#Orange Juice Revised

1 messages · Page 1 of 1 (latest)

tidal acorn
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A quick idea at rebalancing the starter maps for each character and also Practice Field

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Lagoon Flight- Lagoon Flight was the hardest of the bunch and still is not totally balanced since the warps that the inner homes have are more advantageous to have. Until we can chose locations for warps, split maps will always have some problems.

Star Wanderer- Really happy with how Star Wanderer came out, by closing the loops to end in warp panels, you stop players from spinning in a circle to avoid interaction and with new Warp Move/Move. player interaction is exceptionally high making it pretty fast paced.

Practice Field-Real Easy since I only really needed to swap a 2 tiles (the upper left Encounter and Drop)

Planet Earth- Been theory-crafting and Idea with Pano for a long time about making Planet Earth a lot less boring, and with 2 real changes being an Encounter into Double Damage and Warp into Warp Move, you have more of an option to chose where you want to go instead of the wonderous Double Boss that existed before, and Warp Move allows for you to catch other players a little easier if you are behind. It would have been nice to have damage being transformed into double damage on norma 4 but alas no feature is yet added.

Pudding Chase- Really no real need to change this map but since I already did the other maps I thought I would mess around with this one as well. In the end I decided to experiment with making the previously double encounter panel a little more enticing by removing a warp at the end and adding a damage panel in place of an encounter overall pretty fun.

cerulean lantern
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Pretty cool stuff

cerulean lantern
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Will you ever remake the maps used in the extra levels?

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Like Sunset, Sealed Archive, and Tomomo’s Abyss

tidal acorn
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Yeah

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just wanted to throw together a couple of them real quick, and thought that starting with the four character maps+Practice Field would be a fun way to start

hollow silo
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sealed archive just needs warp moves lol

tidal acorn
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For the most part yeah, a lot of big maps can be made a lot better with more movement

ember forum
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What about Poppo’s Abyss.

tidal acorn
# ember forum What about Poppo’s Abyss.

Prob not, I am not a Co-op player and have very little knowledge about how to balance Co-op maps for a good experience. But if the map would work in normal mode I prob will, and I encourage others to remake Co-op maps for others. C:

torpid reef
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better idea

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just make a poppos abyss thats for normal mode

cerulean lantern