#Is my build good?
1 messages · Page 1 of 1 (latest)
Put an omni on the back, the Beacon in your devices doesn't need to be slotted to still be used which will give you another option to put on there.
The build is incomplete, as the bridge, space traits, ship traits and duty officers are not included.
If it is "good" - btw. what is your definition of "good"? - we cannot tell without all of the core points.
Before advising for an Omni, we'd have to determine if this is supposed to be a beam or cannon build (Pahvan Omni would be the ultimate solution as it is best-in-slot on any multi-target build, regardless of beams or cannons)
Currently it looks like a hybrid of both, which is not an advisable thing to do.
In fairness most of the systems need changing. An omni on the back for now can only help it.
Please post the complete build for feedback before making any changes
For a defiant I'd more often recommend an aft turret to an omni
Would only recommend an omni if its the pahvan
Just let Jason post the complete build, so we know what direction the build might be headed to. Then we can start giving constructive, structured feedback (not all at once, else it becomes confusing real fast).
i apologize for just sending the equpiment, ive got all those stuff, ill send you a screen shot later when i have time
Could you redo the traits pic? We can only see half your personal space traits
Looks like the bridge will need a full overhaul tho.
Bunch of conflicting firing modes, lack of ap beta and oss, duplicate eng team, no cd reduction, and one missing ability on the LtC with an eng boff.
In the interest of teaching you how to fish, i suggest you have a look at #general-guides message and see how you'd set it up with this new information. (Don't buy any expensive new abilities like Kemocite yet, the main point is to get the fundamentals in order)
before we suggest any changes, we need to know the direction. The current hybrid build is bold imho.
@past mirage is going full beams or full cannons an option for you?
whatever can make me more powerful, i litterly just got shredded by a Iconian Dreadnought
I will advise on what you feel more comfortable with.
You more of a beam or more of a cannon guy (visuals, sound)?
You more of a single-target or multi-target guy?
multi Target
From a DPS perspective, cannons in multi-target are more powerful than beams in multi-target
ok, i got scatter volly III for that
and i also added a prefire chamber to increase cannoin damage
Right. So we're going cannons then. got it.
You are going phaser as a damage type by the looks?
?
You got a quad phaser cannon and 2 phaser dual heavy cannons on your ship.
Do you want to stick to phaser as your damage type?
In ultra-high-end DPS record chasing in elite content, Plasma currently holds the top slots afaik.
for anything not that (regular advanced and elite random TFOs, story content, etc.), any flavor will do just fine.
Plasma also requires a very specific and pretty expensive piece to become superior: https://stowiki.net/wiki/Complex_Plasma_Fires_(starship_trait)
So phaser is perfectly fine for this build
And that too, yes.
Do you own any of the following:
- Eleos Intel Scout Vessel
- Ahwahnee Command Carrier
- Vovin Onelisk Carrier
- Pahvan space set
- Khotomer space set
- The Boimler Effect (personal space trait)
- Unconventional Systems (personal space trait)
- any ship with Withering Barrage starship trait
nope
to all of the above?
Just need to be clear what assets you own that we can work with
Impacts what stuff we suggest to put on or what to aim for with high priority
none of that stuff i have
Alr.
Recommendations on weapons:
Front you can keep the Agony Quad, if you like them, at higher ends a regular DHC will at some point surpass it in damage.
A 100% include would be the Terran Task Force Dual Heavy Cannons - afaik best-in-slot DHC for Phaser and Disruptor. the Phaser variant you can get at T6 of the Terran rep.
Fill the rest of the front slots with any Phaser DHC you have/can get.
Aft has only one space and that is going to be a turret. For the start, any generic turret will do. Short-term I'd recommend you getting the Trilithioum-Enhanced Phaser Turret from the "Into the Nexus" mission in the New Frontiers arc. Long-term you might want to look at the T6 reputations of Undine or Gamma, which also have a Phaser variant of the respective turrets.
For the experimental weapon:
the innate one is good enough for the start, long term there are a few better options:
- Voice of the Prophets off the Bajoran (epic Phoenix token)
- Soliton Wave Impeller off the Risian Corvette (former event ship, now Mudd's store)
- Prototype Phaser Hexa Cannons off the Achilles MW heavy Destroyer (Zen Store - heritage Bundle or single-purchase)
Hexas would be DPS best-in-slot and the Achilles would also bring a strong universal console with it. Since the ship is cannons, you will be front-facing your targets already, so it wouldn't be an issue to keep the Hexas with its limited firing arcs on target.
Recommendations for DECS:
- Elite Fleet Intervention Protomatter Deflector Array [EPS] => fleet colony world
- Prevailing Innervated Impulse Engies => Competitive Wargames reputation, T3
- Mycelial Harmonic Matter-Antimatter Core => Discovery reputation, T4
- Tilly's Review-Pending Modified Shield => Discovery reputation, T5
Disco 2pc gives +120% Hull Regeneration, colony deflector has really good crit stats and the comp engines provide unparalleled mobility during battle given suitable procs.
Recommendations on consoles:
- 5x Console - Advanced Tactical - Vulnerability Locator [Phaser] => Fleet Spire
- 2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser] => fleet colony world
those 7 consoles, distributed at your discretion among the TAC and UNI slots (the UNI slots require upgrading your ship to T6-X2, so if you don't have the option, plan with 3x Locators and 2x Protomatter in the TAC slots until you get the upgrades and then fill up with the other 2 Locators), provide crit chance (Locators) and a heal proc (Protomatter) besides a basic energy type buff (the [Phaser] mod) for all your weapons of that flavor.
