#Rpg related questions

1 messages · Page 1 of 1 (latest)

austere mantleBOT
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gadiboi has been timed out for 10m mute
spacearrowRight Reason: Posting Walls Of Text

strong cove
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that seems quite unfortunate

weak wing
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Right, sorry about that

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What i meant to ask in a nutshell:
How can i make it so players can have stats as variables, and when they attack

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As in, a collision happens between their shot bullet or melee weapon

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An event triggers that uses said variables to perform a formula like in rpg maker basically

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Thing is: im struggling in making it so the weapons/bullets use the variables of the correct attacker (as in, when player 1 attacks and hits, the formula uses player 1’s variables and the target’s variables.

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I know i can specify what player’s variables are being used, but its a tad bit too tedious having to make multiple of the same triggers just for every player

strong cove
weak wing
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Can you elaborate a bit if thats ok?

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Cuz my main issue here is making the objects use the correct user’s stats