#Wave system

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cerulean wharf
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too vague be more specific

halcyon verge
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All you do is go into the "when player spawned" script and make it so that when all enemies are killed, the waves go up. To do that, make a stat called "enemies spawned" and make it so when a enemy is created, it goes up, when the enemy is destroyed, it goes down. Make it so after spawning, wait til "enemies spawned" variable = 0 to start the next wave