#Don't implement void stone toggle in magnet keybind

1 messages · Page 1 of 1 (latest)

vernal karmaBOT
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Suggestion by @ocean carbon

rizek_
Don't implement void stone toggle in magnet keybind

The number of times player want magnet on, but voiding off is very small compared to the other 2 states that are used all the time

If it is implemented as a keybind you'd have to almost always skip it

Instead I would suggest giving player the ability to unequip/reequip the void stone in vault if they want to temporarily keep some blocks

ocean carbon
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you just need to check that the magnet has the vault uuid stored inside of it (it gets stored when you enter and it removes 1 use and can be checked with VoidStoneItem#isUsableInVault) and let player unequip/reequip the 1 void stone they've entered with

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you could also let player unequip/reequip trinkets and god charms in the same way

cosmic schooner
ocean carbon
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It would just work for the one trinket you've entered with

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so you could for example disable wings without needing qolhunters installed

cosmic schooner
gray flint
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Also wouldn't the keybind be more convenient for switching modes than manually removing and equiping?

ocean carbon
ocean carbon