#how do i add quest script

1 messages · Page 1 of 1 (latest)

rancid stratus
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I want to add a npc but when player interects the quest starts

For example

unreal ginkgo
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Now I have a vague idea of how this could work, but I haven't tried out my concept system

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What you could do is make 2 global variables, named quest and the other names quest available? (If you want only 1 quest to be done at a time, maybe don't enable that for story quests).

You could add more global variables for what type of quests you're giving. For example, quests where you have to fetch an item from somewhere. if that specific quest was enabled, make sure the item is invisible first and when you get the quest, it would become fully enabled

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Now, to make the quest limit

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If quest = (certain mission)

Set quest available = false (if it was true or false

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Hopefully that explains anything properly

rancid stratus
unreal ginkgo
# rancid stratus

Ye I know, simple systems are locked behind quite complicated scripts

rancid stratus
unreal ginkgo
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Sry

rancid stratus
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@unreal ginkgo ok

bronze crater
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Ok

rancid stratus
bronze crater
rancid stratus
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@tacit cypress pls help me

half mesa
rancid stratus
half mesa
# rancid stratus Ok

You can use a config table for the variables aka which awards were get and which aren't

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(true/false)

half mesa
rancid stratus
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Ok

half mesa
# rancid stratus Ok

So uh to set them to true and give it them you do set (your config table) (row of the award) (column which would be the true/false) = (bool aka true or false)

bronze crater
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Need help, does anyone know how to do the mission system?

half mesa