#💬gameplay-discussion
1 messages · Page 87 of 1
And luck (pre-frontface)
except when due to random bs shanako run so close to enemies she can't hit barely anybody with aoe
yeah how nice
Shanako isn't absolute aoe
makoto is
You know you can run another aoe alongside Hanako
for yellow ig
who's asking you to speedrun
Also Cherino
ue30 makoto
Cherino can miss
But we don't talk about her
3* makoto is enough for yellow
Yeah
Painfully so
not in pink tmt
Well if you're that desperate you know you can just run 3 students for the mobbing phase with S. Hanako.
What
No
That just means you want to win by any means necessary
And like Chesed isn't a shit raid
What’s even the point here exactly
so you're saying you gotta work your ass out making a team specifically to deal with bs mob span and movement rng
???
"movement rng"
Or remove it
seems kinda ass to me
where's your skoharu iori nonomi momoi
Since when is movement rng so important to clearing
You don't even need to rely on movement rng to clear
Not sure how applicable this is to you, but here's how I did my torment run
point is cheese is worse then goz
in p1
Tf is the point
I can bring 3 aoe in p1 and blindly play and I'm not malding shit
Its possible for P1 to even replace Kisaki with Serina here
...most of the mob bullshit is in p2
The only rng I noticed is how the first wave in room1 moves.
P1 is kinda free
Just use 2 s.hanako sprays?
Even then, that's not exactly a provlem
🤦♂️
and yet I bring tyuuka in goz and I'm still malding pos
If you’re “just clearing” none of this rng even matters
Especially p2
Mood
i didn't use that bald of a strat 
P1 in particular
p1 is enough ok
if you're mad at chesed because you're bringing 1 aoe in p1, that's on you
P2 is kinda easier in Goz
you're not even supposed to clear p1 with a single aoe
You are willingly signing for pain if you are doing Chesed with 1 aoe
das true
I can show you 0 restart strategies for chesed if you struggle so bad 
When s.hanako didn't exist people had to run 2 more more aoe
Heck, even yellow torment used Makoto and Cherino for p1
There’s more game ending rng events that can happen on goz than chesed
For comfy
i just hate chesed mobs more than goz
Meanwhile me: I refuse to use S. Hanako in off-color because I like my on-color team better 
moe+smiyu my beloveds
you don't need to show me how to shanako p1 or anything
Which part exactly
the part before the boss chamber
Turret room?
Sweepers left from the mobs
aka the p1

just tell us you hate sweepers 
Yeah
Or tell us you hate the turrets
idk about turrets
The turrets aren't the problem
turrets only problem if shanako or other dps gets too far forward
If you leave them alive for too long then it could be a problem
so they can't be fit in the cone
Well not exactly, but they intentionally aim the backline imo
what?
turrets problem is they snipe momoi
what?
Turret snipes the furthest standing student
I mean, if you are using s.hanako you should be able to destroy them before they even do anything
i don't have a problem with turrets sniping anyone lol
Yeah I know
the only one dying was lvl 75 imine 
Its just that I needed to be extra careful in red team
Mutsuki sure doesn't love getting bombarded with turrets 
Even aoba survived this raid
Red armor
honestly the fact that you brought imine at all is enlightening 
Yeah
But again, that just meant I had to deal with them faster
You could have used T.Yuuka or Boshino tank mode tbh
if you really wanted comfy you would've brought a healer like kokona or atsuko
It's not about difficulty for me.
I like goz greg kaiten binah geburah
Neutral on hiero hod peroro
Dislike chesed shirokuro kurokage (need to try the new ver though)
Srkr is ass
just do tor and it's not ass
And I like boat too (minus the bgm)
Maybe because I balded purple torment with boshi
tor srkr comfy
well anyways as i said the issue is
in chesed student's position starts to get fucked up right from the wave 1
where in ins you even get random bot spawn and sometimes you get a bot running to far top left or not without even you doing anything
then everything basically multiplies and it's very difficult to get a predictable run
the comparison was with goz and with goz (at least if you use tyuuka) it works out differently
even though it's reliant on well placed repo, if you are consistent with those they work as a reset for student position, making it much more predictable
that is all
just don't do balder strats
I didn't have Shupos and Kisaki last Srkr GA
Was fun cooking teams for it
I still hate Shiro AA hitting D.Aru 5 times in a row
That wouldn't be exactly a problem if you had more than 1 AoEs for Chesed really.
brings a tank that does nothing and 1 aoe in p1 chesed and compains about rng
Next I'll bring kotori to goz p1 and complain about how shit my rotation is
can't say i have too many aoes. Wish I didn't miss skoharu
...
shanako and nutsuki have their issues
funny i used momiji for p2 to kill the last wave instead of skoharu 
there are ways to predictably manipulate movement in p1
pic 1: I leave one guy alive and shoot it with eri to charge the wand
pic 2: hanako sprays the left flank while the remaining guy spawns a sweeper and that sweeper prevents hanako from moving forward
this is actually 100% consistent
yeah but tmt has at least consistent wave spawns afaik?
most people copy the japanese and they probably came up with even better strats
All of them are consistent tho?
ins has random spawns? i didn't notice on yellow/red
All the wave spawns are consistent
then why does that one bot gets out of aoe only sometimes?
Enemy movement and positioning
they probably sometimes AA him down
the tank should be in the center
That’s just how it is
That's just your students inconsistent positioning
well whatever it is it's fucking random and it makes me mad
things die in different orders and they run whereever they feel like
That's not rng tho
what is it then
If you reset multiple times you can see they go on the same spot
What in the speedrunning mald is this?
That’s just how it is
they literally dont?
Then let it die with AAs???
when you reset sometimes first nonomi can hit all mobs and sometimes one mobs runs away and she can't hit all of them
what is that?
the second row is sometimes 4 drones and sometimes 2 drones 2 humanoids
ins do have random spawns
put the tank in the center, not on the right flank
thats what causes them to run
the bot is not in the aoe

