#How do I make this mechanic?

1 messages · Page 1 of 1 (latest)

slim path
#

As seen in the GIF, I wish I got a better example but whatever

#

I kind of only want the reeling in mechanic, the ragdoll and tongue thing might not really matter but the tongue maybe

wind spindle
#

Ur still on 3.x? Im sorry but I cant help on this one

slim path
#

not cool

wind spindle
#

Builda doesnt have 3.x

slim path
#

idonotcareijustwanthelp

#

stupid

wind spindle
velvet geode
urban void
#

firstly, make an object.

#

the object should have a "when object is created" property.

#

inside the "when object is created" use "moves along angle"

#

change the angle to the "angle" attribute from the object.

#

then make it have a collision detection

#

to the enemy team

#

in "when enemy starts contact"

#

put a "set angle attribute = angle + 180"

#

if the game is multiplayer, duplicate the object and make the first one detect to one team, and the second detect the other;

#

make whatever is the trigger for your reeling move have an "if main actor team attribute = team 1" summon the reeling object that detects for team 2 and visce versa.