#Walking sound

1 messages · Page 1 of 1 (latest)

undone quartz
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In my game when my character walks I want it to play a sound but when the character stops the sound stops, how would I do this

royal crest
#

basically you want it to play walking sounds if you're walking but not if you aren't walking

still sinew
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When object is created
If main actor movement state= idle
Execute play sfx

undone quartz