Sometimes, the co-op boss Summer Beast, when playing her Hide and Seek card, warps to an unreachable tile. Because she also stays idle until she's battled, it results in her building hype for free until someone finally manages to land on a boss tile. The card:
https://orangejuice.wiki/w/images/100OrangeJuice_Images/thumb/a/ab/Hide_And_Seek.png/90px-Hide_And_Seek.png
Example screenshot attached.
The solution is obvious: she shouldn't be able to warp to such dead ends.
#[Co-op] Summer Beast in unreachable spots while playing "Hide and Seek"
1 messages · Page 1 of 1 (latest)
terror
but yeah that’s dumb
this also happens on Ocean Dive, her hyper map, but its an ENTIRE SQUARE OF THE MAP only reachable via warp tiles, which isnt guaranteed to take you there
for the case of ocean dive i suspect this is entirely deliberate, because the map is supposed to be designed specifically around the boss
similar to how Sunset's split map makes it harder to catch chickens
or how cyberspace is the perfect shape to hit a huge amount of people with self destruct, along with having many blank panels along with relatively tons of drops compared to bonuses (it's 1:1 even) while the encounters also have defensive mooks to starve you of resources
the shape of ocean dive also makes splash water more dangerous