#Jem'Hadar heavy strike wing escort Phaser CSV
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Viral impulse burst has a full second of activation time, which can mess with your firing cycles. Consider OSS1+Ionic1 instead
Power distribution is probably there bc Coils is used instead of a battery (tho imho a large aux battery would be much more effective)
putting Eleos into a tac slot would be desirable, for the extra engine power. And as soon as an Isomag is dropped, it should be moved to an eng slot (for the extra aux power)
kemo 2 is most likely still bugged out
That's interesting. But Kemo 1 is working fine? In which way is Kemo 2 bugged?
i have the coils in the build because it also triggers universal designs
why should i drop an isomag? they are my base damage console and also the weapon energy increases my damage aswell
i could exchange the isomags for the fleet consoles that give either crit chance or crit damage with phaser damage
but i dont know if that would be better
yeah okay i get that but rn i dont but i will change the elios console to a tatic slot tomorrow
dropping isomags isn't optimal at this point, but eventually you'll likely collect enough consoles that are stronger than a mag to warrant dropping one
if the goal is purely to keep UD fully stacked, then the way to go rn would be spamming the eleos console's critD toggle. (put it in the last slot of your spambar, that's the only slot that will work).
the "problem" with Coils is that they don't max out your aux power. and since FPNA is stronger than several of your other consoles combined, and scales with aux power at activation, getting aux all the way up is the goal. with only FPNA, your aux can go up to 130 - so resting power at 30 plus a large aux battery.
now, idr whether Coils induces a shared cd on batteries... if not, using Coils alongside a regular aux battery may also be an option.
in terms of consoles, the weakest ones on your current build are Holomatrix, Dom Coord Prot, and aforementioned Coils.
At least one of them should be replaced with Chronophage (a powerful shield disabler and damage dealer you can get on the exchange).
as for the other two, that kinda depends on what you have available (in terms of ships to pull them from) - you don't need them to keep UD up (see above), but they're not significantly weaker than a Bellum or Fleet Colony Tac, so (imho) no harm in keeping them.
hehe yeah i have a chronophage but on another character and my funds are running low rn so i gotta sell some stuff
9th rule and similar endless spawn tfos are good ways to quickly grab some loot for ec