Ahain, just deal with it using AAs
Or use an aoe ex skill again
Again, 1 AoE is not the solution
Bring another one
whatever they way you deal with that, the claim was there's no rng
there is cleary rng in the very first wave before you even kill anything
Nonomi isn't really a reliable aoe unit
cherino is right there
That rng won’t end your run
This boss sucks 🤧
Cherino can get the job done even tho she misses sometimes
it makes the experience of running worse
The spawns aren't RNG, the movement may BE RNG, but that isn't exactly a problem IF you had more than 1 AoES attacking.
Is this about insane yellow ? Cherino makes it really comfy
And how exactly
If she doesn't miss
Just aa the rest
because you mock for one thing and then something completely different happens?
Thats if you don't care about "1 mob survived, i must restart"
I'm using rio with her so I can spam her
How tf does that matter
This is just Nonomi's position btw
That happens all the time
You can change her position to hit all of them
yes especially when she leaves some mobs and half hp
so comfy
I don't care x)
There are far worse things that happen on ticket even after mocking
^^^

Maybe use another aoe skill
i'd like those things to depend on my actions and not random things
thank you very much
What I just said is about random events
If a mob is out of position, so what? Just use an aoe skill again
If you’re truly doing a comfy run, this shouldn’t matter at all
or maybe the gameplay shouldn't involve heavy rng elements
I've faced Chesed with a relatively many amount of times. And I can say EVEN me using Makoto might leave 1 enemy behind because I am 1 pixel off
imagine that

You know what else has random movement? Missions 
There are worse things you deal with on raids
yes and?
the gameplay doesn't involve heavy rng
know the work rules
random damage variance: awww you're sweet
random events: hello, human resources?!
literally everything is deterministic
Even worse rng mechanics than “ooh this mob is one pixel to the left”
That... kind of usually how raids are becoming.
You know we used to just call having to adapt to that a skill
Me with Makoto:

It just happens
They did make raids less rng
why show an example and we'll rate them from best to worst
Just look at goz
Kurokage before the eye nerf
yeah eye is ass
wait goz is also not that bad
you know what else is ass?
We have Goz Train rng, T.Yuuka position
chesed mobbing
That’s not ass
it is
why are you malding goz train rng when you could just adapt and repo to the correct side
like a normal person
Let's run only 1 aoe on a aoe reliant raid
doesn't apply to a game where nigh everyone is a copywriter of rs rainstorm
and when ANYTHING goes off rails they click restart
yeah i don't remember needing to mald goz train side
That sounds more like a skill issue to me
even for a speedrun score
Video told me to
Again, just bring more than 1 AoE and let the ones that weren't in range be dealt with AAs
you always had to for speedruns 
Wut is that ins or tor? actually what wave is that?
for minimal repos needed
Or
My suggestion for you is to use 2 more more aoes and don't rush it
this
ig not the best ones
my own nozomi comp for goz p1 was no-restart comfy
it just dealt like 30M instead of 45M
thats ins
Give up your speedrunning strats and be slacc
yeah like why have this
None of this would be an issue if you simply slacc torment
just make it the same
Whatever rng chesed has is not even close to being as bad as other raids
why is there a need to have this
I don’t see why nonomi missing a mob is that bad
Is your rot so bad that missing a mob means failing p1?
she's gonna miss anyways
oh i'm not bothered by this, it's annoying, sure, but if you look at my score i just cleared a bit slower
can you stop projecting about me failing p1
I think it would benefit their rot more tbh
Since they are regening more cost
Before 2nd wave spawns
Ditch Nonomi for s.Hasumi, forget about misses
Unless it's a specific time comp
but being annoying is important
aren't games supposed to be fun?
Then don’t play the game if it’s not fun
you should not care so much about being able to clear the entire wave in one nonomi EX
This is just being stubborn lol
your clear is not comfy if you're resetting for that
Nobody is forcing you to play the game one way you don’t like
things can be annoying and fun 
feels so wrong needing to accomodate randomness that doesn't need to be there
If ur scorechasing, u know what u signed up for
are we going to advocate for removing stab as well
yes
I feel like your description of fun is just spamming skills and easily clearing raids
just make everything deterministic
yes
wait till this guy realises he's playing a gacha game, where RNG determines the characters you get 
bruh they even named purple sweepers as "annoying sweepers" in-game so idk
true we should make gacha give the same students in the same order for everyone as well
randomneds in my casino game?
Unbelievable!!! 
casino is gacha
why does battle need to be casino too?
It's about the mindset

