#When an enemy gets closer, it hides, but it doesn't!
1 messages · Page 1 of 1 (latest)
why nobody help me
I think it's better to use if condition
?
Then the animation will loop
Ig
Doesn't work.
Doesn't work
The script works JUST fine
Click the arrow thing on the orange animation
Make it blue
Wait nvm
Actually this looks like it would work ngl
But the local Variable
The local Variable @radiant heart
The script works
But the local Variable for the enemy
(I use local Variable because it's much simpler
Hmm
nah it will just make things worse
the problem i see here is the distance
Why
Is there something wrong with the distance
Just asking
In case I will make another one
With this kind of script
it's not quite specific
the Keep Wait
?
yea
Keep wait or the distance itself
Oh
But yeah
How do you fix this
That tower name used to be like a mix of Afraid and Moonick
just change distance to smth more specific like x/y coordinate compare to the actor
Since its functionality is changed, it was changed to Medonick
Oh
Never thought of that
But how do I compare?
@fierce plover is me
Just a fun fact
If {ENEMY} X coordinate < or = {Self} X coordinate then
it is specific
Oh yeah
W-wait
I'll just use the + thing
Like you know
The coordinates + thing
the coordinate wont change
then use mine
Oh