#why is this feature not present in 4x?

1 messages · Page 1 of 1 (latest)

slow remnant
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the first clip is in 3x, the second one is in 4x. As you can see in the first clip the half circle's horizontal scale is adjusted based on the position of the green mark, while on the second clip it doesn't do that no matter where the mark is located.

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I remember when 4x was new it still had this feature, why did it get removed? or is it just a bug?

obtuse ice
slow remnant
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yeah but it doesn't work on ui objs

obtuse ice
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It's probably because the scaling of ui objects is different