#how do you make save and load option in 4x version?

1 messages · Page 1 of 1 (latest)

dusty pivot
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In 3x version there is already a save button wich i can use and crate my own game mechanic but in 4x, it doesn't seem to have one or is there a hidden script mechanic that i dont know, pls help me out

winter pond
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it's being replaced by cloud-saving

torpid vale
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its automatic

onyx grotto
dusty pivot
# torpid vale its automatic

I noticed that its automatic that it saves your over all inventory but not the map , so what if im supposed to create a lvl 1 to 10 map then when you reach it to 10 then you exit game the progress will lose unlike the 3x if it loads a save it loads all of assets even the maps , and the items that are droped in other places , i dont understand the cloud save because im new , if some one could show me how to pls teach me tyy!

torpid vale
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For saving maps, make a number player var, name it anything. When player enters set player var = (map level)
make a main menu, and when player enters
If player var = (level)
Execute system switch map
Else if (continue until all maps are connected)

#

Dropped items arent saved to optimized the game, and make it less laggy/glitchy

winter pond
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that would be better