Suggestion by @ocean carbon
Don't implement void stone toggle in magnet keybind
The number of times player want magnet on, but voiding off is very small compared to the other 2 states that are used all the time
If it is implemented as a keybind you'd have to almost always skip it
Instead I would suggest giving player the ability to unequip/reequip the void stone in vault if they want to temporarily keep some blocks
Category: Vault
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