#how do i make it so that when an actor is walking backwards, it plays a different walking animation?
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hmm
i tried that, but x axis is like
just universal
is there any way to make it exclusive to the way the player is aiming?
no, platformer
yes, but also make it so that if the character points their weapon in the opposite direction, the direction they were originally facing becomes backward, and the direction they were originally not becomes forward
like
the direction they’re facing in is always forward, and the direction their back is to is always backward
oh
graaahhhhh
i would experiment with this but i am too inexperienced with the Julian’s system, idk how to experiment in it
i really require assistance
just put in a forever loop to always set his width to 1
whar?
the main actor width