#how to create a translation system at 4x

1 messages · Page 1 of 1 (latest)

woeful parcel
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Works on the UI and the map

deep oyster
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that’s easy

jagged cedar
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thanks(i am dumb)

somber spruce
# woeful parcel Works on the UI and the map

heres some things i would recommend to change about it
1 make the language vars a singular var by using numbers (0 = english, 1 = portuguese, etc)
2 don't use infinite loops unless the player can change the language in the current scenario but in that case just add keep waits that check if the language var has changed because if not then it will make the game lose performance depending on how many translations are being ran

wooden crypt
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very annoying but still works

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¯_(ツ)_/¯

drowsy leaf
somber spruce
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I actually fixed a lot of fps drops thanks to keep waits

drowsy leaf
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How to use keep waits? Cus like my games use a LOT of infinite loops and the only time its partially laggy is when a lot of objects are loaded too fast like when zooming out🤷

somber spruce
drowsy leaf
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Ik but idk how it could replace inf loops

somber spruce
drowsy leaf
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Ok

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But waits are really glitchy a keep loop with nothing in it wont do anything but wont Glitch out

somber spruce
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And the glitches don't even do anything to the game because it's normal for something to crash if you are running it on a non existent object

primal loom
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Saving for later, thx, I needed it