reset button was a mistake
true
Truly the speedrunner mindset
And that mindset has so many levels to it
Just run 2 aoes and don't mind the fact that there is one mob left that you cannot hit
have you even done a normal clear before at this point? 
i didn't speedun chesed tho, so i don't really get why you so quick at dismissing i think genuine points about annoying rng that really doesn't have a good reason to be there as speedunning pains
If you are malding, you have to accept that you will have a bad time most of the time
unironically I've malded more on m16 in JP than chesed this raid 
rng in the game makes it more fun
Crits are also rng, so is stab
like do you really look at chesed and say oh yeah, so the way the waves have random spawns and students tend to have unpredictable positons really add to my gameplay experience?
if yes they have fun ig
Hmmmm....
If the rng is so bad, improve around it
That's the uniqueness of chesed
Miyo is good?
No
not particularly
No
No
yes and you point them out to me like i think they are great or what?
No
yes
it's already miyover

Altho I think eva on chesed is cringe
then what is it about them?
Those are also a part of speedrunning pains
I'm still sussing on new raid for miyo & ritsu
i find chesed annoying and unnecessarily rng filled without speedrunning
Yea thats why i hate Chesed
Not fun
This sounds like getting used to masochism.
If not speedrunning it doesn’t fucking matter
disagree
i think that's a very reasonable opinion to have
thats why i slacc chesed, no point in malding
The point still stands. You can't call it comfy when your whole run is determined by 1 mob being hit or not, even if you think it's not speedrun
just do torment 🛌
Like Nonomi position on starting pos
Not really? Random damage variance is pretty much a standard game mechanic in most games nowadays
yeah just be lucky
For chesed as example
I feel pretty good when I spawn random aoe left and right and think how someone else needs pixel price s.hanako aims instead of that 
We countering rng?
just counter rng with exceedingly comfy strat
surely no problems with gameplay whatsoever
Wait, are you saying we have to play from the toilet?
being able to adapt to a boss' mechanics is interesting
So comfy that rng doesn’t matter
More like mitigating it so that it isn't as painful
Yes?
Oh
clearing by using the same exact skills in the same exact order in the same exact direction every time is less interesting imo
the comfy strat is what you're meant to do
the raid is designed around having a separate team for p1
sounds like cope
There isn't really a problem with that
You’re the coping
comfy strats aka cope strats
So if we sit on our toilet, our crits are 100%
ur in gpd

Omg my chiaki crit
The cope is adding one more aoe student to the aoe raid
U know, now that u point out the mobs rng, I got reminded of how bad luna chesed will be

hi mike long time no see
Toilet? I play in the shower room 
The what now
Chiaki AA crits!!!

the opinion of the people typing in here is not the one that the devs are primarily accounting for when designing their game
where's your 40058 peroro? 
Shower on toilet
Extra crit and stab
Luna is probably gonna be like your ex kills half the mobs
luna likely brings in healers for p1 ngl
And the rest u gotta aa or use another ex
Krkg hitting the same student with eye multiple times needing to restart for half an hour on that alone, Goz train going right instead of left 20 times in a row, hiero targetting the worst student with curse, Binah breaking the barrel so akane sits under its deadly laser and forcing a restart. Truly peak entertainment.
why you say so? Clearly the way chesed is designed is good for a lot of people here who find little to no issues with its current design?
I can't deny that 
Yeah those mobs are gonna hurt.
Those are worse than whatever rng is present in chesed
man....
and then we're gonna have some ppl bring ue40 reisa for mobbing
The ppl here are like the 5% that aren't annoyed by the rng

