#Why animations look like this in shop?
1 messages · Page 1 of 1 (latest)
It's like that because of the way the sprite is located in the actual tile, so if you wanted it on the ground, you would've had to draw it on the bottom of the tile
Wdym
I mean i get it but how do you not make it like that
Because some 4x assets aren't like that
Actually they do
You just don't see it