result, inside a context where the result was determined by randomness.
like stab and crit taking factors such as atk stat into its entropy? Not sure if I phrased that right
But literally butterfly effect
It might not sound intuitive, but the probability of a run where lack of LB is responsible for failing to clear does not speak anything of the probability of a run where having LB is responsible for success.
In fact, even obtaining such a run does not inform in any way of the probability of that run happening, other than that it is greater than zero.
We just know, intuitively, that the odds improve.
itās systematic error
of ~2%
Itās not random error
where it can go either way
itās a static, solid contribution
and if I experience those āalmost killā runs a couple of times during the week, if lb could have prevented even two of them, thatās a buge boon to me
The theory is paradoxical because it suggests that the improvement is a limit approaching zero, unless we view it in a completely abstract sense as being 2%. Which it is. Itās 2%.
2% isnāt negligible, though
itās just a flat number
this shouldnāt be that complicated
@late lily I think Coha's basically saying this:
True statement: LB probably contributed to my run succeeding.
False statement: I can know with 100% certainty that LB was the determining factor for a very specific run.
I get it
Okay yeah, I get it
Yeah, Iām going to stop typing paragraphs, because I donāt think Iām explaining it well.
Meaning, we can only guess.
And itās largely academic.
The guess is pretty goddamn good, though
Was I making a kinda ok TLDR there, Coha?
Lb 25 all stats to unlock 𤰠cutscene
Can confirm
This is exactly the same framework as the ācould you have cleared without x unitā conundrum.
Grats on your first baby
I still canāt understand how a flat 2% contribution could be this controversial. We donāt have this same kind of conversation about gear upgrades!
Heehee, the fact that it is controversial is what gives me doubts about it.
Like, I think we can say that LB could make a run, but it's impossible to prove unless we have all the damage numbers, etc. mathed out with lb contribution written black and white on a paper. Like the engine telling us lol.
Idk, the 2% healing on T9 necklace is pretty ass
at least heals donāt have stab and crit
Never have we had an upgrade system which so explicitly advertises itself as trivial, and yet somehow became so coveted.
hehe
Personally, I am still not certain whether the solution is to make the LB upgrades more impactful, or less

I think it's fine myself, but I probably don't think about it as deeply though, admittedly.
Numbers going up make monkey happy.
That's all they gotta do
At one point, I thought that maybe it should have been stability or something
Or something that might be useful in FRR itself
Hmmm, then if it's just for FRR, I
lol
Thereās something off about the fact that the FRR rewards seem least applicable for the FRR players
If they don't want it to be a significant difference in output they should prioritise reducing mald using them instead
i heard the reward atleast getting balanced on lower floor, but dunno when
I thought it started in season 2 in global
Was that when they nerfed all the floors below 80? Thatās effectively the same thing anyway.
Or was that just difficulty
Nerfed stat, havent check the reward
Changing the relationship between the stats and the floor enumeration is functionally identical to moving the rewards to different floors.
It just spreaded like dropping each floor for 1 book instead of each 7 floor or smth
Think they said the content are same
I still think we should get enough to max a character from 1-74, then enough to max another one from 75-100
If the buffs are negligible why are they so time-gated
If they don't matter why can't we get more of them

this statement isnāt unique to lb, though, right? It seems like it should universally apply to any flat stat increase (in this case, to atk) from any source, including gear, right?
Cuz either none need it, or the artifact cost is too expensive
Only if itās impact is less than the random noise
We can still make a distribution though, and develop a statement with a certain degree of confidence.
how do you precisely quantify random noise in this context, since maris crit diff also counts?
Itās if the effect of manipulating the variable in question is distinctly observable.
Weād technically make a statement of certainty about the strength of that causal association too, but⦠itās usually pretty obvious. So itās fine.
how would you test for this, and how many trials would be considered sufficient?
yes ofc
For a video game? Idk if I could bring myself to do more than n=100 for most things. Unless itās extremely quick.
Some of the more important things, like in the IJW doc already underwent their n=10000 or whatever it was.
I think Iād prefer to skip ahead to testing predictive power right away, because in the overarching context of āgameplayā the external validity that matters most is functional/behavioural.
Be it with LB materials or bond rank or other upgrades; knowledge of what its effects might be are only as impactful as how they change your decision making.
I guess the part Iām hung up on is why it seems that people only single out lb as the contentious stat contribution, when they could have done that for bond, incremental gear upgrades, etc. All of these flat stat increases individually may have a smaller impact than random noise in gameplay, but all of them do add up to something significant, that is greater than the aforementioned noise. My point is, every little bit matters
Thatās exactly my reservation too!
Itās completely arbitrary to focus on one of them
It is oddly hypocritical to neglect bond rank, but stress over LB upgrades.
Like we could have the same argument about UE50 vs. UE49!
Likewise to fear the variance of LB stats, but not that of the stability on their AA hits.