it's only a "forced restart" for your team; if you don't push it to that extent then you can just 3 pan comfy, or do a lower difficulty
it is interesting having to heal a different student depending on rng
or change your skill order
Also NY.Kayoko on Peroro
or repo a different place
Comfy is not caring about even the worst possible rng events
imagine having to 3pan cheese because you gotta account for every way rng can fuck you over 
Well, I wont argue that rng cant be good. But sometimes its way too punishing.
if your raid is beatable by a macro performing the same 143 actions sequentially every time that's not so interesting
Me when I used C. Sena in Kurokage Torment. Made me realize she was a fraud. Maybe the next krkg rerun will determine she isn't
Be glad that you atleast cleared it
Krkg should be much easier now.

meanwhile some other rando gets perfect run on their first attempt
Yeah, that's the problem
No such thing
Comparing yourself to others
Don't do that
yeah I'm glad I cleared on luna debut
i don't think most people have issues with its current design? the people here just dislike it because almost everyone here is a malder who cares about the one mob left over because it's a time loss
Comparing yourself to others is bad for you
Appreciate the effort that you did
not to that extent but it great and lucky runs do happen
We need peaving the crits
You really shouldn’t be comparing to others who do better than you
I’ve cleared purple torment very comfy
Even when missing half the mobs on one side with shanako ex skill
Im going to attempt it this time. Too bad the acc buff kills atsuko who wasnt even that good to begin with.
she's still p1/3 material 
Compare yourself to yourself and others will start comparing themselves to you
that just feels so ass
Is she?
And? I don’t care
I think that's the point
schizo raid behaviours
yeah, you just need to kill foxes or have something tank it (hifumi)
well i care about how the game plays ig
maybe weird idk
Not to that extent
just use another EX
Caring about how many teams you send at a specific raid boss is just strange
why can't the game just be normal
oh no! I need to use another EX! my entire rotation is ruined!
Maybe you’re the odd one out
??
not denying that tbh
Even my comfy run is like that :v
Select normal difficulty for normal game, its up there
what? The normal difficulty is right there 
can't do that since bad reward 
If you think normal is too cringe then the uninstall button is right there
???
But but but, shanako is my favorite yellow aoe mobber
If u want plat do tor
ye i did
Maybe it’s because of your schizo behaviour over missing one mob when you claim to be comfy
comfy tor clear is plat
how long will the bait keep being thrown
1 mob example was just the counter evidence to people saying chesed has no wave rng
Wtf are we even complaining about when u want plat and got plat
Why is this atmosphere so uncomfy
it has wave rng which is completely unnecesssary in my opinion
There’s counterplay to the rng that isn’t just getting lucky
its always the people who dont know shit abt the game that speaks the loudest
I wonder
Chesed is like the 3rd released boss
why does that rng need to be there in the first place?
Bro has been here for ages
2nd
I thought that was srkr
Chesed is the second released boss
2md
Oh
3rd is Srkr
dem i thought it was like binah srkr hiero
It’s not about whether the rng deserves to be there. It’s about how it impacts gameplay
as the "epic anime rpg enjoyer" why do you suppose virtually every game your play has damage variance; devs add it intentionally because it's good from a game design perspective
no, i think the reason why rng is needed is a good one
Missing one mob is not as game defining as eye rng
^
position mald train mald eye mald
elephant in the room
well i played a good game some time ago, it had no stab-like damage variance and it played very well
Evasion mald
those stats are written in game
You guys are lucky to never experience C. Sena fraud arc 
then go play them?
And I hope you guys never will
And? If you don’t like BA for damage variance, play that other game
what is it then?
For what malders will mald if there will be 0 rng?
so do you think it's good that ba battles has all present forms of rng or not?
Everyone on lb would have the same scores
the students having crit, eva , acc , stab stats already shows the game has rng stats
why does the rng stat game has rng
😟
Yes
so basically you need rng to filter non-malders and create leaderboard
Following hw down to each frame is not difficult for top 100 ppl
Investment check 🐳
for example of games with damage variance:
- pokemon
- diablo
- wow
- poe
- fire emblem
- xcom
- skyrim
- witcher 3
- monster hunter
- final fantasy
- dragon quest
- stardew valley
- terraria
- d2
- warframe
- apex
Yup
even then people still would have same scores on most raids lmfao
these are generally regarded as decent games
It would be loading screen malding to get the highest score before the others.
Top 100 can easily get the same invest as hw
Terraria !!!
crit harder and sleep 
Raids would also be much easier
why you want stat rolling gacha in this game too?
Either that or they make it whale and you'd complain about that too
People with full ue60 teams should score better somehow or noone will do that

