#how

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cinder sable
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Plz I need help to make a boss and achievements in my game

cinder sable
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I forgot to say this but I already have a boss but he has no attacks

lusty comet
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making a boss is easy, to make an achievement you need global variables
first, make a variable that detects if the boss has been beaten or not (make the initial value False), when the player defeats the boss, set that global variable to true, if they already beat the boss you could leave it blank

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if you want a trophy like terraria, its like the same, if the player has beaten the boss, make the player obtain the trophy item, if they already beat the player, the trophy shouldnt drop

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if you want something in the map to let you know you beat the boss, also do the same thing like the trophy except its not an item

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if boss_beaten = false then
execute item obtain [trophy] 1
else
[put a purple block so that the "else" doesnt dissapear]

cinder sable
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Thanks

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But it’s kinda hard to understand in text

lusty comet
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for the trophy do this (the exp ball should be the trophy)

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the purple block is for that the "else if [boss_showcase] = true" doesnt dissapear