āJust level to UE49; that last level doesnāt make a difference anywayā
Me when UE70 drops but I get every student to UE69

Behind the concern of LB upgrades, there is not actually anything substantial, it seems.
But I hypothesise that it is not that there is any rational argument for the fixation on LB materials, but rather that a lack of understanding is the root cause.
Nice
The materials and consequent upgrade option is too visible: Itās impossible not to assume that itās something important.
In seth, straight up breaking it and by it haha, my limit
And conceptually everything about the system evokes a system that would be important, except that the number is tiny.
This sounds funny, but I donāt understand š
The weakness of the LB upgrade has been obfuscated behind as many strong-looking design features as possible.

Or, as you mentioned earlier, it could be that itās a secretly strong system that is doing everything it can to pretend that itās meaningless.
I understand. Psychologically, expectations-wise
I only care about the final number
I just see it as an extension to gear upgrades
ājust do itā
There isnāt anything fundamentally stopping it from being the next UE system either, keep in mind. Itās just that it is numerically weak.
If the stat contribution was +0.00001%, then I would have a different opinion on it. But 2% is significant within the context of all the other contributions in the game
(as in, a whole lot of small things add up to a big thing)
Err⦠kind of� In my experience that is not actually how things work in general.
2% will be best felt if itās used to hit some discrete breakpoint, Iād figure.
Forgive my wording
Generally though, most gameplay effects I am aware of tend to make impacts under the more āKisakiā approach. Where you just multiply your capabilities by a massive singular amount.
I donāt mean that it stands out individually. I mean that itās just one of the many small stat contributions in the game, and it doesnāt uniquely deserve to be ignored
This could be like, reflective of our personal experiences too, of course.
Like using a 2% cash back credit card. Itās small, but when combined with a whole bunch of other small things like choosing index funds that have a lower expense ratio, it all adds up. āJust do all of itā
It doesnāt make sense to me to arbitrarily skip one thing or another
Assuming one cares
You talk about things like individual UE levels and skill levels and how they are considered important even at their most atomic levels, but⦠Iām perhaps from the subset of players who do not actually find them as important as you might.
I mean all of their atomic levels added together
Perhaps I really am becoming an old vet player⦠
Yeah yeah, I understand. For the cases where they can accumulate to large degrees of course.
I think my students being above Lv70 is quite important before I can call them raid-ready.
But 83 vs 85 vs 87 is kind of whatever until proven otherwise
And then skills and gear and UE also end up at somewhat odd levels based on how rich I was when I made the upgrade under pressure
Because until you are right on the limit of a clear, well, there isnāt a tangible necessity (or even difference) between these numbers.
I remember that you are aiming for Torment clears or the like
⦠this is a case of you talking about clearing and me talking about score chasing, isnāt it
Maybe?
F100 clear, no s.izuna & s.shiroko
Along the way to clearing you will learn how to deploy and leverage units that have 3444 skills and T4 gear and the like.
Ah, yeah. As an intermediate stage, after which Iāll chase score to hopefully get two digit rank or better in raids
And it will start to make sense how older players are both able and more willing to deploy lots of teams of stuff that likely looks a little bit half-baked.
For these situations, I donāt even think about lb, because Iād only be aiming for a clear. But for speed runs, Iāll get everything I can. Lvl 90 999 gear as an obvious minimum
In principle this can apply to speedruns too (Lv89 M.Aris can still hit damage cap) , but that goes back to the discussion about pragmatism.
And opportunity cost, I guess
But with that goal in mind, aiming for minimum invest to get the speed run score clear is not important to me and would require too much effort
I do recognise that there is still a difference between dealing a certain amount of damage in the shortest time possible vs dealing the most damage possible in a certain time.
leveling to 90 for a speed run doesnāt require thinking
From my perspective, it is not an endeavour to clear with the minimum investment possible. The view is to acquire the maximum firepower possible with the investment that I can afford.
ah, right, we talked about this
JP will be clearing Torments below one-pan time soon. Once they do it will become a bit more obvious what the differences are. The end products do admittedly look pretty similar at the moment, just from glancing at the leaderboards.
Itās easily recognisable once scoring players start regressing back towards unit picks that are qualitatively āweakerā, but they go fast!
Right; understandable. Itās why all my fest are still ue40. I do have speed running as an eventual goal long term, though. And Iām trying to make sure that Iām steering in that direction
but yeah, itās based on what you can afford or want to spend
Are you planning to speedrun only in the Torment era? Or do you have your eyes set on something in the next difficulty too?
Iāve been speed running insane to get plat. I intend to speed run the next difficulty after torment if/when that becomes a thing, too
Thatās very impressive. Iāll wish you luck with that.
I donāt like settling on a clear. Itās not my play style. I like to get the ābest I can, given my circumstancesā
In terms of creative freedom, speedrunning a new difficulty raid on debut might be the closest you can get to personal expression, playing on global anyway.
The JP players encountering the raid for the first time typically do not have the correct tools prepared or they overlook the optimal strats, so iteration on the global servers sometimes branches in all directions.
