#2x exp you get with player number variables
1 messages · Page 1 of 1 (latest)
I need context.
like a 2x exp game pass?
if it is
then
yeah with player number variables instead of config ones
when task finished
if player has (variable or component)
_ _ _ _ _ _ set player.exp (double exp)
or else:
_ _ _ _ _ _ set player.exp (not multiplied)
thanks me man
but it would be easier with config tables ig
sry dude but can u send me a screenshot on what set player exp (double exp) looks like?
make a global variable
already made a global
can i see your script?
for the levels?
yes
kk
where do you get the exp from?
like how to gain exp?
nope is a parkour game
by doing mechanics ingame like sliding. mandelling. and wallrunning.
add
into them:
when starting
if player sliding or mandeling or wallruning = true and player.2xExp = true:
_ _ _ _ _ _ set player.exp + (your 2x value)
or else:
_ _ _ _ _ _ if player sliding or mandeling or wallruning = true
_ _ _ _ _ _ set player.exp + (your normal value)