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gadiboi | 640584759176855585
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gadiboi has been timed out for 10m 

Reason: Posting Walls Of Text
that seems quite unfortunate
Right, sorry about that
What i meant to ask in a nutshell:
How can i make it so players can have stats as variables, and when they attack
As in, a collision happens between their shot bullet or melee weapon
An event triggers that uses said variables to perform a formula like in rpg maker basically
Thing is: im struggling in making it so the weapons/bullets use the variables of the correct attacker (as in, when player 1 attacks and hits, the formula uses player 1’s variables and the target’s variables.
I know i can specify what player’s variables are being used, but its a tad bit too tedious having to make multiple of the same triggers just for every player
you can use custom components instead because they are for a single instance of an object and don't require you to create multiple