#how do i make a skill that fills up with energy
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also an another question: if i make a gacha do the percents need to add up to 100?
Okay so you need a custom component, it doesn't matter the name the only thing necessary is that it has a number attribute.
Now on the weapon(or hitbox) when it hits a target, sets the attribute + 1(ex: On "cool comp", attribute "energy" set energy + 1)
And from that you are practically done
Just set an limit that when the player presses the skill, it checks if it is on the needed number(example like in the third image: if Energy ≥ 100 then skill script)
Not accurate to the images, but I hope they are understandable enough lol