lots of other games don't, so what?
Top 100 can get ue60, they're whale and ue60 is cheap for them
Do you visit #mineral-craft-chat ?
Wtf bro thought ue60 is expensive for whales
That’s not the point dumbass
these are very very good games that intentionally add damage variance, so if you assert that adding rng (in the form of damage variance) is bad/unfun, then you are asserting that the devs for all of these games have made a mistake
I'm sorry you feel that way, but at this point I really feel this is where I drop the Skill Issue.
These ppl always get ue60 so their club mates and friends can borrow
I used to talk there
not really
Oh
wasn't i only talking about ba?
Skill issue
Bald, mald, cry, improvise, adapt, overcome
if you dont like it then dont play it
Repeat
simple
there is a reason games add rng, BA is one of those games
No rng means it'd just become a whale game without any depth
what's the reason?
Either that or a grindy game
we're just saying its not a rare thing
If you don’t like engaging with rng then don’t engage with it
What are we even arguing about anymore...
i'm not disagreeing with that
But yeah, people who complain about certain things will also complain about other things of that same level
It's a gacha game
Again, you have your right to hate it, but you also need to adjust or bust.
its gacha?

Encourage you to invest more mats to reduce rng needed.
which gacha game doesn't have rng
If u don't have rng, you'd complain the game is too hard and need too much whaling/invest
battles are separate from gacha tho
And then complain about why you need so much planning for something so simple to do
i doubt other gacha battles doesnt require restarting
either for skill issue or for rng rolling
I'm gonna do 1 pan tor with ticket!
Crit mechanic itself is rng
Or why the gacha is so rng based and skill check is so hard
that's one way to put it, but isn't "depth" given by rng not really the depth that you'd want from a really interesting and in-depth gameplay?
Good luck

to name a few:
- prevents the game from being solved; deterministic gameplay quickly becomes a math problem (always do this at this time on this pixel)
- adds tension to fights (omg she dodged the attack, or lets go never punished)
- discourages risky strategies, so you don't rely on perfect math, but instead learn broad game/boss mechanics
- makes the game more realistic and smooth, rather than robotic and algorithmic
well no one is saying the rng is to appeal someone or whatever
again if you dont like it just dont
It's up to you to embrace or minimize the rng
I would say so because it leads you to solve additional problems when something goes wrong that adds more to the game
If it's already solved, what's interesting about it
highscore clears are people who min max the rng for obvious reasons
when they couldve cleared with comfy
I'm not a game designer, so I would not know best, but as someone who nuzlocked pokemon for 7 years I'm quite familiar with rng in gameplay
If you remove rng what lefts of the game?
- copy formation
- copy investment
- copy button press order
- get exactly same score as 500 other players
you mean 30000 other players
Ain’t nothing fun about that
If everything feels the same
You mean the whole server
Your score is basically worthless since there's no work needed to get that score
and the speedrun/comfy strats are figured out by the community
not like the devs gave us hw and we copy it
Altho the work is praying for favorable rng

tbh i like randomness but i also like balding to overcome it 👨🦲
- first point: instead of solved determinsitic problem it becomes statistic problem, aka do you have time and mental strength to retry enough to get the random chance of what you want
- tension can be put on your skill, a lot of competitive fps games have no rng yet matches are tense
- actually hard disagree, rng encourages risky strats, have you seen what speedrunners do?
- can't really call smooth something that needs basically adjusting every time, don't you think
so if the hw creator made a mald hw why follow them
But yeah I do think there is a point where rng might be too much
all of your points are specifically about the .01% of players that min max the fights
games are not designed around these players
mario speedrunners
If you’re a min maxer, you already know how rng is like
Most will miss units/stars to achieve proper copy
Roblox obby speedrunners
but only 0.01% of players care about score or so I am being told
so why is score an argument here?
Yeah
rng also makes speedruns more interesting because of how they handle the variance; praying for a crit/no crit, low stab, 1 eye stronghold, etc.
the point is not type of the game, the point is what differentiates the runs
even in fps games, some have damage variance, and the ones that don't, STILL add variance in the form of recoil and spread: this can be mitigated by skill (and it also can in BA!)
fps game where headshot giving double damage only half of the time would be fun
Maybe 
this is already a thing
surely would be quite infuriating tho
The recoil is indeed random
Running shooting is basically crit

