Trying to make this my main ship so wanna make it best i can
#Vengance build
1 messages Β· Page 1 of 1 (latest)
I see you've taken previous building help sessions to heart and created a really good "first draft" of your build. Good work, keep it going π
Still a few notes tho:
- Red matter, the Weapons battery and Aux battery have a shared cooldown. Imho: Toss RMC & Weapons bat and use only the Aux battery, as this will give more power to your FPNA
For the ENG seat:
/
(+OSS3 for more power to FPNA and +1 uncon proc compared to your current state)
You don't need 3 emergency power abilities, as you only can comfortly cycle 2 of them
If you really need the survivability from
keep that in the 4th slot there (on rank 3 obv.)
Downranking EPtW in favor of OSS3 is definitely worth it, especially when FPNA is in play too.
For the universal=> SCI seat:
(+1 uncon proc)
For the TAC seat:
if available, you might find use for
instead of 
rest of the bridge looks solid imho
maybe exchange the lone Lorca console (no counterpart for the 2pc) for something else; colony TAC console maybe?
DECS:
worth a try to go for disco deflector and Bolstered Comp engines, since that should have sufficient procs to provide mobility (opposed to Innervated that only would have FaW).
Oke ty π
Atm i wanna focus on gettinkg 100k dil to get 5th starship trait slot, then ill go step by step to improve it with your advices
Which colony tac console?
Energetic Protomatter Matrix Infuser [Kinetic] [your dmg type]
Thought gonna be vulnerability detector
That would be fleet spire consoles.
And they can't be mixed with isomags, since both are advanced consoles
if you are going down that rabbit hole, you'd need to compare Isomags vs. spire consoles and take your general crit chance as a factor, since spire consoles provide some (the Vulnerability Locators at least), while Isomags don't, but significantly push your overall weapon power (more wpn power = more dmg and if you run out of wpn power, weapons stop shooting).
But I'm not versed enough to do that math myself. I usually recommend a setup based on console slots available, folowing a probably (slightly) dated table tbh.
If your goal is fine-tuning, someone else needs to step up to help you. π«£
No really fine tune atm, just curious since i see more and more rainbow builds so im thinking now should i just replace iso mags with spire consoles for beam dmg for example
But if i do that im gonna lose 34 weapon power from isomags...
Actualy 41, forgot i have one in universal slot
@pearl ermine
I invoke a more experienced and knowing helper to shed more light on the isomag vs Spire console dilemma
Hahahahhaha π
Ohh btw, i cant buy colony tac consoles yet, fleet only got lvl 3 Renewable energy and it requires lvl 5.....
honestly at this point i think it's safe to always recommend isomags.
loactors are only ever superior if on a ship with more tac consoles than eng consoles and when having the exact right amount of universal consoles so your eng slots aren't wasted but you're still using all tac+uni slots for locators
if your fleet has provisions and you have permission to use provisioned stores, maybe someone from another fleet can invite you to their colony so you can buy the consoles there. i'm pc unfortunately so can't inv you myself, but i'm sure if you ask in #ask-questions-here or #fleet-recruitment , someone will be willing to send you an invite
beat me to it ^^
was about to say the same
not a very high priority here tho. the consoles in tac are already on par with Infusers
Lukari and AssMod both have a set bonus with a weapon on the ship, so all an Infuser would do is provide extra durability. which is only worthwhile if you are having trouble staying alive
as for Lorca - i'm not 100% sure (i.e. haven't mathed it out), but generally speaking it's about on par if not a bit superior to an Infuser, even without its set bonus (was often used instead of the last Locator before isomags were a thing)
dbb definitely doesn't fit. torp is a matter of taste - i doubt it would gain or lose you any notable amount of performance (you'd just need to replace tac team with torp spread)
but the crit chance and shield pen alone (120 shield pen is equal to 6% extra bleedthrough) are pretty good already
Do FPNA and Arbiter battle cruiser trait stack?
I guess so. π€
Thats good
last time i checked, they did. been a while tho.
however, your tooltips may not represent this, because when you have a fully buffed FPNA active, the extra haste from EWC amounts to less than 0.1 seconds lower cycle time, which may not show up in the tooltip due to rounding
So should i activate both at same time or use them seperatly to maximise faster fire cycles?
