#How to do a character costumization

1 messages · Page 1 of 1 (latest)

cloud minnow
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It's not like creating a character or customizing the avatar, it's like a customization similar to real piece

valid bough
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I am friends with the creator but they aren't online anymore but I think they have 1 child obj on the head and creates a child obj on itself when something is selected or idk

cloud minnow
cloud minnow
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Yea my theory didn't work

valid bough
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I think there's a child obj on the characters head and body and when you select a costume it checks if the child obj has a child obj that is the costume and the corresponding body part makes the child obj

valid bough
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There's 2 child object on the actor, one for head and one for body, when you select a acc it makes one of them create a child obj that is the acc

cloud minnow
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<@&1050648858243379231>

surreal hare
cloud minnow
surreal hare
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Is the main actor size 1?

surreal hare
# cloud minnow Ye

You need to make a script which will generate a child object is that what you already did?

cloud minnow
surreal hare
# cloud minnow No

So either you're going to have to create all the assets and set the opacity to 0 (which is less efficient), or you will have to change the size of the asset after generating it

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Can you try that?

cloud minnow
surreal hare
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You see the green cross? Put it in the middle of the character

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Then put the green cross off the hair at the bottom of it

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Try and see if it works

valid bough
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Changing the cross is a way so solve this but makes so many more problems, i propose having separate child objs the clothes will appear on(bcuz it's shirts and hats I have 2) (just imagine the child objs are in the character)

surreal hare
valid bough
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Or like any action game in general