#Sound of walking
1 messages · Page 1 of 1 (latest)
Let me translate this
inf loop
If [self] movement state = Running
[system]play insert sound effect
Israel.Goat = true
I'm sure you left the play sfx block as blue instead of orange
1 messages · Page 1 of 1 (latest)
Let me translate this
inf loop
If [self] movement state = Running
[system]play insert sound effect
Israel.Goat = true
I'm sure you left the play sfx block as blue instead of orange