#how
1 messages · Page 1 of 1 (latest)
I forgot to say this but I already have a boss but he has no attacks
making a boss is easy, to make an achievement you need global variables
first, make a variable that detects if the boss has been beaten or not (make the initial value False), when the player defeats the boss, set that global variable to true, if they already beat the boss you could leave it blank
if you want a trophy like terraria, its like the same, if the player has beaten the boss, make the player obtain the trophy item, if they already beat the player, the trophy shouldnt drop
if you want something in the map to let you know you beat the boss, also do the same thing like the trophy except its not an item
if boss_beaten = false then
execute item obtain [trophy] 1
else
[put a purple block so that the "else" doesnt dissapear]
Can u show pic?
for the trophy do this (the exp ball should be the trophy)
the purple block is for that the "else if [boss_showcase] = true" doesnt dissapear
Ok thanks