#Draft Mode!

1 messages · Page 1 of 1 (latest)

mortal sparrow
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A draft mode would add an extra complexity to the game and be a ton of fun to play. Brainstorming how it would work is probably the biggest thing.

I think a Winston Draft would be fitting as a homage to Richard Garfield but also just an unknown to what makes up Mindbug at its core gameplay. The biggest issue with this method is a draft each match will probably take awhile and the actual gameplay will be over in 5 minutes.

Another method I saw was on reddit board games:

  1. Lay out 4 cards in the middle of the table
  2. Player A picks a card
  3. Player B picks two cards
  4. Player A get the last card
  5. Repeat step 1-4, but alternate starting player (second set player B picks the first card) until both players have 10 cards
  6. Shuffle and draw 5 cards, Player B is the start player.

Extra flavor:

  • Use a Mindbug card to discard a card from the draft and blindly take the top card of the main deck instead (limit: 2).
    To clarify, Mindbug cards are still used after drafting as per normal gameplay rules.

It would save time but then the opponent knows what hand you built but that isn’t necessarily a bad thing as that can be a strategizing way to play your mind bugs.

grizzled prism
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With normal draft mode, there is the big issue that the game can be resolved before it starts, which makes the game way less interesting and technically remove all complexity, except from the fact that you just have to be able to resolve the game.
The mindbugs and bluff are an important part of it, and if all cards are known, there is no bluff.
I think a draft mode would be possible, but you may want that at least half the cards are not known when the game starts.

We are working on alternate modes a close to a draft on some points, but more fitting into the mindbug mindgame, you'll see that soon 🙂

mortal sparrow
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Appreciate it. A Winston draft would be unknown wouldnt it? It would just take awhile to make a hand going back and forth.

grizzled prism
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Not sure to know perfectly winston, do you pass the stack you used to your opponent ?

mortal sparrow
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https://mtg.fandom.com/wiki/Winston_Draft

Basically you have a stack and then 3 piles. A player can pull a pile or move onto another. I think in mind bug everyone would pull all piles until complete, and then shuffle. Grab ten cards from draft and start game. Opponent who had first pick for draft goes second on play.

Just brainstorming ideas.

grizzled prism
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If you do not take a pile, you know what is inside and your opponent may take it right ?

muted hill
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my idea on draft before was: Player both get 5 cards, draw 2, give rest to other player.
then out of the 3 the other player choose 2 and last one goes back

this way you will not know 4 out of 10 cards of your opponents deck and allows interesting choices (give your opponent cards for which you secretly have counters)

mortal sparrow
mortal sparrow
steady ridge
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Dark Draft from Epic card game is a drafting mode I really likes. Each player gets 5 cards and picks 1. Pass 4 to the other player who keeps 2 and discards 2.

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So you have some knowledge about what could be in the opposing deck but not perfect knowledge

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You could also do like Hearthstone where you “draft” your deck solo by repeatedly picking 1 of 3 cards

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And then use that deck against multiple opponents

reef lily
tight basin
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I think a more fitting model for a draft mode would be choosing cards together (2players, turnbased/back and forth) from a certain set pool (for example both beyond sets and promos; or even all sets) and therefore building a deck together with which mindbug is played. I did this already IRL and it was super interesting.
The next thought that appears is, that a new set rotation could be made solely by cards players like to play/chose via poll

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I played a aggro centered pool (including double bees, Count, Goreagle) for example which was INTENSE to play. Super unforgiving with fast yet still clever gameplay

stiff fern