#Fall damage

1 messages · Page 1 of 1 (latest)

mint totem
#
forever
if {y-axis speed} ≠ 0
set{number} = {y-axis speed}absValue
end
end

when landing
if number ≥ jump height * 2
set{health} - number / 2
end ```
still elk
#

Thx

fickle sphinx
#

Good tutorial, I don't think I will use it anyway because I personally believe adding fall damage to my shooter game will kind of restrain players from freely use movement

fickle sphinx
#

In all honesty that sounds like a horrible idea, sorry

#

If people are busy shooting enemies and doing weird jumps in the air to avoid enemy fire, how could it even be comfortable for someone to also push a button while landing so they don't take damage

fickle sphinx