The other 2 visible consoles are:
- Console - Universal - M6 Computer => a basic source of weapon haste, available f2p from the in-game ship vendor - Temporal Escort; max price 75k dilithium, cheaper with upgrades to your fleet dilithium mine
- Console - Universal - Shield Absorptive Frequency Generator => a good defensive console, helping your shields regenerate when you do damage; available f2p from the in-game ship vendor - Valdore Heavy Warbird; max price 75k dilithium, cheaper with upgrades to your fleet dilithium mine
Recommendation for the bridge along with some duty officers:
Commander TAC/Intel:
Beams: Fire at Will 1 dummy firing mode to proc comp engines and Protomatter consoles
Attack Pattern: Beta 1 great debuff, definitely has a place on any ship's bridge that uses DEW
Override Subsystem Safeties 3 big buff to to all your subsystem energy levels, worth taking even without owning the Ahwahnee (for its console)
Cannons: Scatter Volley 3 your main firing mode
Lt. Cmdr. universal => SCI:
Polarize Hull 1 basic defensive buffs; subject to change if you get a certain personal space trait
Photonic Officer 1 one part of your bridge ability cooldown solution, imperative for a good performance
Gravity Well 1 crowd control that is keeping targets where your cannons can reach them
Lt. Cmdr. Universal => ENG:
Emergency Power to Engines 1 basic mobility, synergy with a Doff and captain ability
Auxiliary Power to Emergency Battery 1 part 2 of 3 in your cooldown management
Emergency Power to Weapons 3 strong weapon buff
Lt. Universal/Temporal => SCI
Science Team 1 shield buff
Hazard Emitters 2 heal and cleanse
Ensign universal => ENG or TAC:
Engineering Team 1 as a heal
or
Kemocite-Laced Weaponry 1 adds a DoT proc to your weapons
or
Tactical Team 1 small buffs for yourself
For the Duty Officers:
- "Conn Officer" => Emergency Conn Hologram off the Phoenix store for 1 very rare token
- 3x "Technicians" => those 3 are part 3 of 3 in your bridge ability cooldown solution; get green (or max. blue) rarity ones off the exchange, they'll suffice for most if not all of content outside of DPS chasing
In terms of starship traits:
What T6 ships do you have access to?
ok
one moment
4, a breen carrier, my terran heavy raider, a terran dreadnought class, and a tactical battleship
Can you give me the exact names pls?
Breen Sarr Theln Carrier, Terran Galaxy Dreadnought Cruiser, Terran Adamant Heavy Raider, Presidio Tactical Command Battlecruiser.
terran galaxy dread being the Legendary one or the Sirius?
Sirius
hmm, unfortunately none of the 4 comes with a particularly useful console or trait, except for Agony Redistributor from the Adamant. (arguably Wild Weasel and All Hands On Deck have some use as well - not super powerful but kinda better than what you can get on the exchange).
Pilfered Power, Carrier Wave Shield Hacking, and One Impossible Thing At A Time are 3 traits on the exchange that would be worth looking into
ok, but im not sure if i can get them, im kinda broke on energy credits
farming a milion or two is easy enough (tour the galaxy, doing endless spawn patrols to sell the loot, admiralty, endeavors), but those traits won't make or break your build so you're in no hurry
since we're talking about good Exchange stuff, also have a look at https://stowiki.net/wiki/Console_-_Universal_-_Krenim_Chronophage
i might be able to get elite fleet deflector but the others are going to take a long time
Don't stress yourself.
STO is a marathon, not a 60m-dash
where is the fleet colony world?
Space - Transwarp locations "Dranuur colony" (or something similar)
also i aplogoize, i havent been play sto much but i just started playing today and ive got like a quarter of the things done
there is no colony like that for me
is your character in a fleet?
yes
Then you should have it
this is the fleet
check the holdings; colony is at the top of the holding list usually
But that isn't your transwarp menu either way
That colony world isn't high enough to buy anything worthwhile yet, sadly
just gotta keep grinding
Or we'll arrange a fleet map invitation. What exactly to you want to buy?
even on map invitation, the fleet they're in needs to have sufficient provisions. which likely isn't the case yet
do you have any personal connection or attachment to the fleet?
because from a mechanical perspective, it would be the easiest to just change into a fleet that is already maxed
We sure would have space in the fleet/armada where I have the most of my characters in
could i join?
Sure. Post your handle here (right click on your portrait on ground) and I'll forward you an ionvite next time I'm online.
Make sure to leave current fleet before. And best not donate any more resources to that low-lvl fleet
did you just invite me?
Yes. "E.J.H." is the character that send the invite
Admitted, the fleet isn't fully maxed out yet, but with only 2 holdings to go you have a bit more leeway where to donate.
If you need a full starbase (elite hangar pets) or colony (colony tac consoles), give me a note.
I would arrange a fleet map invite to the main wing so you can get what you need from there.
I was able to get the deflector dish, but for some reason I can’t buy the 2 tactical consoles I need
So you need a full colony. See my message above ^^
Are you still online for a bit?
You got the resources?
That is for one console.
So 100k fleet credits and max. 20k refined dilithium (no vouchers, as the shops don't accept them)
yeah i got enough
I'm en route now, fleet invite as soon as I'm there
You should have a fleet map invite
just got it
I believe you know your way around 🙂
yah
Got everything?
Show me the fuill equipment
naturally.
You already have Isomags as your advanced consoles. Spire consoles (the locators) are also advanced and you can't mix advanced consoles of different types