Also like, there def is more games with fluctuating dmg range, crit chance etcetc than ones without
this went kinda far off the rails but like I really feel that if chesed waves weren't random and students moved more preditably it would be better
I don't really into saying that crit rng and other things need to be eliminated too
But IMO movement is one of the most flaky parts of BA gameplay
Bruh no way my game crashed again
chesed exaggerates it with random spawns
Not really random
at least feel better
But makes sense
is chesed spawns rly random
Can u put momoi into ur team comp yet
for ins they are
tor?
They meant the position
no
Genuinely what team are you using where a single mob kills a run?
When the mobs spawn
Insane Srkr
it doesn't kill the run
it makes it annoying and enfuriating
Speedrunning i guess? There are instances where a single bot survives from cherino
If you really want to know why they do that it's because of hitboxes
I mean, in terms of clearing, it shouldnt be too crazy
why is this so confusing 
It isn't rng
torment hotfixed much of the annoying rng yet people continue to point at ins and complain

Its hitboxes
p sure chesed saves some other mald you wouldve had in other raids in return of mobs mald
But if u are infuriated about not clearing a single mob
Yellow:
U are speedrunning atp
like for a raid i want to mock it and have a strat
maybe i can account for one-two-three variances in the run

you're complaining about something that you have signed up for (malding)
Miss
but like not when every single run can have different student positions, mobs surviving etc
Ngl try comfy strat
ig too much to ask
plays rng game, why this game has rng?
Off-topic, but are you happy that Malkuth D on JP is braindead to clear?
i alr finished
Incorrect summary: Give Cherino Bknd Gear where BG1 gives + 300 accuracy
i didn't spoil myself, no
They are basically scorechasing for plat atp, and don't want to admit they are speedrunning
ok ig
But anyways, bosses will have some gimmicks that will annoy you
having every run being different and thus not following the strat(s) i mocked == complaining about speedrunning
sure
Kurokage and its old eye mech

Peroro shinny and ny kayoko ptsd striked me
yeah that was ass too, and it was changed
Speedrunning 
Just swap NYK with IMari
It wasn't that bad 
not wanting to deal with nyk randomly dying == speedrunning
I dint have a 2nd team for peroro, 1 pan or nothing
idk this raid has been pretty chill really.
day 1: clear all colors
day 2-4: try to improve in mock
day 5: notice hairloss and sweep all tix

bringing nyk to tor peroro is speedrunning in itself though
she is supposed to get killed in that raid
that's the point of laser chaining
And eep
I have to justify my kanoe pull somehow

sorry multipan too expensive 
Not when you start calling controlling your student's movement rng
Then you are willing to accept that you will have a bad time
Any mechanic that kills my run = bad
shiny hunt into 2 groggy is too big brain I know 
You can bring nyk into non-speedrun and let her die. Boss is almost done by that point either way
If you are doing tor
Well at least after 5.0, Peroro Tor gonna be even more comfy
Yeah
It's not hard to do that
Blue buffer who will not die
why is there a mechanic in insane that spawns different mobs in first wave, so that sometimes they won't all fit in nonomi aoe
can you explain to me what gameplay purpose does it achieve?
From a single sneeze
I was told there were cute gay boys here
I cleared it by simply using IMari instead of NYKayoko
?
To not rely on 1 aoe that is not Cherjno
Go to bunker sir
U have acknownledged the risk
It's 2 blocks to the left
ah cherino aka miss half of mobs-rino
leave
see i got both cherino and nonomi here
If it’s a problem that’s preventing you from progressing the game is telling you to bring more aoe
Makoto is there bro
yeah
gotta love using aoe on one remaining mob or wait for half a minute until it dies to aa 
I assumed he borrowed Mika
makoto was the borrow btw
SHasumi
because 2nd wave is much better fit for her