I didnāt mean speed running it on its release; rather, I meant speed running it if/when speedrunning that difficulty becomes a thing
Oh~ I misunderstood again. Sorryā¦
foresight certainly does make it more interesting, though!
Six months for top players to plan
no worries
I wonāt be one of these, btw
That was not my implication
If itās the type of thing you enjoy, it might not hurt to try.
Even if you donāt personally secure the clear, you could create a timeline. All thatās needed for that is an idea.
Are you looking forward to the next difficulty?
Yes. Iām optimistic.
Iām easy to please, so I am not bored in the way that other players vocally seem to be.
me too, I think? Lol
But it is also true that I enjoy it when the task of clearing anything at all is a great challenge
Hmm⦠I donāt know if thereās anything insightful to add about my perspective in particular. I suspect that I am largely of the same mind to most others you could ask.
They probably will, imo.
I can understand the argument for extending the ticket time.
However, I believe that managing irl time is also a facet of raiding strategy.
One of my first ever Torment raids, a team which I had at the time thought was my strongest, I now realise was my weakest, because no matter how much damage it did, it consumed too much ticket time for me to correctly utilise the teams after it.
Interesting
Iām used to malding a wanpan ins speed run, so Iāve not that much experience with handling more than 2 teams
Like, malding a wanpan for the entire hour and not getting the speed run clear
I would switch to a contingency plan within the last 10 minutes so I still get the raid coins, though
At around maybe seven teams or so, wholistic time management starts to become a factor.
Some strategies are not worth the time it takes to get them right.
Yeah, sounds like too much mald in any one team could cost the clear
Or one might reason that, itās less efficient to reset the main team and go for another four minutes, when instead I could deploy another team that resets for crits over at most 30 seconds, for the same cumulative target.
Makes sense?
yeah
Itās initially unintuitive, but obvious in retrospect
One would think that the long-haul team, with the most overall impact on the raid, is the one most worth resetting to maximise value out of, but it is not always that black and white
Hmm⦠I had a team in, I think Kurokage, which went the full fight length and produced between 5-7M damage. And the objective was to get 6M.
If at the end of that team, I had only 5M damage, I wouldnāt run the whole thing again searching for the extra 1M. Instead I went to a team where Junko attempts to instantly crit 1M hp out of the boss in a single go.
Resetting the 4M team takes around 2-3 minutes of gameplay, with additional opportunity for player error, in order to roll the dice again (potentially still falling short).
But I could restart Junko twenty times in the same span of ticket time, and the odds of getting the requisite crits were essentially the same.
Ok, got it
The crit-reliance didnāt directly change, but the efficiency and hence number of attempts increased.
Does it make sense?
Right
Yes
You could make more attempts in a shorter period of time (higher frequency) with the added benefit of less potential for human error
Yes, and thereās less chance for the boss to do some extremely bad rng or something as well (the previous team was a forced reset if Kokona got twelve eyes in a row).
So overall the longer or more stressful teams were organised to minimise their individual responsibilities, and then the corrections for unstable variance were picked up by teams that were time efficient
This was an easier to explicate example, but if you hadnāt already suspected, this was a case of an extremely long raid solution as well: I believe this solution was 12 teams in total.
Most raids which are shorter, will have this strategic intent also embedded a bit more subtly into the gameplay.
Having an entire team of units dedicated solely to this one task should sound a little absurd, because it is.
Nowadays I know what was wrong with my overall Kurokage strategy that caused the team count to inflate to such a degree.
But without going into a deep-dive. I will say that once one hits around 14+ teams that do not include bodythrow, itās a strong indicator of some latent big-picture strategic inefficiency.
I think 14 full length teams around where thereās not enough time for even a single reset, as a case in point.
I hope thatās informative, haha. I donāt mean for any of that to come off as intimidating, but I realise that this sometimes sounds like a horror story for those who canāt fathom having that many deployable studentsā¦
Torment average, even on debut, was closer to 5-7 teams, often less.
It also sounds like it leaves little margin for error
But it certainly was informative. I appreciate it!
Yes. Thatās an important consideration too.
As humbling as it is to admit it, some types of teams and strats are a poor match for me personally, because they are beyond my skill level.
Especially in the field of team wide reposition and consequent target switching, there are setups which contain the gameplay tools to properly counteract adverse outcomes, but I do not have the personal knowledge to know what the correct move exactly is.
So the play is that I resort to something which might be categorically weaker, but has better automatic self-stabilising features built into⦠typically the student kits themselves.
That part idk if I made sense, reading over that again⦠
I guess it might be a matter of risk tolerance and playing to your strengths?
Playing to my limits more like, lol
I maybe shouldnāt have brought that one up. Thereās a lot of context to make it understandable.
Itās probably bedtime for me. Maybe you can get someone else to expand on the idea properly.
A common instance of this is in choice over Atsuko vs T.Yuuka
But thatās all from me. Sorry if I ended up rambling.








