#Game reachs 12-15 fps on low end hardware

1 messages · Page 1 of 1 (latest)

past tiger
#

that's all

bleak turret
#

Have you tried the DX fallback branch alrady?

past tiger
#

DX Fallback? where?

bleak turret
#

Under the betas for OJ.

proven canyon
#

who knows how long it will be supported though...

past tiger
past tiger
#

IT GOES WORSEEEEE

bleak turret
#

Oh dear...

past tiger
#

If OGL went like 15 fps, DX goes like

#

6

#

Literally unplayable

#

Menus are fine so far, but in game, no

past tiger
#

OPGL Build vs

#

DX build

#

pls fix aruwink

crystal gate
#

same for me and another person

#

normal build runs really bad now, and dx is even worse

bitter violet
#

i do have stuttering frame problems, but only from 45-59 fps

#

and its intermittent

#

so it just, frame drop, back to 60

#

on loop

#

but its never this bad

sharp pulsar
#

i also got a HUGE memory leak while playing

#

it went up to 7Go

sleek onyx
#

For me it runs fine with the OpenGL build, but DirectX version runs really bad on menu transitions and whenever a field's background is showing. And I have a somewhat beefy laptop.

past tiger
#

If only I can shut them down

high palm
#

small update, we might have found a potential cause, which is seemingly related to the game audio itself.
we keep investigating this and hope to find a fix for it asap

past tiger
#

Sweet

terse mango
#

Which cuts it further than the already halved speed while in a match.

crystal gate
#

waow, directx beta actualy runs fine now

sick ice
#

It's running pretty slow on my end, and I can't see the game board either.

sick ice
#

what's going on?

deft thorn
sick ice
deft thorn
#

What operational system are you using?

sick ice
#

WinOS

#

Win10OS

deft thorn
#

Win + R, type winver, Ok, and tell me what is shown. Then download CPU-Z and GPU-Z and send me screenshots of its info

sick ice
#

That's the info

deft thorn
# sick ice That's the info

You didn't get the CPU-Z I asked, but from the GPU info alone I can tell you the hardware if from around Core 2 era, 2006~2009. That's not supported anymore, you have luck your computer even ran the game. The game from now on will need a GPU fully compliant with the Unified Shader Model, it was accomplished on Intel Integrated GPUs around the start of the Intel Graphics Technology era (2010) DirectX 10.1~ , but for the game to perform well (higher than 30fps), it needs from Sandy Bridge (2011) to Ivy Bridge (2012) mobile processors (DirectX 11), tho even then will probably face some performance issues that will get improved as long as relevant parts of the game are rewritten to be more optimal for rendering.

In your case, I can only imagine that DirectX11 is being rendered via software, and that's why you are getting such low performance, and for that era of GPUs (that is BEFORE the era when the game was originally released even, let it be known), I'm sad to inform you, there's no hope. It's amazing it even runs! You can't disregard the possibility of performance improvements with later updates, but reaching 60 fps is probably an unrealistic goal.

For other people, please understand that older hardware of higher specs (Discrete GPUs from NVIDIA, and AMD (that at that time was still called ATI)) will probably be able to run the game just fine, the problem is regarding the lowest integrated graphics of that era.

sick ice
#

I tried to get it, but they said it wasn't available

#

Nvm I got it

#

So I'm screwed at this point, Great. smfh

orchid jay
#

I am on Sandy Bridge with DirectX 10.1, Game will not get more than 20FPS and is now eating almost 2GB of RAM since the new update. Very Unhappy day, played almost daily - this is bad enough to stop for me.