- Deterministic problems are much less interesting due to someone else solving it before you do; they are also much harder to design, not very nice for the devs; executing steps perfectly is just do you have time and mental strength to practice something that doesn't require strategizing
- Frame perfect in this game is easy to do that everyone on top 100 can do them when given hw, this game at its core isn't a rhythm or fps game, and even in fps games, it's not much problem solving due to the strats already being well known
- risky strats are used by top speedrunners, you don't need risky strats to clear
- adjustment feels natural as it's a test of problem solving where you take into account what if something goes wrong and encounter that, and this game allows comfy options that don't need adjustments to clear
if you use makoto in 1st wave there's even higher chance that with cherino and nonomi something will be left
You have to deal with her not hitting mobs on wave 2 btw
At that point just borrow makoto just build the team to cycle faster
No wdym speedruns aren't my only option? 
That can't be true
happened much rarer than first wave being out of nnm aoe at least in my limited experience
What's the position of your units btw
Clubmate provided ue60 d.kayoko for research purposes, so I borrow her daily to send them money. Other colors sweep 
Even the s.mika 1pan is comfier than this tbh
its no smika
But that's just my opinion
no way to kill with 3 openings with chiaki?
Ahh
thats why im using that lol
D mood
I know it's D mood but 3 openings
afaik then there's problem with the top furthest one
she didnt even kill in 3 in indoor
well nvm i think she did but like
worse mood here anyway
1st wave?
oh i just realized that probably was last purple chesed
had to mika cleanup
No s.mika clear
ohhh
sounds like ba gameplay is quite limited and it's difficult to envision better skill-based differentiation besides investments, timings and rng 
well i'm not against ALL rng, it's just some examples of it seem completely unnecessary
i succumbed to the trinity brainrot 
yea
0:00 ①40,061,840
5:08 ②40,066,880(現状のベスト)
9:51 ③40,065,280
もうちょっとうまくやれば4007乗ると思うんですけど、まだ通せてないので一旦供養します。
参考になれば。
※編集ミスで3本目の動画の左上の字幕が②になってますが、③です。
【参考にさせて...
You can see in the video how they dealt with that problem
yes, I do think some rng is bad, but BA is a lot more than just invest, timings, and rng; the skills here is making rotation
something tells the that run is mald af 
I don't know what you are talking about


But yeah
you haven't even gotten into rotation and hw making, so you don't rly have a say in skill-based differentiation
yikes
You can just AA the bottom right mob with S.Mika
doable but not comfy
And aim s.hanako to the stowaway mob
walking into my finals test copying homeworks, damn this course kinda trash
you're missing the crit damage buff!!
i wanna have say about annoying rng things
don't tell me raid complaint pass is only for those who make homeworks
it's a joke
I know
no, I'm not rebutting your argument about rng, I'm rebutting about the part where you say there's no skill-based differentiation in BA
we call it homeworks cus real people made the tls, expect it to have human-like rng
how, gameplay framing is so wildly different between resets
its not like theres a perfect tl where every rng is solved
gameplay framing aka what are your actions you can do in the game
if you say it's a lot of differences due to rng, it's already not limited to gameplay framing due to having many possible configurations between resets and comps
there is a lot about what actions you can do in the game
that's why we have a ton of different hw for comfy vs speedrunning
i copied some jp guy hw and revised it myself and got a higher score
rotations and inputs are very different between comps, especially when your investment differs from that of the hw


yeah and then you copy hw and get there
people here improvise when they don't have the invest needed, which requires problem solving
Self cooking
Believe me, even HWs are not the solution to everything
them copying hw to get there doesn't mean there is limited in gameplay framing
treat rng as the compensation you even had a hw to copy the first place, where op needed to rng + self cook to start with
if that is your point, a deterministic game design would be even more limited in gameplay framing
Sometimes HW that are copied just don't do enough
since if someone already discovers the optimal solution to the design, there's not much other than following hw frame by frame
And that's where some will do their own thing
this is why ppl plead the 5th
I copied a Binah Torment HW and even with 2 teams copied it wasn't enough.
Y’all still on this argument?
he's actually right the game would be better if it was deterministic (not that it could be done atp anyway)
the real issue is hws existing
it is
what do you do in the battle besides using one of 3(5) ex skills
rotate differently between the 3/6 ex skills available
Observe
yes and no, i think they're running around circles atp
instead of it being literally that easy

I in fact did not say it was easy
if game was ong choose one of these 3 ez win
i said it was limited
Noice
Gg
it's not limited, and I already presented my argument
in that there exists a great many ways to do a raid
copying hw is not the only way, you can also make your own hw and rotation
Wow, look at that, stat malding for equipment
stat rolling dice
okay, limited compared to an something like fps game that has no rng in damage calculations
as in there you can move freely in 3d space etc, many more degrees of freedom compared to only using ex skills
the game allowing you to approach the raid with your own rotation that can significantly differ from the hw rotation means it's not limited to gameplay framing as it is part of gameplay framing
which ba doesnt have (thank god
hence ba needs some degree of rng for gameplay to not be completely bland
True
fps is bland though
That's most games
yea
so
and also, you have to take into account the core design of a game
u got the conclusion
which i also never strongly opposed
what i said was
there are some rng elements that feel completely unnecessary and only annoy and infuriate
damn my non open world gacha doesnt have open world combat
ba is a rng game, true
It's also your decision to not approach those rng elements if you don't like them
core design matters because otherwise your whole point would then be that 3d games are not limited in framing without considering the context of the game and thereby games not being 3d movement games mean the game is limited in design
it does not mean that it could have some rng removed
can you write a timeline for a successful cs2 match
no, because I don't play cs2
well no one can
CRK biscuits
such concept doesn't exist there

