#how do you make save and load option in 4x version?
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it's being replaced by cloud-saving
its automatic
save/load button was replaced with cloud save when editing player variable
I noticed that its automatic that it saves your over all inventory but not the map , so what if im supposed to create a lvl 1 to 10 map then when you reach it to 10 then you exit game the progress will lose unlike the 3x if it loads a save it loads all of assets even the maps , and the items that are droped in other places , i dont understand the cloud save because im new , if some one could show me how to pls teach me tyy!
Use player vars
For saving maps, make a number player var, name it anything. When player enters set player var = (map level)
make a main menu, and when player enters
If player var = (level)
Execute system switch map
Else if (continue until all maps are connected)
Dropped items arent saved to optimized the game, and make it less laggy/glitchy
*text veriable
that would be better