Updated a bit, ill go step by step as you suggested
Placed all aux batteries, cleared some inventory and i wont activate wrong one in combat π
Eng seat did as you said since i dont have trouble staying alive for now
Sci seat same
Tac seat, im still using tac team since that bastard kemocite is still too much for me to pay
As for desco ill try your suggestion but might return to curent, will see when i get the gear and try it out
Ohh and abouth fifth starship trait idk what to put so i just put Hypnotic Mindwave, i have avilable:
Asclepius Engine
Improved Predictive Algorithms
The Best Defense
Team Sinergy
Flagship Staffing
For console, no, Iβd leave EPTW on auto and keep EPTE on your hotbar here, youβll get the haste the entire time EPTW lasts.
Do you have Custom Power Matrix off of the Eleos? If you do, you can slot that and drop Photonic officer for another uncon trigger
I dont have that console
Are there any devices worth using except aux battery?
deuterium surplus
and the new antares beacon (once it becomes available, iirc console is still at the feat evenTt?)
Reactive Armor Catalysts provide a nice emergency temp hp buffer
Oke ty π
Do this and deuterium surplus have shared cd with aux batery?
Deuterium shares no cd
Armor cats share a reduced cd, but that's not usuay a problem since they're not spammed
Oke, ty
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Would hellbore light be good on this setup?
you'd need to either sacrifice APB or CIF, or downgrade FAW to rank 1, to be able to slot CRF as a trigger. but the damage from that trait is pretty good
Beat me to it^^
Probably sacrifice one uncon proc for CRF dummy I'd say, if you really want to include HBL.
Oke
Then another question
Im curently practicing cannons, i switched faw3 for csv2 and tac team for faw1
Now if i get helbore just switch faw for BO
Reasonable change; gives you best CSV possible and adds a dummy trigger for stuff like comp engines or protomatter consoles
I kinda think that would be best investment for traits atm
Ofc if i exclude WB which ill wait for klingon recruitment event
Very sensible choice!
Using a truly free ship you get at some point instead of a token or cash is always preferred.
might be worth waiting for the stats of the anniv ships (both bundle and event) to drop tho.
Very eager to see what is in there (not that I'm still debating if I get it or not, that is already decided).
Do we get some t6 coupon from anniv giveaway?
We don't officially know yet.
There were hints (and expectations from previous years) tho.
Can't tell. Haven't use a single coupon in forever ^^
Oke ty π
Il ljust wait foe that, aint gonna save up much on this sale on small amount π
someone said it was confirmed at some point in the recent stream
Itβs been reported on Reddit fwiw
might wanna replace Best Defense tho
Is Broadside Emmitter Arrays good on here?
And thinking shpuld i change Eye of Grethor for Krenim Chronophage
With what? π
All i got left π
haven't done any tests on it myself, but afaik BEA isn't really a strong performer.
Eye depends on how much use you get out of its crowd control aspect. Not good damage but the pseudo-gravwell can be quite useful.
Chronophage is definitely a good call. personally i'd probably replace BEA here
One Impossible Thing At A Time should be decently cheap on the exchange.
Got it, replaced Best Defence
It was 2,5mil
bit more expensive than on pc, but honestly worth it.
Is there any exchange trait thats worth changing Hearth of Sol?
nope
if any, Target-Rich would be your next weakest trait. but no need to replace it imho
Got better π
Cant belive it got better by for sure 30k dps with just that trait, hellbore light
Hellbore thrives in elite because of the way it functions, so Iβm not surprised you saw some gains, but thereβs also piloting to consider
Also, just a note, youβll want to use the large dual aux batteries for FPNA
Those are crafted right?
Well im used to argala so i know what gonna pop up where so i tried to position acordinly
Craftable in the eng and sci schools. Or purchasable on the exchange (crafting is cheaper but slightly less convenient)
Best hangar pets i can slot in here are elite type 7s?
Aye
I changed hangar pet for elite type 7s and changed 2 bridge officers for SRO ones π
You already have a firing mode extender, FPNA+Type 7s and Hellbore. So you already got some really good C-store stuff already.
You have UnconSys, but no SFTF console, so I won't suggest the usual Krait toys yet.
As this appears to be a broadside FAW build, the next C-store purchase I'd suggest is the Kerala. For Broadside Combat Module and Broadside Beam Support.
BCM and BBS both will still perform very well on non-Phaser builds.
Im planing on getting 12th aniv bundle when it gets on sale ofc, does that change anything?
The 12th Anni Bundle does not include the Kerala, so no.
