#Saving tiles in 4x
1 messages · Page 1 of 1 (latest)
i dont know if theres any better way to do it but you could try making an array in cloud variables
a vector array
for example: create the vector array and name it thbe name of the block that you wanna save
now makeit so when yo7u place a block in the game it creates a new row in the array
after it creates the row make a custom component for the block with a number variable in it
so when you place the block it creates a row and it sets the number variable on the block the new rows number
for when you break a block it check the number on the block and deletes the that is the same number}
then you would have to make a system that reads all the rows on the array and places the blocks
in the vector coordinates
That seems like a pretty good idea! The problem is that i don't know how to do it to be honest 😅
I could try and make it myself then sell it
Or I could send you images of the scripts
A question tho is it going to be for one map or more than 1
Video pls
More than one. The tiles of the map can be modified, you can break the ground and take the block, save it in your inventory, or place it wherever you want. Also you can get blocks that aren't exclusively from the map itself