#Possible detection bug
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@cursive mauve Ik this might be annoying but could you pls help
You arent setting the tappable enable back to true
Well yes that’s one problem but the animation dosent even execute
Can you place a debug in there fro. The tools tab and tell me if anything happens so i can see whats gojng on exactly
Alr ready done
You could also have selected the wrong asset
Double checked, and everything
Then it may be a bug of sorts
Can you think of anyways around it or something of that sort
You can check if tbe player's current weapon name is the name of the weapon you need to use, you can also use otber attributes for it if you want, the script may crash if theres no weapon but wont matter if the script isnt run only once
Name things worked
Awesome
Tysm balls I was panicking