#how do i add quest script
1 messages · Page 1 of 1 (latest)
Now I have a vague idea of how this could work, but I haven't tried out my concept system
What you could do is make 2 global variables, named quest and the other names quest available? (If you want only 1 quest to be done at a time, maybe don't enable that for story quests).
You could add more global variables for what type of quests you're giving. For example, quests where you have to fetch an item from somewhere. if that specific quest was enabled, make sure the item is invisible first and when you get the quest, it would become fully enabled
Now, to make the quest limit
If quest = (certain mission)
Set quest available = false (if it was true or false
Hopefully that explains anything properly
Ye I know, simple systems are locked behind quite complicated scripts
Can you make a video pls
@unreal ginkgo ok
Ok
?
I'm like you, also looking for a way to create a quest system
Oh
@tacit cypress pls help me
I can help
Ok
You can use a config table for the variables aka which awards were get and which aren't
(true/false)
Ok i will try
Give me a sec i need to rember
Ok
So uh to set them to true and give it them you do set (your config table) (row of the award) (column which would be the true/false) = (bool aka true or false)
Need help, does anyone know how to do the mission system?
It's pretty much the same as the awards