unknown movements is a source of RNG
but timeline wise it does not significantly matter because the rng is different between pvp and pve game
fog of war exists to add RNG to games
you're comparing pvp games to a pve game and saying the pve game is bad because it doesn't have the core element of a pvp game
which is not an appropriate comparison
but i think pvp would be a better comparison anyway because like above mentioned other player's behaviour could be seen as a form of rng
guys the explosion missed
ahaha murimuri
yes, and there is no pvp input in this game, it is not designed that way at its core
so you'd say something like chesed random wave spawns substitute what could be enemy player actions you can't predict?
you cannot expect rng from players in this game
Wouldn't happen if you use s.hiyori
no, I would not say chesed rng is an enemy player action because chesed bots don't have a brain
you're comparing fighting a bot vs fighting a human
that's not an appropriate substitution
yea that's true
because if i get headshot at least there's understanding that ok, that guy probably is better at aiming/positioning than me, fair
but dealing with chesed just makes me mad
Sadly I don't have her
Free strategy and draft videos at http://www.ChannelFireball.com
Dr. Richard Garfield discusses "Luck Versus Skill" when designing games aboard the 2012 Magic Cruise in a bonus episode of the "Magic TV" weekly series.
Its mostly a joke, just restart and she won't miss hopefully (hiyori unironically good for that though)
luck in a game is best when it's something you react and adapt to
or when in tiph boss pulls your team after sequence but because aoba was slightly off the position she gets stuck near the core spot instead of joining with the rest of the team

why does this need to exist
the problem is that with top raid scores is there is no "adapt" if you want a top score you just have to reset
Tiphareth rng is understandable
That is mostly your input tbh
if it was you get 1 chance to clear and have to adapt to still clear and there wasn't so much focus on perfect timing, the RNG wouldnt be so terrible
Where you placed Aoba ex skill
luna could've been designed to be very rng reliant so much that to clear you'd have to reset many times, but no
or when in peroro boshi kills minions in slightly different order so that nyk runs to the rightmost front position and doesn't get knocked back when next wave spawns
That’s very much on you
it's designed so that having the invest to clear would get you a clear with average rng
Everything reposition-related is pretty bad
True
Social distancing
Truth nuke
true, it took some notice to avoid that
You can't really control those as much
but yeah positioning rng is kinda aeugh
Also AA
Position rng is always bad no matter what
it's valid rng if not too much but not rly a popular design choice
still kinda annoying, just pull them always, are we really missing something by not doing that?
Huh
well not really, since the order of minions dying is very dependent on crits and aas
Experimental seia movement rng
Like I said, you can only mitigate the rng so that it isn't as painful
That's why we have ex skill timings for most balders to follow
yeah the game does have anti-rng options
some rng yes, some rng doesn't need to be in the game
positioning is i think the worst to deal with
if it's not related to you using repo skill it shouldn't be the issue to work around
When are you malding repos without using a repo skill
You can also influence when the units will use their basic skills
Via also ex skill timing
The wakamo Kuroko comp for Goz shows that
that's annoying too but at least manageable (as in you have direct action for that)
well their point is that your position being rng due to being crit/eva mald shouldn't be there bc it's not related to repos
but that is just chesed being chesed
The most bs thing on Chesed is him having 200 evasion
More than anything
If he had 0 evasion that would be good
mobbing at its core is inconsistent
ok one good thing in chesed is at least it's very feasible to separate mobbing from boss
since the chance for a full wave clear is wildly different between your mobbing options

shanako on purple always clears, cherino on yellow nah
imo i'd remove acc and stab from raids, unless a very special mechanic with tools with
for damage crits are enough I think, especially since we have class of students to buff those stats
Miss Miss 58k Miss Miss

and always/never/sometimes crit students as a choice at least in some cases
There’s always and never crit students
so crit seems at least some involved choice on player's part
meanwhile stab is just uhh get fucked or not i guess have fun 
dhina
same with acc
set
D hina has max stab on ex skills
I do agree acc is not rly a great thing to mald tho
Wow discord mobile sucks
Set grants max stab when groggy
dhina is with great power comes great mald 

There are students with better stability and thus "less fucked" by it
it's rarely a choice though
That was such a dumb thing to even have in the first place imo
it's almost like nexon has a mald triangle of something like crit - stab - acc, and they always balance students equally in it
With Mika and Nozomi is with guaranteed crits come with stab malding and accuracy malding









