#How do I make a Mario life system on 4X
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Wdym?
Uhh
Oh u mean a system where you have 6 lives and dying lowers it by one?
Create a variable. I'll call it "lives" in my example. Create a map. And do "when map is created" then use a set player attribute and set it to "(set((player)lives) (=) (starting amount))" and then add onto the character you play as a when health=0 then put in "(set((player)lives) (-) (1))" and for power ups that give more do "(set((player)lives) (+) (amount))" and bam!
There was a problem
Like it decreases not that it sets to -1
Idk what you mean but here’s what I did