I know, just wanted to ask
That would add the possibility to use SAD and Agony Redistributor. Doesn't clash with the Broadside stuff
Would be disapointed if less than 2 or 3 things from there could be usefull, and i mean consoles and traits
This implies that you are getting the 12th Anni bundle without first already knowing exactly how it will benefit your build progression
You do you, but I would suggest knowing what you are getting out of it before committing to purchase.
Aint gonna lie, i do not know all details what gonna be useful or not, im getting it mostly for mirror strike wing escort
The 12th Bundle is not the only way to get the Mirror Engle
But buying bundle would probably be better than just buying zen or keys, and ill get it on all characters
My like you guys say napkin math π is that buying keys or zen to buy keys to get that ship for one character is a bit less expensie than getting the bundle and having all those ships for whole acc is better
Do you NEED to have the Mirror Engle account-wide?
And is that need worth ~115 USD even after a discount?
Of course, getting the entire 12th Anni bundle while on 35% sale is a far better value buy in terms of qty of ships per dollar, but those other ships you get won't matter if you're only interested in the single one.
Umm need is not exactly the word id use.. it would be good to have it, all mx other characters are pretty weak
But now that i looked a bit on other ships i dont see much use of them (i might be wrong)
What are other ways to get mirror wing one?
Bundle is 11'375z on sale
From a meta perspective, you're getting
-> mirror engle
-> agony redistributor
-> one t6 token
Plus 6 ship upgrades (worth about 60 mil ec each last i checked).
If you napkin it, the value per zen isn't terrible. Clocking the two regular cstore ships in at 2400z each, that leaves the engle plus upgrades at 6575.
Not the best bundle in terms of what you get for your zen, but imho certainly more efficient than getting two ships regularly and the engle via ec
Event campaign, or buying one for ec
Not much use from a meta perspective - but quite nice from a thematic or barbie perspective - since you're getting defiant, intrepid, galaxy, and odyssey ships, all 4 of them stronger than their prime cstore counterparts (and iirc they can fly the vanilla skin for free).
Trailblazer console, and trailblazer and lexington traits are decent accountwide filler for some builds. I don't have an overview of what stuff you own, but i'd estimate that if you're doing some epg builds you'll probably find use for the trailblazer traits.
Event campaign is too far away π as for ec im too poor...
If you buy keys and convert them to ec, you're getting about 10-15 mil per 100z. I'd say in this case the bundle may be the better deal.
Yeah, looks like getting the single character unlock is currently more expensive than the bundle at 35% discount.
Well i didnt expect a table like that, im amazed
On first glance this looks like it's assuming buying keys one by one and for regular price tho. Might be worth also calculating for keys in a 10 or 20 pack at 15% discount
Yeah I kept the key cost at 125 Zen for simplicity
Changing it to 112.5 Zen assuming 10 keyring bundle:
(Discount would be lowering the $ per ec ratio by a factor of (1125/10 *0.85)/125=0.765, cutting the ship price down to $105
Yeah, doesn't change the outcome. Lockbox ships are just so absurdly expensive that the cstore variant is almost certainly preferable as long as anything else of value is in the bundle.
Then its better to get 12th bundle if i got it righr
Im at work so dont mind if im mistaken
Im curious about this rainbow build i put together, just quick thoughs, i dont have any better consoles to slot atm i think...
Menaged this with it:
Can't tell without the full build.
Ill send tonight when i get home, made few changes
Or just make new thread?
If it's still your Vengeance, then it can remain in this thread.
It is
Your Spire consoles, what mods are they?
Beam dmg and crit chance
I actually replaced Broadside emiter arrays with Hull Image Refractor
Ah, that's fine for a rainbow beam build.
I'd replace Piezo-Electric Focuser first, since that console only benefits 2 out of 6 of your different energy flavours.
The other console that should be eventually replaced is your generic Tact Console and AssMod, later down the line.
Other things:
- Your BOFF abilities layout is currently pretty solid, for what you have right now. So this can remain.
- Invest in Intelligence Agent Attache personal trait, then you can replace One Impossible Thing At A Time with a better ship trait.
- Your Engines power should be higher. Let the Aux battery take care of Aux power for FPNA.
For consoles, well they gotta stay for some time, cant really buy any ships atm
Ill look into that when i get the chance, not home for couple of days
20 aux power enough? Or just drop it to 15?
And ty for help π
Dump it completely
Oke, will do
Normally, dumping aux all the way to 15 will still have it at 30 current power thanks to warp core efficiency and similar buffs. 30 is the goal to hit with current power so that the battery gets it to max