#how can I solve this
1 messages · Page 1 of 1 (latest)
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I just don't understand why you gave me pictures that don't say almost anything.
ye

Why did you delete the Message?
I need more data to figure out how to do what you want.
What I want to do is when a true/false of a mod is activated, such mod is activated, with music, an animation package for the red team and blue team and so on, but when I want to activate them they don't work
I'm making a multiplayer fnf that is functional and can be played with multiple mods
each mod will have a different animation
Do you want everyone to have their own music?
ye
Um, it doesn't really work, but I've done it, it should work fine.
I was referring to the animations
Each music is activated with its section
like every mod
You don't have music, but a sound effect?
I HAVE MUSIC, ANIMATIONS AND ETC. BUT THEY ARE NOT ACTIVATED AND I DON'T KNOW HOW.
INTERACTION ANIMATIONS ARE NOT WORKING
those down,up, left, right
make the place idle by simply animations
idk
This was the script I was using but it doesn't work
Aah stupid x3
🤯🤯🤯🤯
put Debug there
Idk
I'm too lazy to do that
I mean, it's like it's going to show you what's going on in your script.
Br
You'd better make games in x4, otherwise x3 is full of crap.
idk bru
I make the animations by true/false because it is for one use only
I don't want to make animation scripts for each UI
idk I'm too lazy to think