#Wave system
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I think he means "how do you make a system for a tower defense game where there are waves
All you do is go into the "when player spawned" script and make it so that when all enemies are killed, the waves go up. To do that, make a stat called "enemies spawned" and make it so when a enemy is created, it goes up, when the enemy is destroyed, it goes down. Make it so after spawning, wait til "enemies spawned" variable = 0 to start the next wave