#How to do it when the actor holds an item and the UI changes?

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analog granite
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How to do it when: actor holds an item and changes the UI?

sly matrix
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specific item or any item?

analog granite
sly matrix
# analog granite Specific

when object is created
inf. loop
if (self) current weapon = (item u want)
execute (mechanics) switch ui (ui u want)
or else
execute (mechanics) switch ui (ui u don't want)

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that in the main actor

analog granite
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Thanks